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First images of Ironfall; graphics meet RE:R on 3DS

I coulda sworn I read about this coming to PC on RPS like a year ago... Clearly my brain just adheres to anything with robots in it and just forgets enormous details.

Edit: Nm, I figured out what I was thinking of, something totally different called Iron Soul. Always so great to embarrass yourself at the top of a page.
 

Mory Dunz

Member
I don't know why people insist that 3DS is weak hardware. It's a powerful little beast. It's no Vita, but it's great hardware nonetheless.

I just bought SSFIV off the eShop and I'm convinced the 3DS is a beast.

Well, because the Vita is the direct competitor, so it will be compared to it. That's just how it is, and I can understand it.

However, I don't really care that's it's "weak", and numbers show no one else cares either.
 

Khaz

Member
I don't know why people insist that 3DS is weak hardware. It's a powerful little beast. It's no Vita, but it's great hardware nonetheless.

I just bought SSFIV off the eShop and I'm convinced the 3DS is a beast.

Try Dead or Alive. Best looking Fighting game imo. And the switch 60fps 2D / 30fps 3D is with the 3D switch, no need to go into the options to change it :)

Now if only it could come to the eShop like in Japan...
 

cafemomo

Member
That looks amazing.

Shame no one but Nintendo, Capcom, Shin'en and those guys can't fully optimize the power of the 3DS
 

Pimpbaa

Member
I don't know why people insist that 3DS is weak hardware. It's a powerful little beast. It's no Vita, but it's great hardware nonetheless.

I just bought SSFIV off the eShop and I'm convinced the 3DS is a beast.

Because it IS weak. Mobile graphics are advancing at a very rapid pace. Even the Vita has been totally outclassed. The difference is though that on dedicated gaming handhelds, developers try to squeeze as much as they can out of them plus budgets for the games are much much higher than your average ios or android game.
 

Yanikun

Banned
Because it IS weak. Mobile graphics are advancing at a very rapid pace. Even the Vita has been totally outclassed. The difference is though that on dedicated gaming handhelds, developers try to squeeze as much as they can out of them plus budgets for the games are much much higher than your average ios or android game.

I don't think he means compared to mobiles and Vita. The 3DS is strong enough for home console-like stuff, and has the ability to produce modern effects that even the Wii could not achieve. This was not true of any handheld before it other than the PSP. Games like Revelations, Nano Assault, Castlevania and apparently Iron Fall have a decidedly modern look.

Handhelds didn't use to be that powerful. Even V-Rally 3 or C.O.P. The Recruit, for example - nobody would have wanted to play them on any then-current home console. In contrast, the 3DS is powerful enough for people to want to play Resident Evil Revelations or Castlevania Mirror of Fate on their HD systems or PC. It's powerful enough to get a Mario Kart that looks sharper on its screen than MK Wii on a TV and with better lighting. It's powerful enough to handle Street Fighter IV, a current-gen game, with only relatively minor cutbacks. And just look at Smash Bros. So yeah, the Vita and mobile devices are powerful, but so is the 3DS. Never has a handheld generation been so comparable to home consoles of their era.
 
Funny how that article said it looks to "push the limits of the 3DS hardware", if it really did you'd be seeing the game barley able to run at 24fps, forget about trying to get to 60fps. Makes me wonder how much more the 3DS can be pushed graphically.
 

watershed

Banned
Funny how that article said it looks to "push the limits of the 3DS hardware", if it really did you'd be seeing the game barley able to run at 24fps, forget about trying to get to 60fps. Makes me wonder how much more the 3DS can be pushed graphically.

What do you mean? When some developers "push the limits" of a console or portable they don't always mean jam pack it with as many particle effects as possible to bring the game down to crawling framerate. Sometimes they mean like Shin'en does which is to have great graphics, shader effects, 3d output, and 60 fps. That is "pushing the limits" or achieving technical excellence with a piece of hardware.
 

VXLbeast

Member
Looks insane. How have I never heard of this until now?

Better yet, how have I never heard of this dev until now? Just watched gameplay of their DS cop game and Gameboy Advance driver game. Incredibly impressive.
 

rjc571

Banned
Funny how that article said it looks to "push the limits of the 3DS hardware", if it really did you'd be seeing the game barley able to run at 24fps, forget about trying to get to 60fps. Makes me wonder how much more the 3DS can be pushed graphically.

A game running at 24 fps is incapable of pushing the 3DS hardware. The 3DS hardware is capable of outputting 60 frames per second. A game running at 24 frames per second is using a maximum of 40% of the 3DS hardware's capabilities.
 

Ludovico

Member
A game running at 24 fps is incapable of pushing the 3DS hardware. The 3DS hardware is capable of outputting 60 frames per second. A game running at 24 frames per second is using a maximum of 40% of the 3DS hardware's capabilities.

...


My favorite part of any generation is seeing the insane amount of improvements graphics wise towards the end of a cycle. DS had a killer library by the end of its lifetime, I expect no different from the 3DS.
 

rjc571

Banned
...


My favorite part of any generation is seeing the insane amount of improvements graphics wise towards the end of a cycle. DS had a killer library by the end of its lifetime, I expect no different from the 3DS.

Graphic improvements don't have to come at the expense of framerate. The open world GTA thing that these guys made for the DS runs at 60 fps and it's far and away the most impressive looking game on the system. Many of the best looking PS2, Gamecube, Xbox 1 and Wii games also run at 60 fps.
 

Log4Girlz

Member
Graphic improvements don't have to come at the expense of framerate. The open world GTA thing that these guys made for the DS runs at 60 fps and it's far and away the most impressive looking game on the system. Many of the best looking PS2, Gamecube, Xbox 1 and Wii games also run at 60 fps.

Graphics improvements given a particular engine always take a huge hit when running at 60fps. That makes a good looking game running at 60 fps that much more impressive. It really is a huge hit on performance.
 

rjc571

Banned
Graphics improvements given a particular engine always take a huge hit when running at 60fps. That makes a good looking game running at 60 fps that much more impressive. It really is a huge hit on performance.

That depends on the hardware and how optimized the engine is. Unreal Engine 3 is almost impossible to get to run at 60 fps on the current consoles because it has a ton of overhead, but that's not the case for most game engines. DS games on the other hand barely benefitted at all from lowering the framerate because the hardware limited the number of vertices that can be drawn in any frame.
 

wsippel

Banned
Not really all that surprising, but like Shin'en, VD-Dev apparently has its origin in the Amiga demoscene. Velez and Dubail were members of Imagic Software.
 

Aostia

El Capitan Todd
don't think it will match RE:R graphic wise, at least in terms of polycount, but let's see.
is it supposed to be an eshop game?
 

wsippel

Banned
Housemarque (ResoGun, Super Stardust) is another such company.
As are DICE (founded by former The Silents members) and Remedy (founded by former Future Crew members), but I don't think there's much left of that legacy in those two cases.
 
Try Dead or Alive. Best looking Fighting game imo. And the switch 60fps 2D / 30fps 3D is with the 3D switch, no need to go into the options to change it :)

Now if only it could come to the eShop like in Japan...
I'll have to check it out. Never been into DOA before though. I'll pounce if it comes on the eShop at a decent price.

Because it IS weak. Mobile graphics are advancing at a very rapid pace. Even the Vita has been totally outclassed. The difference is though that on dedicated gaming handhelds, developers try to squeeze as much as they can out of them plus budgets for the games are much much higher than your average ios or android game.
I don't care about specs. The 3DS still pumps out some great looking games. It's great hardware.
Well, because the Vita is the direct competitor, so it will be compared to it. That's just how it is, and I can understand it.

However, I don't really care that's it's "weak", and numbers show no one else cares either.
We just had a thread about the best looking NES games a few weeks ago and I still found myself impressed with some of the things some of the developers were able to pull of on the NES.

Sure, Vita is a direct competitor and is a lot more powerful and impressive graphically... doesn't all of a sudden make all 3DS games look like shit though.

And I'm still mighty impressed that the 3DS can run console games like SSFIV and MH3G. It continues to impress me with games like RE:R, Luigi's Mansion, etc.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Funny how that article said it looks to "push the limits of the 3DS hardware", if it really did you'd be seeing the game barley able to run at 24fps, forget about trying to get to 60fps. Makes me wonder how much more the 3DS can be pushed graphically.
When a developer says they're pushing the limit of a given hw, that normally means they don't see much idle machine time in the various units of the machine when profiling their code. IOW, the amount of work they get out of the machine per a unit of time approaches the practical (not necessarily on-paper) limits. What FPS that translates to is largely irrelevant.
 

Yanikun

Banned
In the tweets at the bottom he mentions they actually went to high school with Zimmer.

Anyway, I still can't believe they were two people. How is that even possible? How can Shin'en and VD-dev make some of the most stunning games and yet be so small? Incredible. Maybe the freedom of self-publishing is giving some of those developers wings, not having to work within the limits set by the publishers, because I don't want to believe so many of the other big developers are that incompetent.
 

rjc571

Banned
In the tweets at the bottom he mentions they actually went to high school with Zimmer.

Anyway, I still can't believe they were two people. How is that even possible? How can Shin'en and VD-dev make some of the most stunning games and yet be so small? Incredible. Maybe the freedom of self-publishing is giving some of those developers wings, not having to work within the limits set by the publishers, because I don't want to believe so many of the other big developers are that incompetent.

VD-Dev hasn't self-published any of their games before Ironfall AFAIK. All of their previous work was with large publishers.
 

Yanikun

Banned
VD-Dev hasn't self-published any of their games before Ironfall AFAIK. All of their previous work was with large publishers.

Probably why Driver Renegade turned out the way it did. Renegade Kid did Face Racers: Photo Finish as well at retail.
 
I just bought SSFIV off the eShop and I'm convinced the 3DS is a beast.

I was far more impressed with Dimensions. SSFIV was a disappointment for me other than in certain stages.

Edit: Beaten

It looks nice but do we really need another third-person shooter? I'm not against the 3DS having some shooters but over the course of this generation I became quite saturated of them.

It's the novelty for the most part. Revelations and Mercs have been the only "shooters" on the system and those case out a year and a half and two years+ ago respectively. There is obviously an audience for these games seeing as both titles performed acceptably worldwide but there aren't any publishers willing to take a crack at it. I'm certainly ready for another 3DS shooter. Even though I'm pretty sure Renegade Kid's Cult County isn't going to be a looker, the thought of playing another shooter in 3D on the system is exciting.
 

wsippel

Banned
In the tweets at the bottom he mentions they actually went to high school with Zimmer.

Anyway, I still can't believe they were two people. How is that even possible? How can Shin'en and VD-dev make some of the most stunning games and yet be so small? Incredible. Maybe the freedom of self-publishing is giving some of those developers wings, not having to work within the limits set by the publishers, because I don't want to believe so many of the other big developers are that incompetent.
Zimmer was also a member of Imagic Software back in 1990. So those three already worked together more than two decades ago. Also, according to another tweet, VD-Dev used to be one coder and one artist. Now they are two coders and one artist. Audio stuff is outsourced.
 

Hale-XF11

Member
I'm betting this will end up being a very sexy looking showcase title for the system. Can't wait to hear more about it. I really want it to be a great game.
 
Apparently there are nuevos detalles, will try to translate.

Few indie studies dare to work during 2 years on a project destined to be exclusive to a platform, in this case Nintendo 3DS, without third party pressures and with just a single goal in mind: quality.

This is the risk that is running studio VD DEV, handheld games specialist with experience in Nintendo consoles (among their past work are COP The Recruit for DS and a Driv3r adaption for GBA) and their new project for 3DS, Iron Fall.

The first image of the title, a sort of third person action game that is reminiscent of series like Gears of War, has surprised the handheld players for it's graphic style and genre, uncommon in the machine.

Only three persons are working on this project: Fernando Velez, the coder, Dubail Guillaume, the designer, and Frederic Zimmer, helping to refine the project and with AAA games experience having worked on WatchDogs at Ubisoft.

Iron Fall is set in the near future after "some trouble comes directly from outer space", said Velez, noting that in the playable field there will be similarities with Gears of War, but they will also be innovating in their own way.

"As for the gameplay, it'll be like Gears of War, a third person shooter, but with some special features and our own style which we'll be talking about later", explains the designer of VD DEV to this magazine.

"We have been working with portables since the first Gameboy. It's like a loving relationship with their machines. When the 3DS launched we knew we were going to have fun because its technology can bridge the gap between portables and consoles", he says.

To work on this project, the studio didn't choose any third party graphics engine, instead they programmed their own graphics technology from scratch, an engine they have decided to name "Big Bang Engine", optimized for Nintendo 3DS.

"It is an engine written from scratch, we spent months of work (days and nights) in order to optimize it for ARM technology. Thanks to all this time working we have learned to connect to the console graphics processor to get the best out of it", they commented.

In the absence of more details on the campaign, VD DEV confirms that Iron Fall will not have a multiplayer mode due to a matter of resources and size of the studio, although it may be introduced in the future "if the game is successful".

There are a couple of paragraphs more talking about how happy they are with new indie policies and the ability to self publish and having complete creative control.

http://www.meristation.com/nintendo-3ds/noticias/iron-fall-llevara-la-formula-de-gears-of-war-a-3ds/1160/1914686
 

Celine

Member
To work on this project, the studio didn't choose any third party graphics engine, instead they programmed their own graphics technology from scratch, an engine they have decided to name "Big Bang Engine", optimized for Nintendo 3DS.
lol

This really sounds like Sadness stuff to me, but hope that they can manage it and show some effort :)
You have very short memory on Sadness I guess :)
 

CMSC

Neo Member
Apparently there are nuevos detalles, will try to translate.



There are a couple of paragraphs more talking about how happy they are with new indie policies and the ability to self publish and having complete creative control.

http://www.meristation.com/nintendo-3ds/noticias/iron-fall-llevara-la-formula-de-gears-of-war-a-3ds/1160/1914686

This is The kind of stuff 3DS needs! I'm buying this day one! It's sad that there will not be multiplayer but understandable though.
 
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