How far did you get in Deus Ex: The Fall and Bloodmasque to think it is PS1 quality?
I'm talking about more than just the graphics. Those games are far cry of the scope of PsOne era games like MGS or FFVII.
How far did you get in Deus Ex: The Fall and Bloodmasque to think it is PS1 quality?
All 3 of those are virtually guaranteed to arrive over the next few years. We know that numbers 1 & 2 are already being worked on, 3 will be a natural progression from 1.
Aside from that, you have companies like SE or Capcom largely ignoring their other audiences in favor for mobile games. If they were continuing to cater to the existing audiences as well as producing mobile titles then people wouldn't be so down about mobile games.
All 3 of those are virtually guaranteed to arrive over the next few years. We know that numbers 1 & 2 are already being worked on, 3 will be a natural progression from 1.
It is quite a statement. I stand behind it firmly too. Titles like Deus Ex: The Fall and XCom are only the beginning.That's quite an statement to do 1) and 3) requires time and budget, which is the reason why so many companies are going the mobile route, cheap and fast releases with really big returns of money.
If people bought more handheld games, perhaps it wouldn't be this way. I don't want to watch the Vita dying on the vine, but I can't force people to adhere to my purchasing decisions. All I can do is watch the river keep on flowing and make best of the fish that I pull out.Aside from that, you have companies like SE or Capcom largely ignoring their other audiences in favor for mobile games. If they were continuing to cater to the existing audiences as well as producing mobile titles then people wouldn't be so down about mobile games.
There's a standard controller API as of iOS7.The iPhone isn't going to get buttons.
All 3 of those are virtually guaranteed to arrive over the next few years. We know that numbers 1 & 2 are already being worked on, 3 will be a natural progression from 1.
I think they've got a good scope given the price. How long did it take you to beat Bloodmasque? It's a 12-20 hour game for $7. Deus Ex is more like 5 hours for $7, but it's supposed to be episodic. I think better graphics and cheaper price is a good trade off for scope, since even most console games are decreasing in playlength.I'm talking about more than just the graphics. Those games are far cry of the scope of PsOne era games like MGS or FFVII.
It is quite a statement. I stand behind it firmly too. Titles like Deus Ex: The Fall and XCom are only the beginning.
The time and budgets needed still pale next to the 'almost as volatile' console market. Hopefully it'll stay that way to a degree because I don't want to read 'we need to sell 5 million copies to break even' in the mobile sector.
I think they've got a good scope given the price. How long did it take you to beat Bloodmasque? It's a 12-20 hour game for $7. Deus Ex is more like 5 hours for $7, but it's supposed to be episodic. I think better graphics and cheaper price is a good trade off for scope, since even most console games are decreasing in playlength.
The Xbox One is so dead in Japan.
Bu..but...3DS sales!!!
Or NIntendo does something or they will be left behind like they were in the console market.
I really want the whole video game industry to crash and take every single plublisher down with it. Its the only plosible way I see for this whole mobile trend to end. And in the likely case that there is no resurgance , we can at least look back fondly on the good parts instead of dreading which beloved IP the pubs will turn into a social card game.
Nothing else^^?
Sure, the 3DS is the one in trouble. Not the Vita, Xbox One, PS4..
Yeah, a gaming crash would make it unprofitable to make game consoles and unprofitable to invest $20 million on a game. It won't stop Apple from making phones and tablets and that install base is still willing to buy games.Think about it: What platform would a young developper choose after the game market crashed (which means investors will not be forthcoming with money).
Easy and cheap to develop for, huge install base....
The market most dependant on big publishers is the one that would suffer the most if a total crash happened. That market is consoles.
On the other hand there is nothing easier to ignore than mobile cash grabs. It's not like there's a shortage of games.
There's a standard controller API as of iOS7.
Think about it: What platform would a young developper choose after the game market crashed (which means investors will not be forthcoming with money).
Easy and cheap to develop for, huge install base....
The market most dependant on big publishers is the one that would suffer the most if a total crash happened. That market is consoles.
On the other hand there is nothing easier to ignore than mobile cash grabs. It's not like there's a shortage of games.
In time you'll realise how petty and childish that mindset is. Assuming you're serious.I don't care if it takes traditional gaming down with it, I just want to see shit like BoF 6 never happen again.
I was there in March. I saw mostly smartphones (and still, I saw a TON of 3DS and a couple of Vitas).When my sister went to Japan about a year ago, she said that most people were still using flip phones. Now that smartphone sales are starting to pick up there, I wonder if we're going to start seeing handheld sales gradually go down like they have in the rest of the world.
Sure, the 3DS is the one in trouble. Not the Vita, Xbox One, PS4..
And this is why more and more Japanese devs/series are going to mobile.
Puzzle & Dragons is the biggie for now. It's made GungHo extremely rich.Can someone name some must-have smartphone game in Japan? Or it's just all mobage? I refuse to believe that the market is growing rapidly even though there are only crappy games available.
This is already kinda happening. Samsung already made an official controller for their phones, and then there's the Shield which is made by Nvidia. iOS7 is also adding official controller support.I will never take mobile phone gaming seriously until major phone manufacturers start releasing controller adapters. swipe and tilt controls do nothing for me.
This saddens me though. I miss the variety that japanese devs brought to traditional consoles back in the day. I hated being treated like a unloved step child while they dragged the butts on translating games though. I will never miss that.
Puzzle & Dragons is the biggie for now. It's made GungHo extremely rich.
There's a standard controller API as of iOS7.
I don't understand the hostility a lot of people here have towards mobile games. You're getting games for cheap on devices you overwhelmingly already own and carry around everywhere with you (with a constant data connection). The more the better.
This is important. Mark my words, phone gaming will remain touch focused because even something as low as 10% of the iOS or Android buying a controller for their devices sounds like a huge stretch, and by not aiming at the largest portion of the market completely removes the appeal of mobile development. Let's face it, the games that are big on mobile devices don't really require controls, the market as a whole is not demanding controls on their phones.How will that affect iPhone gaming when the vast majority of people are not going to use a controller to play a game on a 4 or 5 inch screen?
If managed properly, I think the title is a massive boon for Nintendo. That said, it remains to be seen how many people want to pay £40 for a game they already own and lose the progress they've already accumulated. Chuck in some extra content and a little cross-platform incentive and it could sell like hot cakes.Wondering how Puzzle & Dragons Z will do.
The vast majority aren't as predictable as you think. It wasn't long ago that people didn't think anyone would play games on their phone.How will that affect iPhone gaming when the vast majority of people are not going to use a controller to play a game on a 4 or 5 inch screen?
None of that matters. Think of games like Max Payne, GTA3, Modern Combat 4 & Deus Ex: The Fall. All of these games currently exist in touch only form and all will be enhanced with optional pad controls. Nothing will change, except for the better.This is important. Mark my words, phone gaming will remain touch focused because even something as low as 10% of the iOS or Android buying a controller for their devices sounds like a huge stretch, and by not aiming at the largest portion of the market completely removes the appeal of mobile development. Let's face it, the games that are big on mobile devices don't really require controls, the market as a whole is not demanding controls on their phones.
I dread seeing news like this as it means less Japanese games on traditional systems or ones that do get made are for western tastes or the Japanese Otaku niche, its already bad enough seeing oldschool Jap action genres like rail shooters only come out on the 3DS when I want them on a big screen.
I guess Japanese genres becoming more popular on PC is a silver lining.
I remain skeptical. Controllers on Android are hardly a new thing, and stuff like the Xperia Play bombed considerably. I'm positive only a tiny minority wants a controller for their phones.
I remain skeptical. Controllers on Android are hardly a new thing, and stuff like the Xperia Play bombed considerably. I'm positive only a tiny minority wants a controller for their phones.
rip traditional gaming
Media Create - Hardware Sales
(Jan 1,2007 Aug 05,2007) (Dec 31,2012 - Aug 04,2013)
NDS 4,693,678 3DS 2,210,593
PSP 1,255,519 PSV 628,664
GBA 43,471 PSP 326,752
Handhelds 5,992,668 Handhelds 3,166,009
Wii 2,365,438 PS3 532,736
PS3 584,420 Wii U 399,142
PS2 488,870 Wii 51,748
360 133,122 360 17,010
GC 9,000
Home Consoles 3,580,850 Home Consoles 1,000,636
Total 9,573,518 Total 4,166,645
Media Create - Software Sales
2007 - Total 69,630,582 2012 - Total 51,320,551
2007 - Source: Famitsu 500 2012 - Source: Media Create
--------------------------------------------------------------------
Media Create - Software Sales (Week 31)
2012 - YTD 28,741,774 2013 - YTD 24,894,000
3DS = Nintendo+MH+DQ+Small Niche GamesWhen was the last worthwhile SE game announced for 3DS? (so Gyrozetter dosn't count)
Look at the scaled back Capcom support compared the first year of the console.
Or other similar Japanese companies. Anime/otaku games are still healthy on the system (like in Vita) but if that's what we can expect from 3rd party japanese companies (Gyrozetter, that new Capcom game for kids, or level 5 stuff) then I'd say that Nintendo is missing the train...
Famitsu Top 30 Since 3DS Launch (Feb 21,2011 Aug 04,2013)
Third Party SW TOT TOT - (MH + DQ)
-----------------------------------------------------------
PS3 19,575,434 19,188,075
PSP 13,816,380 13,371,488
3DS 13,108,057 9,158,505
Wii 2,845,086 2,243,576
NDS 1,979,741 1,979,741
PSV 2,126,870 2,126,870
Wii U 293,928 41,137
JAPAN (First ten quarters)
HW NDS HW 3DS SW NDS SW 3DS
Q1 1.45 1.06 2.10 2.18
Q2 2.12 1.27 3.82 3.21
Q3 2.66 2.13 5.82 4.01
Q4 3.62 4.66 9.13 10.28
Q5 5.7 5.85 18.50 13.31
Q6 6.91 6.77 25.34 16.27
Q7 9.25 7.94 34.42 20.37
Q8 10.84 10.88 45.98 29.39
Q9 13.76 11.54 65.20 34.47
Q10 16.02 12.18 75.11 38.78
Japan from what I understand is very similar to Korea, or the other way around (doesn't really matter). Both have small land and don't have large spaces to play games on. Additionally, they rely heavily on commuting and travelling and such. This makes small mobile devices the ideal method of getting their game on. It's unsurprising that this is the outcome.
I don't think that translates to as much as you think as far as gaming preferences.
Yes many people commute in Japan, so mobile and handhelds are more popular. But I don't think the space issue is the reason consoles are dropping off. Otherwise why wasn't space an issue when the PS2 dominated? Or why is PC gaming so popular in Korea?
Mostly because people want several things which may include 1) deeper experiences 2) buttons 3) proper treatment of IPs rather than quick cash-ins or ports...
I've tried a few of the more popular phone games and I just don't see the appeal. Most of them are tap to win browser games so I can definitely see why people aren't happy with those.
Hey, it's true, but iOS has several controllers as well and they don't seem to set the world on fire. Most importantly, I don't think controller usage will ever be so big that games are designed around them. For example, the new Prince of Persia having huuuuuuge safety windows to grab an edge and super slow combat - even if it supports controllers.Android gaming still isn't big. The first thing we saw with the iOS Controller API was a Crytek game.
Thanks for the numbers. 3DS vs DS software is not a pretty sight, pretty much halved.The outlook is pretty bleak,particularly for the PS4,Wii U and Xbone.
The iCade stuff, whilst cool, pales into insignificance next to a proper standard controller API.Hey, it's true, but iOS has several controllers as well and they don't seem to set the world on fire. Most importantly, I don't think controller usage will ever be so big that games are designed around them. For example, the new Prince of Persia having huuuuuuge safety windows to grab an edge and super slow combat - even if it supports controllers.
Thanks for the numbers. 3DS vs DS software is not a pretty sight, pretty much halved.
Digital sales are a minor factor from all we know so far. Smartphones stealing the crowd that bought the titles you mention is a far larger factor, one would reasonably suspect.The 3DS number is due to digital sales being a factor for the latest Nintendo handheld and, above all, the absence of all the Brain Training / Sight Training / others.
All 3 of those are virtually guaranteed to arrive over the next few years. We know that numbers 1 & 2 are already being worked on, 3 will be a natural progression from 1.