Son of Cervantes
Member
First, apologies if there's an official Shin Gundam Musou thread. I searched but couldn't find any other than a general Dynasty Warriors one which seemed to be focused on DW8.
I started playing Shin Gundam Musou last weekend and was shocked at what a huge downgrade it is from Gundam Musou 3/Dynasty Warriors Gundam 3. From the very beginning, after the game installed on my PS3, the first thing I noticed was the complete lack of an intro movie. Fist of the North Star: Ken's Rage 2 also lacked one (another rushed cash-in which seemed like it had minimal effort put into it). I left the game on for a few minutes hoping that there would be some sort of cool, epic intro movie like all the previous Gundam Musou games had, but nothing.
The second thing I noticed, after I started playing Official Mode is that a lot of the movies are actually recycled from previous entries! I understand that making new movies to show of the same events from the various series might be a bit excessive so I was willing to forgive this until I realized that the animation stills were actually taken from the various movies, previous games, etc. It's especially noticeable in the Zeta Gundam story mode, where some of the story's animation stills are taken from the TV series and others are taken from the New Translation films, so there's this shocking transition between low-quality '80s TV anime to higher-quality film animation constantly occurring.
I was a bit annoyed by all this, but was willing to excuse it since, again, maybe it wasn't worth doing new CG or animated stills when re-telling stories for the umpteenth time, and I assume that they had to do all new CG cutscenes for Seed and Seed Destiny (not sure because I haven't started those story modes yet). But then...
I started ultimate mode. This, for me, has always been the main attraction in the Gundam Musou games - all the characters crossing over from the various series, interacting with each other (Gundam Musou 3 did this in a particular epic way, dropping you in the middle of the action in a series of action stages and having all the various characters interacting with each other - I still remember Setsuna asking Amuro if he's a member of Celestial Being and where he'd gotten his Gundam, which was pretty frickin' awesome).
Ultimate mode in Shin Gundam Musou does not appear to have any voiced scenes or, for that matter, any animated CG cut scenes! It's all just character stills with no animation, and text overlays. The friendship mode from Gundam Musou 2 and 3 has been apparently removed completely, too.
The game just feels like a very cheap cash-in to squeeze some more money out of consumers near the end of the PS3 generation. From what I've been told ,
They brought back space battles, but they still feel floaty just like they did in GM1 and 2, which is why they were removed in GM3. They removed the beautiful cel-shading effect which made GM3 the nicest-looking entry in the series. The game no longer even runs as smoothly as previous entries, as I've noticed frame-rate drops and slowdown when there's a lot of enemies and effects onscreen (which now happens more often because they pulled the camera back, I'm assuming because you get to pilot mobile armors in this game).
I'm just terribly disappointed in this game, especially considering that Gundam Musou 3 was my favorite Musou game this past generation.
Oh, yes, before I forget, they actually removed all licensed music from all the series other than the ones featured in official mode! So that means there's no more music from G Gundam (like "Trust You Forever"), Gundam X, etc. To compensate, they've added a feature letting you replace the music with MP3s from your library, so if you're a diehard enough fan to have the official music CDs, you can rip those and put them in the game, otherwise you just play with the generic tracks the game comes with.
So this post doesn't come off as 100% whining, I will say that I liked what they've done with the ranged weapons (the triangle button), which you can now charge by holding the button down. Ranged weapons were a joke in previous Gundam Musou games during combat, but now you'll find yourself using them much more often instead of just relying on beam sabers and the like
I started playing Shin Gundam Musou last weekend and was shocked at what a huge downgrade it is from Gundam Musou 3/Dynasty Warriors Gundam 3. From the very beginning, after the game installed on my PS3, the first thing I noticed was the complete lack of an intro movie. Fist of the North Star: Ken's Rage 2 also lacked one (another rushed cash-in which seemed like it had minimal effort put into it). I left the game on for a few minutes hoping that there would be some sort of cool, epic intro movie like all the previous Gundam Musou games had, but nothing.
The second thing I noticed, after I started playing Official Mode is that a lot of the movies are actually recycled from previous entries! I understand that making new movies to show of the same events from the various series might be a bit excessive so I was willing to forgive this until I realized that the animation stills were actually taken from the various movies, previous games, etc. It's especially noticeable in the Zeta Gundam story mode, where some of the story's animation stills are taken from the TV series and others are taken from the New Translation films, so there's this shocking transition between low-quality '80s TV anime to higher-quality film animation constantly occurring.
I was a bit annoyed by all this, but was willing to excuse it since, again, maybe it wasn't worth doing new CG or animated stills when re-telling stories for the umpteenth time, and I assume that they had to do all new CG cutscenes for Seed and Seed Destiny (not sure because I haven't started those story modes yet). But then...
I started ultimate mode. This, for me, has always been the main attraction in the Gundam Musou games - all the characters crossing over from the various series, interacting with each other (Gundam Musou 3 did this in a particular epic way, dropping you in the middle of the action in a series of action stages and having all the various characters interacting with each other - I still remember Setsuna asking Amuro if he's a member of Celestial Being and where he'd gotten his Gundam, which was pretty frickin' awesome).
Ultimate mode in Shin Gundam Musou does not appear to have any voiced scenes or, for that matter, any animated CG cut scenes! It's all just character stills with no animation, and text overlays. The friendship mode from Gundam Musou 2 and 3 has been apparently removed completely, too.
The game just feels like a very cheap cash-in to squeeze some more money out of consumers near the end of the PS3 generation. From what I've been told ,
they didn't even bother to design a new end boss, it's still just Knight Gundam and the two Musha Gundams from the previous games.
I'm just terribly disappointed in this game, especially considering that Gundam Musou 3 was my favorite Musou game this past generation.
Oh, yes, before I forget, they actually removed all licensed music from all the series other than the ones featured in official mode! So that means there's no more music from G Gundam (like "Trust You Forever"), Gundam X, etc. To compensate, they've added a feature letting you replace the music with MP3s from your library, so if you're a diehard enough fan to have the official music CDs, you can rip those and put them in the game, otherwise you just play with the generic tracks the game comes with.
So this post doesn't come off as 100% whining, I will say that I liked what they've done with the ranged weapons (the triangle button), which you can now charge by holding the button down. Ranged weapons were a joke in previous Gundam Musou games during combat, but now you'll find yourself using them much more often instead of just relying on beam sabers and the like