Fimbulvetr
Member
For those unaware of this issue or uncertain of what it is exactly, see this thread and Digital Foundry's analysis of the game.
We're now just days away from the release of The Old Hunters expansion, which is confirmed to be the final piece of content to be made for Bloodborne, and this problem is still just as present as it was at release. It sucks. It really hurts the experience of playing, especially in a game so reliant on precisely timed actions. Coming from a smoothly running game back to Bloodborne is almost painful because of how pervasive this issue is, as many players returning to the game for The Old Hunters are about to discover. I deal with it because I love the game, like everyone else, but there's no denying that it's a real problem.
Other recent high profile games have had this issue and dealt with it quickly (Destiny and The Witcher 3 being prominent examples), but this appears to be an issue From Software is unwilling or unable to solve. Console players can look forward to it in their future games as well, judging by the Dark Souls III beta.
With the presumably final patch 1.07 now released and the problem still fully present, it's clear that there is no plan to ever fix it. I still care though, and I don't think I'm alone, so let's complain about it together.
Have at it.
We're now just days away from the release of The Old Hunters expansion, which is confirmed to be the final piece of content to be made for Bloodborne, and this problem is still just as present as it was at release. It sucks. It really hurts the experience of playing, especially in a game so reliant on precisely timed actions. Coming from a smoothly running game back to Bloodborne is almost painful because of how pervasive this issue is, as many players returning to the game for The Old Hunters are about to discover. I deal with it because I love the game, like everyone else, but there's no denying that it's a real problem.
Other recent high profile games have had this issue and dealt with it quickly (Destiny and The Witcher 3 being prominent examples), but this appears to be an issue From Software is unwilling or unable to solve. Console players can look forward to it in their future games as well, judging by the Dark Souls III beta.
With the presumably final patch 1.07 now released and the problem still fully present, it's clear that there is no plan to ever fix it. I still care though, and I don't think I'm alone, so let's complain about it together.
Oh, and chromatic aberration, that sucks too.
Have at it.