A lot of people were asking about this in the other thread and I remembered I forgot to post this interview back when it happened.
Source: http://www.capcom.co.jp/ir/english/interview/2014/vol03/index.htmlCapcom said:
- Tell us about the development structure.
Many of the management members, including me, belong to Consumer Games Development Division 2 Department 2, but for "deep down", with the project goal of fusing our technological strength in consumer games with our traditional know-how in the management of online games, we organized a team with no barriers between development and management. This is not just for "deep down", but the policy at Capcom for future development.
- What were some of the challenges to development?
We're still facing a ton of challenges (laughs). For starters, there's the whole process of developing games for the newest next-generation consoles. Every solution we came up with seemed to create more problems than it solved, so it has really been one step forward, two steps back the whole way. On top of all that, we had to tune up the servers for the online management aspects. We had a really hard time trying to develop a game that combined all the elements.