Drake would certainly be a good starting point.Did they just pull Drake's character model, age him up and throw a beard on him? The face looks exactly the same. Same brow, sunken eyes, and nose.
Drake would certainly be a good starting point.Did they just pull Drake's character model, age him up and throw a beard on him? The face looks exactly the same. Same brow, sunken eyes, and nose.
Not really, no. There's been comparison pictures that show this without much doubt. I've spun the camera around close to Drake in UC3. It's all kinds of crazy what kind of detail is there.(Uncharted franchise) The character models in the cutscenes have way more detail than in gameplay, not even a debate.
Not really, no. There's been comparison pictures that show this without much doubt.
Not really, no. There's been comparison pictures that show this without much doubt. I've spun the camera around close to Drake in UC3. It's all kinds of crazy what kind of detail is there.
This is closeup of Drake from UC1 during gameplay. If you find similar cutscene shots, you'll see that the lighting is a bit better, but the polygonal and texture detail is basically the same:What? It's specially noticeable in the faces.
This is closeup of Drake from UC1 during gameplay. If you find similar cutscene shots, you'll see that the lighting is a bit better, but the polygonal and texture detail is basically the same:
http://farm4.static.flickr.com/3512/3180426114_c333a0b91e_o.jpg
I'm pretty sure this held up with later games too. In UC3, the detail on him is far better than in previous two games if you get camera close to him like that, just like it is in cutscenes. However, the lighting and subsurface shader is better in cutscenes, making everything look better.
We go though this every time.
Cutscene:
In-Game:
Aren't there pictures of the character model in a normal shooting scenario?
Here's the highest quality MP4 of the trailer: http://www.mediafire.com/?kufdebn111x661x
I've removed the PLAYSTAYSHN! sting from the end, that kind of stinks up the mood of the whole thing. I've done this without re-encoding btw. You still get the original quality that it was encoded to by Sony.
(Uncharted franchise) The character models in the cutscenes have way more detail than in gameplay, not even a debate.
lolAren't there pictures of the character model in a normal shooting scenario?
Are you serious?
Am I serious? Man, I can only trust what my eyes see. I've played Uncharted 3, 3 times now. When I'm playing the game and I turn around to see him, I don't see the detailed model those images are showing me, how am I supposed to react?
+ Eric Monacelli on May 16th, 2012 at 10:09 am said:
it’s all in-game footage.
+ Eric Monacelli on May 16th, 2012 at 10:08 am said:
We’ll have some stuff to show you perhaps
+ Eric Monacelli on May 16th, 2012 at 10:10 am said:
We have not announced any plans about online multiplayer but there will be some kind of multiplayer aspect to the game.
Thank you very much.
Well nope.avi
Cutscene:
Ingame:
Naughty Dog confirmed that since Uncharted 2, they don't add extra lighting or shadows or alter character models for cutscenes compared to ingame. Ingame and cutscenes share the same models and lighting, but still the ingame models don't have the advanced facial movements of the cutscenes. That's the difference.
I can understand this with JC2, but not RDR. That game is amazing on multiple levels of art and tech.
Now did you play JC2 extensively on consoles or just see someone play it on PC? Sorry if I'm not understanding you correctly.
Edit:
Kinda wish I didn't say anything in the first place as I knew: A) people would strongly disagree and B) it's off topic.
When I'm playing the game and I turn around to see him, I don't see the detailed model those images are showing me, how am I supposed to react?
PS blog comments:
About the trailer
About E3
About multiplayer
We already knew about the online though.
So now Uncharted has 4xMSAA and PC-like textures. Ok.
My Uncharted doesn't look like that during gameplay.
(Uncharted franchise) The character models in the cutscenes have way more detail than in gameplay, not even a debate.
Am I serious? Man, I can only trust what my eyes see. I've played Uncharted 3, 3 times now. When I'm playing the game and I turn around to see him, I don't see the detailed model those images are showing me, how am I supposed to react?
As alwayskeyword being "ingame"
In case you didn't noticed, the picture downsampled.
And aliasing is irrelevant to the discussion of the character model.
I am beginning to wonder just what they will achieve with next gen hardware
So now Uncharted has 4xMSAA and PC-like textures. Ok.
My Uncharted doesn't look like that during gameplay.
Cutscenes are great so far and I'm looking forward to the gameplay reveal. The type of game it is will determine if this is a "Day 1" or "$20" affair. I'm not fond of survival horror or stealth elements and I could see this game using both.
Basically what you see here but with higher resolution and more frames per second.
Cutscenes are great so far and I'm looking forward to the gameplay reveal. The type of game it is will determine if this is a "Day 1" or "$20" affair. I'm not fond of survival horror or stealth elements and I could see this game using both.
Basically what you see here but with higher resolution and more frames per second.
i doubt it, character models will look on a whole different level just like every generation, i don't know the technical term for it but I think they will have better shaders and more polygons?Cutscenes are great so far and I'm looking forward to the gameplay reveal. The type of game it is will determine if this is a "Day 1" or "$20" affair. I'm not fond of survival horror or stealth elements and I could see this game using both.
Basically what you see here but with higher resolution and more frames per second.
For a american game, the sexual tension is very rare.
About multiplayer
We already knew about the online though.
i doubt it, character models will look on a whole different level just like every generation, i don't know the technical term for it but I think they will have better shaders and more polygons?
can anyone help me out, What would be the major difference between the quality of Drake's face and something like the faces in square enix cgi? polygons and shaders right?
Yeah I dont see traditional modes in this game.I can't see this game having a traditional death match style multiplayer. I hope that they try to do something like that Day Z mod. That would fit much better and would likely be a much bigger draw.
Cutscenes are great so far and I'm looking forward to the gameplay reveal. The type of game it is will determine if this is a "Day 1" or "$20" affair. I'm not fond of survival horror or stealth elements and I could see this game using both.
Basically what you see here but with higher resolution and more frames per second.
Yeah I dont see traditional modes in this game.
ND has a job posting on their website for a character artist who can make "million poly models game ready"
http://www.naughtydog.com/site/careers/character_artist2/
U2 and U3 use about 30,000 polys for Drake, GOW3's Kratos model was about 20,000 polys
They do it like that so that they can render things as quickly as possible, but their cutscenes allegedly do run in realtime on a normal hardware. I remember when UC2 was being announced, some of IGN people reported they saw the train cutscene running on PS3, being paused, camera manipulated etc. The thing is, what they can't run in real time easily are stuff like crossfades between two completely different scenes (even though they did this during gameplay in UC3, in one particularly awesome moment ), and they can't load game data ahead while the fully realtime cutscene is running either, so it makes sense to do what they do, to make flow of the game as seamless as possible. When there's no limitations like this, some of the cutscenes in games, especially in UC3, were fully realtime. You could tell how lighting gets some boost when it happens too.
Yes please. Use mediafire.I have the 115MB trailer in best quality available. If anyone wants it, just tell me what's a good place to upload it to. It's in MP4 format, so you can see it on PS3 as well.
Probably more detailed geometry, better particle effects and better AA methods.
What would be the major difference between the quality of Drake's face and something like the faces in square enix cgi? polygons and shaders right?
Aren't there pictures of the character model in a normal shooting scenario?
He reminds me so much of Josh Brolin:
I am fine with it.TBH i would rather have no multiplayer.