Mod Abuse:
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Locking off a weapon behind a paywall is good work you should pay for apparently.
http://www.mcvuk.com/news/read/naughty-dog-on-microtransactions-you-should-pay-for-good-work/0159246
Edit: This article previously stated that Eric Monacelli is community strategist at Naughty Dog. He has since moved to Infinity Ward as director of communications.
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"But if it's good enough content and you want to pay for it, why not pay for it? That's what it comes down to."
“A lot of times I'll hear people say: 'That's just something they cut from the game so you can pay for it.' No, often it's not," he retorted.
"A clear-cut example of that is the burst rifle in The Last of Us. A lot of people thought 'Why are they charging for guns?' We did the research and noticed that a lot of players were having trouble jumping into the game for the first time, so we wanted to give people a weapon that was easily accessible and would give them a bit of a leg-up. There were other weapons if they were a more experienced player that they could buy – it's up to them. If you're already kicking ass, you probably don't need these, but if you want 'em, have 'em. It's just a matter of personal preference.
“There are hot debates around this all the time in the office, because everybody's got their own opinion. For me, the more thought that's put into DLC, the more you should be able to charge for it, because it's one of those things where you're creating another game unto itself – The Last of Us: Left Behind was another game. It's essentially the second Last of Us game, right?
"It's work, and you should pay for good work.”
Locking off a weapon behind a paywall is good work you should pay for apparently.
http://www.mcvuk.com/news/read/naughty-dog-on-microtransactions-you-should-pay-for-good-work/0159246