IGN: 8.8/10
Sprawling in both story and level design, Hotline Miami 2: Wrong Number is a more fleshed out, ambitious follow-up to its 2012 predecessor.
Polygon: 8.5/10
Hotline Miami 2 may look like its predecessor, but it’s a completely different beast. The original was a drug; a pulsating, hypnotic thing. Hotline Miami 2 consciously makes it slightly harder to get lost in that flow, but trades that trance for a story that I’m still rapturously unpacking. It gives you the tools and freedom you need to execute unbelievable killing combos, and then gives you ample time to consider the consequences.
Videogamer: 7/10
Hotline Miami 2 improves upon its predecessor in a way that is pleasing, but non-essential. And to get there, it undercut the one thing that made the original great. Hotline Miami was nasty, brutish, and short. Hotline Miami 2, sadly, is not.
Destructoid: 9/10
Hotline Miami 2: Wrong Number is more of the same, but that's not a bad thing if that's all you want out of it. After beating the sequel I was immediately inspired to go back and play the original, which in turn inspired me to start playing Wrong Number again. Between the level editor and the iron-clad gameplay, I'll be enjoying this franchise for years to come.
Eurogamer: Recommended
Hotline Miami 2 leaves me conflicted. There's lots to love here, but the structure makes it difficult to explore and exploit. It's still an absolute riot to play, and the urge to press on remains compulsive, despite the narrative hi-jinx. Its failings are never enough to truly spoil things - Hotline Miami 2 is definitely to be recommended. It's the sequel that everyone expected, perhaps. But I'm not sure it's the sequel the original truly deserved.
Gamespot: 9/10
In almost every way, Hotline Miami 2 is a marked improvement on an already tremendous formula. This is a game that had me pumping my fists and laughing with joy throughout my time with it, and I was left despondent by the time it drew to a close. A gutsy, refined game that isn't scared to force you into corners and watch you battle out of them, as well as an audiovisual joy that marries graphics, music, and gameplay so well that even the pause screen is a work of art.
TheSixAxis: 7/10
Hotline Miami 2: Wrong Number is an entertaining game, at least for the majority of its play time. It takes what made Hotline Miami great and made it greater, these being the weapons and level design. It is a much longer experience too, though personal playthrough times will be dependant on your skill. However, Wrong Number also tries to do too much too quickly, and its multiple character paths don’t work as well as hoped. Add in the fact there are fewer masks and it feels like a major part of the game has been stripped out. Overall it doesn’t quite reach the same heights as its streamlined, bizarre predecessor.
Gameinformer: 8.5/10
Though it is not for the faint of heart, Hotline Miami 2: Wrong Number provides thrills at the occasional and momentary cost of your sanity. Though you’ll likely find yourself screaming at your screen on a regular basis, you’re equally as likely to find yourself eagerly loading the next level.
Rock, Paper, Shotgun: Recommended
Each level is an exquisite machine designed to reveal and betray the game’s cruelties and compromises. With rare exceptions, they succeed handsomely and with style to spare.
PC Gamer: 57/100
Restrictive design decisions sap the energy from a series that revels in it, and technical issues deal the killing blow.
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