Perhaps you should read up on Chris Roberts and his past projects along with this one a bit more.
I mean sure, to tl;dr his Linked In
1987-1996, worked at Origin systems on the Wing Commander games in the dawn of video gaming
1996, founded Digital Anvil, with the stated desire "to return to small studio gaming." studio spent 4 years to develop and release 1 game, Starlancer, before being acquired by Microsoft in 2001. Roberts moved on in the same year.
2002-2010 founded and ran an
independant films distributer using his own money, small vanity company from the looks of things, that folded after releasing a handful of films with little success.
2008-2011, chief creative officer of Bl!nk Media International, a company so anonymous I can't even find out what it does or what he was doing, so presumably I'd imagine he was just unemployed and/or invested in Star Citizen at this point.
2012, crowdsources Star Citizen
So from the looks of things, this is a game developer who left Origin games in 1996, then (badly) managed a gaming company focused on small development teams from 1996-2000, which only managed to release one game in that period, Starlancer.
Following this he ran a failed independant film studio founded by him and from the looks of things largely funded by him, before coming up with the idea to crowdsource Star Citizen while he was unemployed in 2011. After that he succeeded beyond his wildest dreams, named his company after himself and ploughed onward into an incredibly ambitious game development process, managing far more people than he has ever managed before with more money than sense.
So tell me, is it that unrealistic to think Star Citizen might be in a bad place, and he's not a kickass CEO?