This is actually quite interesting to me. Just what makes Zelda "Zelda" in the first place? I doubt anyone can give a concrete answer to that.
It comes with a peripheral.
I want all of you to be ignored. I want to be surprised and most of you are asking for something derivative.
-Link is the Hero
-Set in a Medievalesque setting
-Ganon is the villain or somebody try to bring back Ganon
-8 Dungeons minimum
-Open World
-No Blood or major violence
-Kid Friendly
-Zelda is kidnapped/sealed/sleeping
-Have a Sword
I could expend the list a little, but yeah, those are the main one.
50% Dark Souls
plus towns, NPCs, optional quests, exploration, etc.
Stories?
I'm ok with them, but the problem is that they are part of the reason the intro drags on for too long in the newer games.
Kinda of a waste really as it is a decent idea. The stylus will also have rumble feature and its uses could be expanded to a lot of other games.I like this but too gimmicky for GAF apparently since some can't even handle something as simple as motion controls >_>
I want a Zelda for gaming enthusiasts, while its important to reinvent Zelda I think it also needs to revisit what made it a hard core adventure RPG.
This, please. I'm ready for a really dark Zelda game.
Also, make it short and sweet. I don't need a 30-hour Zelda game. I'd be more happy with an amazing 10-15 hour game.
Same art style as e3 2011 tech demo
Expansive land and sea based over world
Horse riding & sailing required to explore fully
Teenage Link
Navi
Emphasis on exploration, not hand holding A to B areas/quests
That is all.
Just keep surpising me, Nintendo.
I want all of you to be ignored. I want to be surprised and most of you are asking for something derivative.
I want fans and haters alike to have their wishes ignored.
Zelda games are not hardcore, in any sense of the words. The RPG elements in any zelda game are minimal, so it's a stretch to even call it an RPG game.
I would not be happy with a zelda I could finish on one saturday.
So like Link turns out to be an awful human being and at the end Zelda has brain damage?
I want all of you to be ignored. I want to be surprised and most of you are asking for something derivative.
Pretty much what I said in better words
Doing a Skyward Sword type over world would be a waste when they could do a huge over world in HD.
(Also hopefully HD towns)
Everything that I want and nothing less. Otherwise I'll fucking hate it to death and blame whoever likes that for destroying the Zelda franchise.
The hand holding, bad pacing and M+ controls can fuck off. They ruined SS.
Beyond that I have a lot of wishes that probably won't happen, so I'll just hope the above huge issues aren't present and we get a great Zelda game once again.
So in other words, closer to the older games?
So a return to Zelda 1? Great, i'll take it.A game focused more on the freedom of exploration and adventure while having less focus on being a tutorial. Basically a proper evolution from Ocarina Of Time, while of course staying fresh and keep bringing nice suprises to the franchise.
One thing I always wanted from Zelda was a larger world. It always takes place in Hyrule and I always felt that the Zelda world is much more vast with many kingdoms, places, etc.
How about each dungeon being all over the world on different continents with different princesses, kingdoms, races, etc.? Each continent will be a open-world adventure with smaller dungeons that lead up to the final one. Maybe save princesses from different kingdoms? Every place will be incredibly varied and keep everything fresh, almost as if one continent is a 5-6 hour Zelda game adventure. If there are 8 dungeons that that's easily over 100+ hours which includes many side-quests, secrets, etc. And the final dungeon will be in Hyrule of course, leading to the ultimate climax and finale.
How about Link actually saving the entire world and not just the world in Hyrule?
That's what I want to see.
And maybe take away the heart system and do a leveling system like a RPG with customization, etc. The Zelda needs to evolve and not just graphically.
The Wii U disc has 22+GB space, right? Fill the whole thing!
So a return to Zelda 1? Great, i'll take it.
Problem is, some time down the road Nintendo got the stupid idea that Zelda games should be accessible to everyone. And they are wrong.
Skyward Sword would've been a lot better jsut by removing the stupid tutorials and hand holding. Plus Nintendo thinks they should guaranteed more than 25+ hours of game, so the pad the shªt out of it. And yes, they are wrong again.
So a return to Zelda 1? Great, i'll take it.
Problem is, some time down the road Nintendo got the stupid idea that Zelda games should be accessible to everyone. And they are wrong.
Skyward Sword would've been a lot better jsut by removing the stupid tutorials and hand holding. Plus Nintendo thinks they should guaranteed more than 25+ hours of game, so the pad the shªt out of it. And yes, they are wrong again.
what's up with the dark souls comment, i don't want it to be like that. maybe having more strategy with enemy fights but i wouldn't want a zelda to be as depressing as dark souls
what's up with the dark souls comment, i don't want it to be like that. maybe having more strategy with enemy fights but i wouldn't want a zelda to be as depressing as dark souls
OH YOU MUST BE A CASUAL THEN. HOHOHO.what's up with the dark souls comment, i don't want it to be like that. maybe having more strategy with enemy fights but i wouldn't want a zelda to be as depressing as dark souls
You should've seen me fetching those notes, kept nodding my head the entire time, people around me thought i was having an attack. One thinks of the Bermuda triangle as a mistery. A greater one would be how that segment passed quality control.Yeah the padding in Skyward Sword was outrageous. Every time you finish a dungeon you're tasked with doing some awful, unfun side thing that is only tangentially related to anything that makes a Zelda game enjoyable. Fetch quests, escort quests, collecting notes, fucking tear drops and shit. Losing your weapons and then stealthing to get them back? Returning to a dungeon you've already finished to collect goddamn water? Fuck off, Nintendo.
Dungeons, puzzles and combat, Nintendo. FOCUS, damn you!
I disagree, the earliest games IMO were hardcore enough to keep you playing through some of the most challenging moments in the series, pre Wind Waker. (Again IMO) And I did say adventure RPG, obviously more emphasis on the former...Zelda games are not hardcore, in any sense of the words. The RPG elements in any zelda game are minimal, so it's a stretch to even call it an RPG game.
You should've seen me fetching those notes, kept nodding my head the entire time, people around me thought i was having an attack. One thinks of the Bermuda triangle as a mistery. A greater one would be how that segment passed quality control.
Dark Souls is THE perfect example of how to create a great world that feels varied and connected and without any padding.
Nintendo could learn a lot from that game. To disregard how some design in Dark Souls is amazing and suitable for Zelda just because it's such a hardcore RPG is silly.
Might as well look at their own work in Super Metroid and Prime then, no?
And great world design is hardly the reason the Souls games keep getting name-dropped in Zelda threads. People actually feel its Zelda-like..... :/
Its not
Enough! This is killing me. The amazing thing is that putting a game like that even with it's flaws is really a monumental task. Not many dev teams in the world could do it, but they just f*cked up in such simple things... like the team was operating in a buble of delisuons with not a pinch of input or advise. Wasted time and work either overdesigning aspects or putting aditional content that was redundant.And with the added qualification that you must collect the entire series of notes lest they all in that series reappear again! What a grand idea! With these swimming controls and this bullshit? I don't know why they thought a shittier version of a Banjo Kazooie level was necessary in a Zelda title, but there it fucking was.
And I almost forgot about the THREE DIFFERENT ENCOUNTERS with the same exact boss, two of which were not even that far apart from each other! They just slightly modify the way you must approach the dumb boss each time. Each as lazy and unfun as the previous time.
And there is lots of Insect humanoid sex.
Almost all of the Zelda games for ages have been derivative. Many of the suggestions in this topic would be radically new by the Zelda franchise series standard, or revivals of aspects unseen in the series since the first or second iteration in the series.
Telling Nintendo ignore everyone because you think they're going to magically come up with something new on their own is cute, but more than likely Nintendo feels they can only go so far without changing the formula entirely.
Fundamentally, some of the ideas we're suggesting would be far larger changes than any Nintendo has thus far done, including Ocarina of Time.
But, this is the Zelda franchise. Most of us have loved the series for years. Suggesting that a new Zelda game be "derivative" of some older Zelda game is not a negative as you seem to think. There is a reason people love Zelda. If you want a game that is unlike any previous game in the series, you should play a different series.
Funny enough, I'm one of those who thinks Demon's Souls is a better game than Dark Souls.
I had absolutely no issues with the hub-world + areas in DS, and the same can be said about SS. I actually loved going back to the Nexus and Skyloft.
Enough! This is killing me. The amazing thing is that putting a game like that even with it's flaws is really a monumental task. Not many dev teams in the world could do it, but they just f*cked up in such simple things... like the team was operating in a buble of delisuons with not a pinch of input or advise. Wasted time and work either overdesigning aspects or putting aditional content that was redundant.
Im sure a simple mortal that has followed the series for years, could have improved some of the latest entries in the series tenfold, with zero knowledge of game development.
Sorry for the derail OP, at least i gave a ginmicky idea that could be interesting to explore.