Talas said:Some of the voices for the real unfinished ending of KOTOR2 were there. Some modders are trying to make it work. It was good.
A_Lee_N said:The crocomire in metroid zero mission springs to mind.
A_Lee_N said:The crocomire in metroid zero mission springs to mind.
its been years since I last played it on PS1, but iirc, there was a skeleton key that could open any door.Reilly said:I know on the Resident Evil 2 demo, if you used the gameshark you could go to places you weren't suppose to and couldn't access normally.
That was actually left in the game? How do you get to it?A_Lee_N said:The crocomire in metroid zero mission springs to mind.
For starters, it had a good ending.distantmantra said:I haven't been following this, how much does the ending change?
There exists a method to reach World -1 (the Minus World). This level is sometimes claimed to be a myth but it does exist, although it can be difficult to reach. The Minus World is an infinite water level, only accessible through World 1-2, and was not an intentionally designed level but the result of a coding glitch. Once World -1 is reached, it is impossible to escape, and Mario is destined to die by running out of time (assuming he survives the standard water-level obstacles as well). The reason for this is because the pipe at the end of the level leads to the very beginning, instead of dry land, and therefore, the level loops, or repeats itself. The name was created by a glitch, and since it is not a normal level, the name is literally (nothing)-1, creating the effect of -1.
World -1 can be reached if Super Mario uses another glitch to pass through the bricks to the left of the warp zone area, and then enters one of the warp pipes quickly before the "Welcome to Warp Zone" message appears. More "glitch" levels are available, but only through special memory-modifying tools such as the Game Genie.
In 2005, it was claimed that David Victor Gehrke discovered the only known exit to World -1 thus far. It involves running into both a Blooper enemy character and a red fish enemy character at the same time, near the pipe at the end of the level. If this is achieved, Mario will die and restart at the middle of World 1-2. This feat was witnessed by many, but has not yet been videorecorded. It is important to note that no reputable source has acknowledged this, nor has any one been able to repeat this, and it is probably a hoax.
The Minus World in the Japanese Famicom Disk System version of the game is considerably different and has three levels, after which the player is returned to the title screen as though he or she completed the game. This glitch has been fixed in the Super Mario All-Stars remake.
Reilly said:There's the "Lost City" in GTA3.
Agent Icebeezy said:??? ANy info on the net about this?
Agent Icebeezy said:??? ANy info on the net about this?
/*
BeatMania start-up module
*/
#include "bm_all.h"
#include "sys_addr.h"
#include <libapi.h>
etc
Whoa damn... I wanna see that....Beatmania Greatest Hits contained the freaking source code for the Beatmania 5th Mix engine. It was right on the CD; the PSX dummy file was the source code in an lzh archive.
Teddman said:If you're a Metroid fan and want to see a TON of videos of hidden stuff, check out this site. Oddly enough, they don't seem to have a video clip of Crocomire in Zero Mission.
http://www.metroid2002.com
A_Lee_N said:The crocomire sprite is left on the cartridge, but there's no way of getting to it without hacking the rom. Also you can't kill it, it just animates but wont do any harm to you. My guess is that it was removed from the game early in the design phase.. but forgotten in the data structure.
Here's a video of it in "action"
Jonk said:what WMP plugin do you have to have to play that Metroid:Zero Mission video on Crocomire?
Huh, missed the URL on that one. For some reason, the croc clip is not listed among the rest of their MZM clips.demi said:*whistle*
Teddman said:Sorry to go slightly offtopic, but this video is friggin AMAZING:
http://www.metroid2002.com/other_varialess_magmoor_run.php
Deezer said:Info about some "lost" Mario stuff at http://www.classicgaming.com/tmk/lostbytes.shtml
Things of note: Leftover levels in Mario 3, Paper Mario TTYD unused sprites (original Paper Mario 1 partners!), and Mario & Luigi Superstar Saga unused text.
Teddman said:Sorry to go slightly offtopic, but this video is friggin AMAZING:
http://www.metroid2002.com/other_varialess_magmoor_run.php