• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Fun thread: What do you want Zelda Wii U to be like?

Rubius

Member
This is actually quite interesting to me. Just what makes Zelda "Zelda" in the first place? I doubt anyone can give a concrete answer to that.

-Link is the Hero
-Set in a Medievalesque setting
-Ganon is the villain or somebody try to bring back Ganon
-8 Dungeons minimum
-Open World
-No Blood or major violence
-Kid Friendly
-Zelda is kidnapped/sealed/sleeping
-Have a Sword

I could expend the list a little, but yeah, those are the main one.
 
It comes with a peripheral. A grip sensing stylus with gyros, so basically sword combat will be an evolution of skyward Sword.

So there's a dual system. Draw with the stylus in the touch screen to perform spells and make small sword like movements with the stylus in the air to do sword swings. Apply pressure to the stylus to say, grab objects and manipulate them in 3D space using the built in gyro.

Also the grip sensing can function as a commuter, so it doubles the amount of input availables for the touch screen. There's really a lot you could do with it.

Nintendo should bring some of the nice DS stuff, like scribling on the maps and remove the compass from the game completly so the player should rely in the notes he takes. Touch screen control for indirect control over units, so some light strategy elements, kind of an expanding on the implementation we saw in spirit tracks with the Zelda character.
 

ASIS

Member
-Link is the Hero
-Set in a Medievalesque setting
-Ganon is the villain or somebody try to bring back Ganon
-8 Dungeons minimum
-Open World
-No Blood or major violence
-Kid Friendly
-Zelda is kidnapped/sealed/sleeping
-Have a Sword

I could expend the list a little, but yeah, those are the main one.

1) other than the first two and the last one all the things you have listen have been changed in games, one way or the other. (in fact, Zelda has rarely been just medieval, there's always been another theme going for it).

2) other than open world (which can still be a bit debated, considering OOT was going to be based entirely in a castle), all of these are more about the setting rather than the gameplay or design.
 

Danielsan

Member
I want Zelda to be more like Dark Souls, but with puzzles sprinkled in. Of course that's never going to happen.

It better not have mandatory motion controls though. Man did I hate Skyward Sword's controls...
 
Stories?
I'm ok with them, but the problem is that they are part of the reason the intro drags on for too long in the newer games.

Yeah, it's kind of bad storytelling I think. Zelda was always gameplay first, although Ocarina was good.

I think they're cramming too much in the beginning. It does drag out. They need to start the story with a bang and grab you right away. The tutorial should be a part of the story and gameplay instead of little lessons you have to do for the first hour. It feels like a wast of time.

Nintendo are great with game designing and gameplay, but I think they need better storytellers.
 
I like this but too gimmicky for GAF apparently since some can't even handle something as simple as motion controls >_>
Kinda of a waste really as it is a decent idea. The stylus will also have rumble feature and its uses could be expanded to a lot of other games.

It will also give the Wii U some identity. There's ton of touch devices in the market but i havent seen any of them putting this type of emphasis in the stylus. It fits the bill great since Nintendo insisted on using resistive single touch screen in this day and age.

SO it's kind of an hybrid of Wii Remote functionality with the touch screen gamepad.
 
I want a Zelda for gaming enthusiasts, while its important to reinvent Zelda I think it also needs to revisit what made it a hard core adventure RPG.

Zelda games are not hardcore, in any sense of the words. The RPG elements in any zelda game are minimal, so it's a stretch to even call it an RPG game.

This, please. I'm ready for a really dark Zelda game.

Also, make it short and sweet. I don't need a 30-hour Zelda game. I'd be more happy with an amazing 10-15 hour game.

I would not be happy with a zelda I could finish on one saturday.
 

The_Lump

Banned
Same art style as e3 2011 tech demo

Expansive land and sea based over world

Horse riding & sailing required to explore fully

Teenage Link

Navi

Emphasis on exploration, not hand holding A to B areas/quests

That is all.
 

Persona86

Banned
A game focused more on the freedom of exploration and adventure while having less focus on being a tutorial. Basically a proper evolution from Ocarina Of Time, while of course staying fresh and keep bringing nice suprises to the franchise.
 

Meelow

Banned
Same art style as e3 2011 tech demo

Expansive land and sea based over world

Horse riding & sailing required to explore fully

Teenage Link

Navi

Emphasis on exploration, not hand holding A to B areas/quests

That is all.

Pretty much what I said in better words :D

Doing a Skyward Sword type over world would be a waste when they could do a huge over world in HD.

(Also hopefully HD towns)
 

AlexBasch

Member
Everything that I want and nothing less. Otherwise I'll fucking hate it to death and blame whoever likes that for destroying the Zelda franchise.

(I dunno, less tutorials? That put me off in the starting minutes of SS.)
 
The hand holding, bad pacing and M+ controls can fuck off. They ruined SS.

Beyond that I have a lot of wishes that probably won't happen, so I'll just hope the above huge issues aren't present and we get a great Zelda game once again.
 

The_Lump

Banned
Zelda games are not hardcore, in any sense of the words. The RPG elements in any zelda game are minimal, so it's a stretch to even call it an RPG game.



I would not be happy with a zelda I could finish on one saturday.

My definition of a "hardcore" game ( a much as I despise the term) is one which requires skill to play and dedication to acieve all the game can offer.

Zelda fits that bill in my book. RPG isn't really the right category though, correct. It's a third person action/adventure game I suppose.
 
One thing I always wanted from Zelda was a larger world. It always takes place in Hyrule and I always felt that the Zelda world is much more vast with many kingdoms, places, etc.

How about each dungeon being all over the world on different continents with different princesses, kingdoms, races, etc.? Each continent will be a open-world adventure with smaller dungeons that lead up to the final one. Maybe save princesses from different kingdoms? Every place will be incredibly varied and keep everything fresh, almost as if one continent is a 5-6 hour Zelda game adventure. If there are 8 dungeons that that's easily over 100+ hours which includes many side-quests, secrets, etc. And the final dungeon will be in Hyrule of course, leading to the ultimate climax and finale.

How about Link actually saving the entire world and not just the world in Hyrule?

That's what I want to see.

And maybe take away the heart system and do a leveling system like a RPG with customization, etc. The Zelda needs to evolve and not just graphically.

The Wii U disc has 22+GB space, right? Fill the whole thing!
 

Makonero

Member
I am perfectly content with whatever Nintendo gives me. I have yet to be disappointed by a 3D Zelda in any meaningful way. I look forward to my socks being rocked, like they were when they announced Wind Waker in the cel-shaded style, or the fact that Skyward Sword would use motion plus, or how you could be a wolf in Twilight Princess. I expect excellent level design. I expect to hold things over my head when I acquire them. I expect to feel a rush of joy when I remind myself, I'm playing a NEW ZELDA! :D
 

Amir0x

Banned
So like Link turns out to be an awful human being and at the end Zelda has brain damage?

And there is lots of Insect humanoid sex.

I want all of you to be ignored. I want to be surprised and most of you are asking for something derivative.

Almost all of the Zelda games for ages have been derivative. Many of the suggestions in this topic would be radically new by the Zelda franchise series standard, or revivals of aspects unseen in the series since the first or second iteration in the series.

Telling Nintendo ignore everyone because you think they're going to magically come up with something new on their own is cute, but more than likely Nintendo feels they can only go so far without changing the formula entirely.

Fundamentally, some of the ideas we're suggesting would be far larger changes than any Nintendo has thus far done, including Ocarina of Time.


But, this is the Zelda franchise. Most of us have loved the series for years. Suggesting that a new Zelda game be "derivative" of some older Zelda game is not a negative as you seem to think. There is a reason people love Zelda. If you want a game that is unlike any previous game in the series, you should play a different series.
 
Oh, I know-

*Voice Acting in Hylian Language!
*More facial expressions for Link
*Button controls : D
*Faster Battles
*Horses
*Huge Overworld
*TP Level Music
*New Artstyle

And that's what I would like it to be like, but it probably wont.
 

The_Lump

Banned
Pretty much what I said in better words :D

Doing a Skyward Sword type over world would be a waste when they could do a huge over world in HD.

(Also hopefully HD towns)

"Great Minds" and all that ;)

Everything that I want and nothing less. Otherwise I'll fucking hate it to death and blame whoever likes that for destroying the Zelda franchise.

Haha, so true.

The hand holding, bad pacing and M+ controls can fuck off. They ruined SS.

Beyond that I have a lot of wishes that probably won't happen, so I'll just hope the above huge issues aren't present and we get a great Zelda game once again.

MotionPlus - whilst being a fun experiment - can indeed fuck off.
 
A game focused more on the freedom of exploration and adventure while having less focus on being a tutorial. Basically a proper evolution from Ocarina Of Time, while of course staying fresh and keep bringing nice suprises to the franchise.
So a return to Zelda 1? Great, i'll take it.

Problem is, some time down the road Nintendo got the stupid idea that Zelda games should be accessible to everyone. And they are wrong.

Skyward Sword would've been a lot better jsut by removing the stupid tutorials and hand holding. Plus Nintendo thinks they should guaranteed more than 25+ hours of game, so the pad the shªt out of it. And yes, they are wrong again.
 

Ryoku

Member
One thing I always wanted from Zelda was a larger world. It always takes place in Hyrule and I always felt that the Zelda world is much more vast with many kingdoms, places, etc.

How about each dungeon being all over the world on different continents with different princesses, kingdoms, races, etc.? Each continent will be a open-world adventure with smaller dungeons that lead up to the final one. Maybe save princesses from different kingdoms? Every place will be incredibly varied and keep everything fresh, almost as if one continent is a 5-6 hour Zelda game adventure. If there are 8 dungeons that that's easily over 100+ hours which includes many side-quests, secrets, etc. And the final dungeon will be in Hyrule of course, leading to the ultimate climax and finale.

How about Link actually saving the entire world and not just the world in Hyrule?

That's what I want to see.

And maybe take away the heart system and do a leveling system like a RPG with customization, etc. The Zelda needs to evolve and not just graphically.

The Wii U disc has 22+GB space, right? Fill the whole thing!

I hope the Zelda will arrive on a dual-layered disc, with 50GB of content :p
 
So a return to Zelda 1? Great, i'll take it.

Problem is, some time down the road Nintendo got the stupid idea that Zelda games should be accessible to everyone. And they are wrong.

Skyward Sword would've been a lot better jsut by removing the stupid tutorials and hand holding. Plus Nintendo thinks they should guaranteed more than 25+ hours of game, so the pad the shªt out of it. And yes, they are wrong again.

You and I could be friends, sir.

I don't need Zelda to be Dark Souls, it just needs to not make my brain melt with hand holding and not drag on forever.
 

Amir0x

Banned
So a return to Zelda 1? Great, i'll take it.

Problem is, some time down the road Nintendo got the stupid idea that Zelda games should be accessible to everyone. And they are wrong.

Skyward Sword would've been a lot better jsut by removing the stupid tutorials and hand holding. Plus Nintendo thinks they should guaranteed more than 25+ hours of game, so the pad the shªt out of it. And yes, they are wrong again.

Yeah the padding in Skyward Sword was outrageous. Every time you finish a dungeon you're tasked with doing some awful, unfun side thing that is only tangentially related to anything that makes a Zelda game enjoyable. Fetch quests, escort quests, collecting notes, fucking tear drops and shit. Losing your weapons and then stealthing to get them back? Returning to a dungeon you've already finished to collect goddamn water? Fuck off, Nintendo.

Dungeons, puzzles and combat, Nintendo. FOCUS, damn you!
 

rouken

Member
what's up with the dark souls comment, i don't want it to be like that. maybe having more strategy with enemy fights but i wouldn't want a zelda to be as depressing as dark souls
 

Amir0x

Banned
what's up with the dark souls comment, i don't want it to be like that. maybe having more strategy with enemy fights but i wouldn't want a zelda to be as depressing as dark souls

i think almost everyone saying "take something from Dark Souls" mean primarily in terms of either the well designed interconnected world or the combat system, not the visual style. I wouldn't want Dark Souls style in my Zelda, that's for sure. But Dark Souls style combat? Sure, would be like an eleven billion fold improvement over the current standard :p
 
Dark Souls is THE perfect example of how to create a great world that feels varied and connected and without any padding.

Nintendo could learn a lot from that game. To disregard how some design in Dark Souls is amazing and suitable for Zelda just because it's such a hardcore RPG is silly.
 

AlexBasch

Member
what's up with the dark souls comment, i don't want it to be like that. maybe having more strategy with enemy fights but i wouldn't want a zelda to be as depressing as dark souls
OH YOU MUST BE A CASUAL THEN. HOHOHO.

Not about the environment, but I'd wish that the combat gets a lot more strategic than "wait, stun, hit, repeat", it would be great for a gameplay change.
 
Yeah the padding in Skyward Sword was outrageous. Every time you finish a dungeon you're tasked with doing some awful, unfun side thing that is only tangentially related to anything that makes a Zelda game enjoyable. Fetch quests, escort quests, collecting notes, fucking tear drops and shit. Losing your weapons and then stealthing to get them back? Returning to a dungeon you've already finished to collect goddamn water? Fuck off, Nintendo.

Dungeons, puzzles and combat, Nintendo. FOCUS, damn you!
You should've seen me fetching those notes, kept nodding my head the entire time, people around me thought i was having an attack. One thinks of the Bermuda triangle as a mistery. A greater one would be how that segment passed quality control.

What's the outrage with possible Dark Soul's influence? We had Zelda II remember? That's like retro Dark Souls in 2D.
 
Also, for what it's worth, I don't care about combat in Zelda games. I play it for the world, dungeons, puzzles and story.

More deep combat wouldn't be a bad thing, but I'm happy with Z targeting and mashing the A button. Simple but it does the job.
 

Meesh

Member
Zelda games are not hardcore, in any sense of the words. The RPG elements in any zelda game are minimal, so it's a stretch to even call it an RPG game.
I disagree, the earliest games IMO were hardcore enough to keep you playing through some of the most challenging moments in the series, pre Wind Waker. (Again IMO) And I did say adventure RPG, obviously more emphasis on the former...
 

Amir0x

Banned
You should've seen me fetching those notes, kept nodding my head the entire time, people around me thought i was having an attack. One thinks of the Bermuda triangle as a mistery. A greater one would be how that segment passed quality control.

And with the added qualification that you must collect the entire series of notes lest they all in that series reappear again! What a grand idea! With these swimming controls and this bullshit? I don't know why they thought a shittier version of a Banjo Kazooie level was necessary in a Zelda title, but there it fucking was.

And I almost forgot about the THREE DIFFERENT ENCOUNTERS with the same exact boss, two of which were not even that far apart from each other! They just slightly modify the way you must approach the dumb boss each time. Each as lazy and unfun as the previous time.
 

MYE

Member
Dark Souls is THE perfect example of how to create a great world that feels varied and connected and without any padding.

Nintendo could learn a lot from that game.
To disregard how some design in Dark Souls is amazing and suitable for Zelda just because it's such a hardcore RPG is silly.

Might as well look at their own work in Super Metroid and Prime then, no?
And great world design is hardly the reason the Souls games keep getting name-dropped in Zelda threads. People actually feel its Zelda-like..... :/

Its not
 

kevinski

Banned
Nintendo would need to drastically change the game play formula for Zelda games for me to be interested in playing them. And it'd be nice if the hookshot allowed you to play the game similarly to how you'd play Just Cause 2.
 
Might as well look at their own work in Super Metroid and Prime then, no?
And great world design is hardly the reason the Souls games keep getting name-dropped in Zelda threads. People actually feel its Zelda-like..... :/

Its not

Well when I brought it up I was talking about the difficulty (and saying it SHOULDN'T be like it in that regard).

And yes, Nintendo could also look at their past games to see what made them so great. Dark Souls is just the most recent example of a game with a world that's designed in a way that I'd like to see in a Zelda title. It's been quite a while since Nintendo has a designed a world that good (if we think of one big world, anyway, and not the amazing smaller levels of SMG/2 etc :p)
 

MYE

Member
Funny enough, I'm one of those who thinks Demon's Souls is a better game than Dark Souls.
I had absolutely no issues with the hub-world + areas in DS, and the same can be said about SS. I actually loved going back to the Nexus and Skyloft.
 
And with the added qualification that you must collect the entire series of notes lest they all in that series reappear again! What a grand idea! With these swimming controls and this bullshit? I don't know why they thought a shittier version of a Banjo Kazooie level was necessary in a Zelda title, but there it fucking was.

And I almost forgot about the THREE DIFFERENT ENCOUNTERS with the same exact boss, two of which were not even that far apart from each other! They just slightly modify the way you must approach the dumb boss each time. Each as lazy and unfun as the previous time.
Enough! This is killing me. The amazing thing is that putting a game like that even with it's flaws is really a monumental task. Not many dev teams in the world could do it, but they just f*cked up in such simple things... like the team was operating in a buble of delisuons with not a pinch of input or advise. Wasted time and work either overdesigning aspects or putting aditional content that was redundant.

Im sure a simple mortal that has followed the series for years, could have improved some of the latest entries in the series tenfold, with zero knowledge of game development.

Sorry for the derail OP, at least i gave a ginmicky idea that could be interesting to explore.
 

Bonk

Member
And there is lots of Insect humanoid sex.



Almost all of the Zelda games for ages have been derivative. Many of the suggestions in this topic would be radically new by the Zelda franchise series standard, or revivals of aspects unseen in the series since the first or second iteration in the series.

Telling Nintendo ignore everyone because you think they're going to magically come up with something new on their own is cute, but more than likely Nintendo feels they can only go so far without changing the formula entirely.

Fundamentally, some of the ideas we're suggesting would be far larger changes than any Nintendo has thus far done, including Ocarina of Time.


But, this is the Zelda franchise. Most of us have loved the series for years. Suggesting that a new Zelda game be "derivative" of some older Zelda game is not a negative as you seem to think. There is a reason people love Zelda. If you want a game that is unlike any previous game in the series, you should play a different series.

It is not about being derivative or not. I have no problem that Zelda's share some of the basic formula. I am just wary of Nintendo going after what fans want instead of being creative themselves. Twilight Princess lacked because of that whereas I loved most (at least initially) controversial decisions of Nintendo, be it Wind Waker art style or first person Metroid.

It could very well be that there are nice ideas tossed around here which I would like or Nintendo would come up with. For me the comment is more about the process than about the results.
 
Funny enough, I'm one of those who thinks Demon's Souls is a better game than Dark Souls.
I had absolutely no issues with the hub-world + areas in DS, and the same can be said about SS. I actually loved going back to the Nexus and Skyloft.

We're polar opposites then. As well as the previously mentioned gripes, I hated how segmented SS felt.

I don't mind it in some games, like Demon's, but in a Zelda game I expect a nice connected world to explore. I felt restricted. I'm the same with the Souls series, now - Dark Souls nailed the one big world aspect so well that if it goes back to a hub based design ever I'll probably hate it. It's one of those things that if done right needs to become a staple of the series for me because anything else is a huge step back!
 

MYE

Member
Enough! This is killing me. The amazing thing is that putting a game like that even with it's flaws is really a monumental task. Not many dev teams in the world could do it, but they just f*cked up in such simple things... like the team was operating in a buble of delisuons with not a pinch of input or advise. Wasted time and work either overdesigning aspects or putting aditional content that was redundant.

Im sure a simple mortal that has followed the series for years, could have improved some of the latest entries in the series tenfold, with zero knowledge of game development.

Sorry for the derail OP, at least i gave a ginmicky idea that could be interesting to explore.

You're assuming that your issues with the game are universally hated.
I loved some of the things people here seem to hate so, yeah.
 
Top Bottom