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HaloGAF |OT: Anniversary| So fades the great harvest of our betrayal.

Mistel

Banned
hm... something seems off about the warthog. Like the tires are too small or the chassis is too long/spaced out.
It's probably the suspension on it. In 4 they're fixed axles instead of independent it makes it look like the tires look a lot smaller by comparison:
H4_warthog_waypoint_render.jpg
 

Omni

Member
Really?

Interesting. I mean I read that Covenant weapons such as the energy sword are plasma shaped by an energy field or whatever and I accept that such a thing would be possible in the Halo universe (pulled that example out of my ass. No idea where I picked it up from so it's probably wrong haha). Being too grounded in reality would make a boring ass game, IMO
 

-Ryn

Banned
Holy shit I'm so excited to play this game again!
Gon be so gud!

Zanzibar looks pretty cool (if a bit washed out). I hope they add some more vibrant colors to its pallet like orange and yellow. The Halo 4ish architecture is... okay. Still though it looks great and I'm sure they are still working on it. I wonder when they will show Coagulation. Gotta see that "vehicle bridge".

Reading about fusion coils. Containers for superheated plasma?
Must be some miracle tech, both holding the plasma stable AND as plasma. Scale that up and you get rather dangerous bombs. (The Covie weapons don't actually store plasma, though their ability to guide it at distance is another miracle tech).

Halo is an odd case of unrealistic science fiction (make that no-science fiction like most so called scifi are) i like though its unrealistic aspects bother me still. Especially when a lot of them could have been explained much better without anything actually changing.
Were i introduced Halo today without previous experience with it, i wouldn't like it. I prefer more realistic scifi, something with the science part...
I thought a lot of aspects of Halo were actually fairly grounded. From what I've read anyway it seems to base a lot of its ideas off real world theories and is fairly hard sci-fi. Halo 4 introduced a lot of space magic though due to 343's take on the Forerunners.

The Shaw Fujijawa Drive (Slip space) was an example of real world concepts at work if I'm not mistaken.

Dont remind me of Samus aran please.
lOoh1GVlpATF8
 
Really?

Interesting. I mean I read that Covenant weapons such as the energy sword are plasma shaped by an energy field or whatever and I accept that such a thing would be possible in the Halo universe (pulled that example out of my ass. No idea where I picked it up from so it's probably wrong haha). Being too grounded in reality would make a boring ass game, IMO

+1

Realistic science-fiction makes for a boring anything tbh.
 

Tawpgun

Member
Here is a iPhone pic I took of the screen on my point and click camera which was already shitty. We drove past this and didn't stop so a picture was hard. But after seeing the key art I'm pretty sure this is Nightfall.

5ykOBfS.jpg


m59ITpX.jpg


Pretty neat
 

Woorloog

Banned
I thought a lot of aspects of Halo were actually fairly grounded. From what I've read anyway it seems to base a lot of its ideas off real world theories and is fairly hard sci-fi. Halo 4 introduced a lot of space magic though due to 343's take on the Forerunners.

The Shaw Fujijawa Drive (Slip space) was an example of real world concepts at work if I'm not mistaken.

Dude. No. It is not really grounded. The Fall of Reach did feature some more realistic things, the UNSC didn't have artificial gravity aside from rotational systems (later seemingly retconned away), and the space battles seemingly followed newtonian physics... ignoring the fact the ships had enormous thrust AND specific impulse (reaction mass efficiency). Play some Kerbal Space Program and you'll see what i mean... EDIT realistically, you can have either high trust or high specific impulse. Having both is not really possible, some unique cases aside.
Everything else since has nothing to do with realism.
And the slipspace drive isn't based on any real theory. Nor is FTL possible in any way due to causality issues, but it is the sine qua non of space opera so we gotta live with it.

EDIT and Halo's issues are not limited to physics ones. The UNSC/humankind socio-economical structure doesn't make sense given their FTL communication and travel limitations. The UNSC politics don't make sense. The Spartan program doesn't make much sense. If you think about these, and even within the Haloverse they're sometimes rather questionable systems.
 
Lol at ppl complaining about Miranda & Cortana.

That Cortana model is probably the closest design to the H2 model than any other, imo. Otherwise they'd look more like CEA & H3 or perhaps H4.

Just wait and see when you actually play the damn game to see the complete differences from in-game to rendered blur cutscenes.
 
Loving the reworked Miranda looks older than her teen Bungie image, And cortana have wrinlkes facial expressions again looking more like her Halo 1 version.

To be honest I want full lenght movie with those assets, so beatiful
 
Just wait and see when you actually play the damn game to see the complete differences from in-game to rendered blur cutscenes.
Or we could engage, discuss, offering thoughts and opinions on what we see in front of us now, with the knowledge that it could change [but likely not drastically].
 

ElRenoRaven

Member
i'm just gonna say what I did in the MCC thread. Pants have been changed but damn it. MS give blur whatever they want to make a full length Halo movie. DO IT!!!!
 
Lol at ppl complaining about Miranda & Cortana.

That Cortana model is probably the closest design to the H2 model than any other, imo. Otherwise they'd look more like CEA & H3 or perhaps H4.

Just wait and see when you actually play the damn game to see the complete differences from in-game to rendered blur cutscenes.

I don't like Halo 2 Cortana tho
 

-Ryn

Banned
After watching it some more the cutscenes still great.

I am seeing some oddities though. I just realized Elite with 2 mandibles (I think he's Rtas 'Vadum) looks albino. Kind of weird since I don't think he was before but whatever. I don't remember Miranda's eyebrows being that thick or her mouth being that wide either. Cortana looks good but her bangs and facial structure are off. It could be the angle I guess but it would still look a bit weird.

Dude. No. It is not really grounded. The Fall of Reach did feature some more realistic things, the UNSC didn't have artificial gravity aside from rotational systems (later seemingly retconned away), and the space battles seemingly followed newtonian physics... ignoring the fact the ships had enormous thrust AND specific impulse (reaction mass efficiency). Play some Kerbal Space Program and you'll see what i mean... EDIT realistically, you can have either high trust or high specific impulse. Having both is not really possible, some unique cases aside.
Everything else since has nothing to do with realism.
And the slipspace drive isn't based on any real theory. Nor is FTL possible in any way due to causality issues, but it is the sine qua non of space opera so we gotta live with it.

EDIT and Halo's issues are not limited to physics ones. The UNSC/humankind socio-economical structure doesn't make sense given their FTL communication and travel limitations. The UNSC politics don't make sense. The Spartan program doesn't make much sense. If you think about these, and even within the Haloverse they're sometimes rather questionable systems.
I'll check it out. Never really thought about the politics within the universe but the series does have its plot holes in that regard.

Correct me if I'm wrong but doesn't slip space work off the idea of "bending" the universe around it as opposed to actually going faster than light? Could've sworn that was a real concept. Like you said FTL isn't really possible due to the complications it raises
one day...
. What about things such as hard light and how the Spartan program would work (politics aside)? A lot of the tech they have seems plausible.
 

Woorloog

Banned
I'll check it out. Never really thought about the politics within the universe but the series does have its plot holes in that regard.

Correct me if I'm wrong but doesn't slip space work off the idea of "bending" the universe around it as opposed to actually going faster than light? Could've sworn that was a real concept. Like you said FTL isn't really possible due to the complications it raises
one day...
. What about things such as hard light and how the Spartan program would work (politics aside)? A lot of the tech they have seems plausible.

The slipspace is basically hyperspace of Star Wars, in practice. Halo's technobabble paints it as a dimension that is "bent" and offers short-cuts that way, more so than actually allowing faster travel in conventional way.

As for hard light... there is a theory that light can act as a solid. But apparently this is related to computers, information and such, not something that allows forming light bridges and stuff.

And as for super soldiers... Perhaps it is possible that one could train ideal soldier by training them since they're a child. Perhaps not. Yet that doesn't mean they would be that much more effective soldiers, even with fancy equipment. Commandos have their uses but they may not be very cost effective necessarily. Special forces cannot win wars really. It is questionable whether a soldier who has trained since childhood would be more effective than a modern special forces soldier.
The Mjolnir itself is pretty much technobabble, though its predecessors are much more realistic powered exo-skeletons. But equipment doesn't make one a soldier. Solve the issues relating to powered exoskeletons and equip special forces with them and you essentially gain science fiction's super soldiers, yet they still don't win wars alone. And Halo's Mjolnir is described as terrible cost-ineffective. They equipped perhaps some 30-40 people with the armor, and they could have gained a big fleet of ships for that price.
Especially silly since you could have put AIs in those armors and they'd be far more efficient than humans, no human can ever beat a computer when it comes to reflexes, provide the computer is programmed correctly and has working sensors (basically the same requirements humans have...).
As for the bio-chemical augmentations... Well, we can't make such. Yet. They are also portrayed as cost-ineffective, at first. Honestly, such things effect is part of transhumanism, and it has bigger cultural and socio-economic implications.

I reckon i could go on and on about these, and more in-detail.

EDIT regarding the UNSC politics and culture and such. One big issue is that of time. 500 years in the future yet the culture is very similar to ours? How odd. 500 years ago the world was very different. And then there's the issue with the economics of space travel. And other things. Like how the hell does single government control a big amount of human colonies, and how come most are okay with it? If it were described as a confederation, a coalition it would make more sense, especially given the slowness of human FTL travel (taking weeks or months). And this relates to the Spartan Program. There's going to be a rebellion... so force everyone to stay. What. Even with super soldiers... that doesn't make any sense. Why not grant the outer colonies independence and form a frigging coalition or such?
Of course, no one has really fleshed out the pre-war UNSC... these issues can be explained.
 

Oggmeiler

Banned
The slipspace is basically hyperspace of Star Wars, in practice. Halo's technobabble paints it as a dimension that is "bent" and offers short-cuts that way, more so than actually allowing faster travel in conventional way.

As for hard light... there is a theory that light can act as a solid. But apparently this is related to computers, information and such, not something that allows forming light bridges and stuff.

And as for super soldiers... Perhaps it is possible that one could train ideal soldier by training them since they're a child. Perhaps not. Yet that doesn't mean they would be that much more effective soldiers, even with fancy equipment. Commandos have their uses but they may not be very cost effective necessarily. Special forces cannot win wars really. It is questionable whether a soldier who has trained since childhood would be more effective than a modern special forces soldier.
The Mjolnir itself is pretty much technobabble, though its predecessors are much more realistic powered exo-skeletons. But equipment doesn't make one a soldier. Solve the issues relating to powered exoskeletons and equip special forces with them and you essentially gain science fiction's super soldiers, yet they still don't win wars alone. And Halo's Mjolnir is described as terrible cost-ineffective. They equipped perhaps some 30-40 people with the armor, and they could have gained a big fleet of ships for that price.
Especially silly since you could have put AIs in those armors and they'd be far more efficient than humans, no human can ever beat a computer when it comes to reflexes, provide the computer is programmed correctly and has working sensors (basically the same requirements humans have...).
As for the bio-chemical augmentations... Well, we can't make such. Yet. They are also portrayed as cost-ineffective, at first. Honestly, such things effect is part of transhumanism, and it has bigger cultural and socio-economic implications.

I reckon i could go on and on about these, and more in-detail.

0xj93UT.gif
 

Mix

Member
Zanzibar is looking fantastic, I agree that it should look a bit warmer, right now it's like going to the beach in the middle of December IMO and the graffiti is a really nice touch. I like it right now. Also the detail on the rocks on the beach front look stellar. I was really wanting a shot of the water though
 

BigShow36

Member
The slipspace is basically hyperspace of Star Wars, in practice. Halo's technobabble paints it as a dimension that is "bent" and offers short-cuts that way, more so than actually allowing faster travel in conventional way.

As for hard light... there is a theory that light can act as a solid. But apparently this is related to computers, information and such, not something that allows forming light bridges and stuff.

And as for super soldiers... Perhaps it is possible that one could train ideal soldier by training them since they're a child. Perhaps not. Yet that doesn't mean they would be that much more effective soldiers, even with fancy equipment. Commandos have their uses but they may not be very cost effective necessarily. Special forces cannot win wars really. It is questionable whether a soldier who has trained since childhood would be more effective than a modern special forces soldier.
The Mjolnir itself is pretty much technobabble, though its predecessors are much more realistic powered exo-skeletons. But equipment doesn't make one a soldier. Solve the issues relating to powered exoskeletons and equip special forces with them and you essentially gain science fiction's super soldiers, yet they still don't win wars alone. And Halo's Mjolnir is described as terrible cost-ineffective. They equipped perhaps some 30-40 people with the armor, and they could have gained a big fleet of ships for that price.
Especially silly since you could have put AIs in those armors and they'd be far more efficient than humans, no human can ever beat a computer when it comes to reflexes, provide the computer is programmed correctly and has working sensors (basically the same requirements humans have...).
As for the bio-chemical augmentations... Well, we can't make such. Yet. They are also portrayed as cost-ineffective, at first. Honestly, such things effect is part of transhumanism, and it has bigger cultural and socio-economic implications.

I reckon i could go on and on about these, and more in-detail.

EDIT regarding the UNSC politics and culture and such. One big issue is that of time. 500 years in the future yet the culture is very similar to ours? How odd. 500 years ago the world was very different. And then there's the issue with the economics of space travel. And other things. Like how the hell does single government control a big amount of human colonies, and how come most are okay with it? If it were described as a confederation, a coalition it would make more sense, especially given the slowness of human FTL travel (taking weeks or months). And this relates to the Spartan Program. There's going to be a rebellion... so force everyone to stay. What. Even with super soldiers... that doesn't make any sense. Why not grant the outer colonies independence and form a frigging coalition or such?
Of course, no one has really fleshed out the pre-war UNSC... these issues can be explained.

Frankly, I don't even know why I dignify the Halo series with any playtime due to those abhorrent flaws that so impact my enjoyment of video gaming.

Don't even get me started on Mario Kart. The only possible way for the exhaust emissions to display multi-prismatic colorations would be for the sunlight to refract properly off of water molecules in the exhaust. Depending on the combustion mechanism of the engine, it's possible for them to emit enough water to properly refract the sunlight (assuming a hydrogen based engine). However, that alone is not egregious; the main culprit is the fact that you can get rainbow colored exhaust at any point on the track (even dark areas). Based on the angle of sunlight, the rainbow slide should only be possible on certain turns made at certain angles.

Utter fucking garbage.
 

Woorloog

Banned
Zanzibar is looking fantastic, I agree that it should look a bit warmer, right now it's like going to the beach in the middle of December IMO and the graffiti is a really nice touch. I like it right now. Also the detail on the rocks on the beach front look stellar. I was really wanting a shot of the water though

It would be great if Halo 3 water were back...

Frankly, I don't even know why I dignify the Halo series with any playtime due to those abhorrent flaws that so impact my enjoyment of video gaming.

Interesting assumption that those make Halo utterly unenjoyable for me.
A lot of those could fixed or at least made somewhat better with better explanations and exploring this stuff in the EU or even games.
An internally consistent story that works within certain limits is almost always better than one that doesn't.
 

jem0208

Member
Frankly, I don't even know why I dignify the Halo series with any playtime due to those abhorrent flaws that so impact my enjoyment of video gaming.

Don't even get me started on Mario Kart. The only possible way for the exhaust emissions to display multi-prismatic colorations would be for the sunlight to refract properly off of water molecules in the exhaust. Depending on the combustion mechanism of the engine, it's possible for them to emit enough water to properly refract the sunlight (assuming a hydrogen based engine). However, that alone is not egregious; the main culprit is the fact that you can get rainbow colored exhaust at any point on the track (even dark areas). Based on the angle of sunlight, the rainbow slide should only be possible on certain turns made at certain angles.

Utter fucking garbage.


Laughing-GIF.gif




Regarding the tech of Halo, it is set 550 years in the future. Technology will change a hell of a lot in 550 years. I mean look at the advancement of computers in the last 50 years alone. We've gone from room sized calculators to crazy powerful machines which fit in our pocket. In 60 years we went from the first flight to landing on the moon. I'm surprised at how little humanity seems to have advanced in Halo. Why the hell are they still using basic projectile based weaponry which could be designed using tech found right now?
 

Stinkles

Clothed, sober, cooperative
MCC has the best water in the series so far, on an unannounced mp map that you don't typically associate with water. Flowing, static, waterfall and wetness on rock.
 
MCC has the best water in the series so far, on an unannounced mp map that you don't typically associate with water. Flowing, static, waterfall and wetness on rock.

It'a gotta be Waterworks or Colossus. Waterworks might be nominal but was never really know for its water, while differences in pressurization might allow gaseos runoff from Substance to liquefy in the map.

Frankly, I don't even know why I dignify the Halo series with any playtime due to those abhorrent flaws that so impact my enjoyment of video gaming.

Don't even get me started on Mario Kart. The only possible way for the exhaust emissions to display multi-prismatic colorations would be for the sunlight to refract properly off of water molecules in the exhaust. Depending on the combustion mechanism of the engine, it's possible for them to emit enough water to properly refract the sunlight (assuming a hydrogen based engine). However, that alone is not egregious; the main culprit is the fact that you can get rainbow colored exhaust at any point on the track (even dark areas). Based on the angle of sunlight, the rainbow slide should only be possible on certain turns made at certain angles.

Utter fucking garbage.

It turns out I was a BigShow alt this whole time, who knew!
 
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