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As it currently stands, Hitman should feel very familiar to series veterans. Mechanics like disguises and Instinct return intact, while the AI feels notably improved from previous installments. What remains to be seen is what the episodic format will add to the formula, though IO is hinting that new mechanics will be added in subsequent episodes that will make replaying missions from old episodes worth the experience.
pcgamesn
Creating a blend that works for both sectors of the audience is going to be tough, but the episodic structure allows Io the best chance possible to do exactly that. The time between location releases provides valuable opportunity to listen to player feedback, and act upon it, in advance of the next batch of content.
Hitman might be treading new ground as far as the triple-A space is concerned, but in all likelihood it's at the forefront of a trend that is likely to gain traction over coming years.
Vice -
At its best, Hitman 2016 is the pinnacle of what any game in this series should be. It's incredibly polished, and when everything clicks into place, and you strike down your target having laid out the most incredible plot ahead of that moment, it's just so much fun.
WorthPlaying
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Hitman: Absolution was a commercial success for Square Enix and Io-Interactive, but for many players, it didn't quite "feel" like a Hitman game, often pushing action over stealth. With the upcoming Hitman, Io-Interactive is attempting a return to the play style of earlier games in the franchise. After spending a few hours with the $15 Hitman Intro Pack, it's safe to say that the new Hitman game pulls much of its inspiration from Hitman: Blood Money.
Gamespot -
It's that emergent gameplay that sets Hitman apart from its predecessors. You're doing the same thing--hunting targets for cash and experience--but the world around you has evolved into something that seems more alive. When you leave a gun on the ground, a civilian could see it and run to find guards. If the guard sees it, he'll pick it up and carry it somewhere, and your access to it is severed. You can fling coins into dark corners to trick people into coming closer to you, then knock them out or kill them and take their stuff. If anyone sees you, or also hears that coin, then there's a good chance they will also come sniffing around. And if you don't kill them, they can go and alert more guards. If you do kill them, someone will eventually come back for them with a body bag. None of that is scripted; it's all dependent on how you behave.
IGN -
Seifert calls Hitman the first truly episodic AAA game. Now, whatever you make of the reboot being released in pieces when I asked, Seifert politely mentioned that if people are skeptical about it, please wait [until the entire season is finished later in 2016] the fact is that Hitman is leaving the more directed, gameplay-stylized direction of Absolution behind in favor of giving you the freedom to complete your mission in dozens of different ways. And as anyone who enjoyed the old Hitman titles will probably agree, thats likely to be a good thing.
RPS -
The scale is there but in building something so large and busy, IO might have lost the clockwork intricacy of their greatest designs. I was glad to be away from the corridors and cutscenes of Absolution, but I almost appreciated the self-contained missions of the prologue more than the vast and vague expanse of that Paris mission.
Its entirely possible that I simply need more time to learn the ropes, of course, and that IO themselves will perfect these dense sandboxes by the second or third episodic release. I enjoyed what I played and I look forward to playing more but itll take further experiments with the map and its inhabitants to convince me that 47 is back on track.
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