I'm taking the weekend off from anectodes, since there doesn't seem to be a lot of demand for them anyway. Time for my top list
80. Shin Megami Tensei 3: Nocturne
I feel confident in saying this is the best pure JRPG ever. The Press Turn system is definitely the best turn based JRPG combat system, and it's utilized fully here. Everyone remembers their first battle with the Matador. If you don't understand the system and fully utilize it, you can not beat the matador. Period. And I'm so glad that Atlus had the guts to design their flagship JRPG in this way.
Seriously though. The atmosphere in this game is fantastic. No other JRPG has felt this ominous, this mysterious. The setting of weird post-apocalyptic Tokyo works so well, and your position in this world full of confusing characters is a plot point in itself. Many JRPGs have the trope of "maybe god is evil, we should take god down", but SMT3 was perhaps the most mature and interesting application of this theme. And the kicker is, SMT isn't even the storytelling-heavy series that Atlus have. It focuses more on combat and dungeon crawling. Yet still Nocturne managed to be just fantastic with its thematic narrative. But of course, the real fun here is the press turn system. Having your super effective moves give you an extra move is so simple and brilliant, and it leads to battles having high stakes, because making the right move gives you a HUGE advantage. And buffs/debuffs actually work during boss battles, unlike, say, FF games, which also makes every ability more meaningful. Masterpiece of design.
79. Catherine
Speaking of Shin Megami Tensei! I've previously mentioned that I love puzzle platformers, and Catherine combines puzzling, kind-of-platforming, and a time-limited tension with a narrative that's quite gripping. When I first played through this game, I was going through a rough phase in my personal life, and I actually identified with some of the frustrations the characters faced. Having my personal life be reflected back at me by what also happened to be an incredible puzzle game was real weird.
Taking place in the Persona universe, Catherine features Vincent, who is facing a relationship dilemma in real life which manifests as nightmarish puzzles when he goes to sleep. The block pushing and climbing mechanic in the game is deceptively simple, and that you're supposed to perform it under time pressure makes it even more interesting. It's fascinating that this game was played at an EVO tournament once. By the way, the side minigame of the arcade game you play that's basically the same thing but with limited moves instead of a time limit is really great too, and shouldn't be overlooked.
78. Heroes of Might and Magic III: Armageddon's Blade
This is the essential turn based fantasy strategy/tactics game. A spinoff of the Might & Magic series, HOMAM has you controlling a commander who is tasked with leading armies, building a kingdom, gathering resources and fighting enemy commanders. Combining the turn based strategy genre with choice-based RPG and tactical SRPG combat, this series was one of the best strategy franchises ever, and 3 is clearly the best one.
What puts this game over for me is that fact that it had an incredible campaign editor, and I've spent countless hours creating my own stories and maps with it. It even let you script your own story events, which led me to creating my entire storylines and characters, sending it off to friends for them to play and keep coming back for more. The combat was incredibly varied, as each faction has access to a whole different slew of creatures and spells, and it seemed like the game had neverending appeal. When Ubisoft recently released an HD remake, I was ecstatic. Great series that is underrated these days. 4 was good too, but they kind of lost the plot after 5.
77. Dark Messiah of Might And Magic
Speaking of M&M, this game was awesome. Built on the Source engine of Half-Life fame, and created by Arkane (Dishonored), this was an amazing blend of light RPG elements and awesome melee combat. You go through a series of fantasy locales that had wide open design, with a character that can be built as a mage, a thief, a warrior or everything in between, and you fight all sorts of fantasy monsters with all the skills in your arsenal.
The great thing about this game, and what they later carried on to Dishonored, was how immersive and interactive the combat was. Freeze the ground, and kick an enemy onto it, and they will slip. Use the physics to roll some barrels onto your enemies. Kick them into spikes. Whatever you can think of, you could do. The game constantly threw new combat scenarios and challenges your way, and you had many different ways to confront them. I loved how large each level was and how you could take a multitude of approaches to each one. The game is effectively an immersive sim meets RPG. After this, I had unending confidence in Arkane, and their later work showed me that I wasn't wrong.
76. Siren: Blood Curse
This remake of the PS2 classic is one of my favorite horror games. A group of unsuspecting people get stuck in a village, and things start going very wrong. The people are cursed and out to get you, and they can't be killed. This game conveyed a sense of helplessness better than many others, because while you can fight back, you know they will come back.
The storytelling in this game was fantastic, as it reminded me of some of my favorite Japanese horror games with how disconnected it felt. Jumping between several characters who seem to go through incongruent events, the sense of confusion adds further to your disorientation which enhances the feeling of terror. The setting is incredibly well-realized, give a great sense of mise-en-scene and otherness. Darkness is very well utilized, and the game plays of your fear of darkness so well. The plot is even more batshit insane than it initially seems, which I really loved. I love this game even more than Silent Hill games, which sounds like blasphemy but the sheer nature of the futility of combat and disorienting... everything puts it above them for me.
Amnesia is good, sure. But hasn't it been outclassed by games like P.T. and RE7 at this point?! I mean it's also really harder to be a horror game when you have no defense --then you just keep dying at the tension goes away imo
Yeah, Amnesia has surely been surpassed, which is why it's in my "didn't make it" list
Asura's Wrath is an interesting choice. Seems weird to me that with how many people like it that it would be ripe for a remaster. Where the hell is that, Capcom? I never played it ☹️
Asura's Wrath is amazing, and it really should be remastered. Maybe it didn't sell well enough for Capcom to think it's worth returning to, but as I said, I think the audience would be more receptive to it these days than they were back in the day.