Tom Nook Sawyer
Member
Edit: It's been brought to my attention that Jools may have been referring to the market in general, and not specifically Nintendo.
Jools Watsham of Renegade Kid wrote a really great article over on Gamasutra that discusses why he decided to make his latest game, Totes the Goat, freemium and for mobile platforms. As part of this, he discussed why he didn't make it for a Nintendo platform, unlike his previous games.
The article covers a lot more than that, including how he decided on making it a Freemium game, the process of getting the game featured on the App Store, as well as confirmation that he'll be returning to work on Treasurenauts!
Source: http://gamasutra.com/blogs/JoolsWatsham/20151210/261527/Dreaming_of_Voxel_Goats.php
Jools Watsham of Renegade Kid wrote a really great article over on Gamasutra that discusses why he decided to make his latest game, Totes the Goat, freemium and for mobile platforms. As part of this, he discussed why he didn't make it for a Nintendo platform, unlike his previous games.
What has changed? Well, my love for Nintendo hasn’t changed. But, the market isn’t quite as healthy as it once was for us. I think it began with the launch of Moon Chronicles for the 3DS in May 2014, and was cemented with the release of Xeodrifter for the 3DS in December 2014. Naturally, everyone has their own opinion regarding creative works, so I accept that not everyone will agree with mine. From my perspective, Moon Chronicles and Xeodrifter are both great quality games that were released into a healthy market – a combination for success, right?
Neither game has sold very well, unfortunately. This is not based on my perception of what I think is a good number of units to sell. It is based on the revenue needed to fund a team of four with reasonable salaries and no office space overhead – basic return on investment (ROI). Sure, there are 100 reasons why these games may have not sold more, but the inescapable reality is that the tremendous effort required to create those games versus the reward did not add up in the end. It wasn’t for lack of trying on our part. It wasn’t for lack of support from Nintendo, either. It just didn’t work out.
The article covers a lot more than that, including how he decided on making it a Freemium game, the process of getting the game featured on the App Store, as well as confirmation that he'll be returning to work on Treasurenauts!
Source: http://gamasutra.com/blogs/JoolsWatsham/20151210/261527/Dreaming_of_Voxel_Goats.php