BallisticNG 0.5 is now out. Bringing new content, a multiplayer beta and a track creator, this is the biggest update yet!
ABOUT
BallisticNG 0.5 introduces a new track, Cassandra, and various updates to existing tracks. 0x001 and 0x002 and Ishtar Citadel have been completely remade. Aciknovae has had a large scenery update with some small improvements to the layout too.
All standard teams now have a drag ship varient, these are all statistically the same and will be used in a new drag tournament coming in the future. Right now these will be unlocked alongside Barracuda and really only serve as an alternative to those who like drifting, you'll be seeing the full potential of these ships later.
Pickups
This update also includes three new pickups - The wormhole, tremor and turbo.
Turbo
The turbo is a 2280 mode exclusive pickup that gives you a sudden boost in speed for a brief moment.
Wormhole
The wormhole is a pickup that teleports you to the place ahead of you. The wormhole takes a moment to charge, when you come out a autopilot will very briefly take control of the ship to stablize you but this should be used with caution as technical track sections will make this very hard to use.
Tremor
The tremor will send a ripple down the track which throws ships into the air and slows them down, the tremor covers a long distance which makes it an ideal weapon for catching up if you're behind.
Track Creator
The track creator is a new modding tool that can be found in the modding tools section on the main menu. It's still in heavy development but right now you can easily create your own tracks and instantly play test them! This tool is now being used as the offical tool to make tracks for the game, so you can expect this to get much more powerful in the future.
Goto Help - Open Documentation in the editor for information
Multiplayer
The multiplayer is not quite ready yet, but it's in a good enough state that we'd like to get it out to people to test and have a bit of a fun with. If you're on the game's unstable branch then you'll have access to it, it's still rough around the edges but you should be able to race with your friends without any major issues!
Let us know how it goes, the more feedback we get the sooner we can get it out of it's beta state and into the stable version of the game! There is a new multiplayer dicussion board where you can talk about and report issues.
2097 20th Anniversary DLC
For the past month I've been working on two DLC tracks for the game to celebrate that today (30th of September) is the 20th birthday of Wipeout 2097. These two tracks have been designed to look and feel like tracks that could have been in Wipeout 2097!
Download:
https://steamcommunity.com/linkfilt...ad/DLC/BallisticNG.DLC.-.2097.Anniversary.zip
And as always, here's the list of changes:
Changelog:
Notice: All leaderboards have been reset
Engine:
- Added performance and ship stats listing (press F1 to cycle these)
- Weapon prefabs are now loaded into memory to stop hiccups when loading them
- Updated game to Unity 5.4
- AI rotation is now much smoother
Audio:
- Added 2 new songs from ShiftDelete
- Added 4 new songs from Shem
- A bunch of existing songs have been updated
- Mp3 support for custom music has been added, .wav files will still continue to work
- Music playback is now continuous across tracks
- Updated menu music and added more music that can be chosen to the menu
- All voice lines have been rerecorded
- Survival mode now has an ambient background sound that increases in pitch the more zones you pass
Gameplay:
- Added splitscreen
- 2280 changes:
* In time trial your shield energy will now constantly regenerate
* The afterburner and pitlane is now disabled
* Dropping an item will absorb it and give you a small amount of shield energy back
* You will respawn instantly
* E-Pack pickup is disabled
- Nerfed hyperthrust
- Added Turbo Pickup (2280 mode exclusive)
- Added Wormhole pickup
- Added tremor pickup
- Added drag ships
- Added Cassandra
- Remade 0x001, 0x002 and Ishtar Citadel
- Replaced Aciknovae with new WIP version (old version can be found in the vault section)
- 2097 ship handling is now much more accurate
- The surival ship has had a number of performance tweaks, primarly removing drifting from the airbrakes to allow for precise steering in
higher zones
Visual:
- Updated Tenrai Livery
- Added categories to the track menu
- Cockpits now flicker when ships take damage
- Added notification to HUD to tell you which song is currently playing
- The HUD will now show you how far in front or behind you are in seconds when passing checkpoints
- Updated leaderboard design
- Survival mode now has a death animation
Other Additions:
- Added Track Creator
Fixes:
- Fixed not being able to pause after rebinding controls
- Fixed infinite menu loops
- Fixed transparency issues in Marina Rush
- Fixed race position being wrong when in junctions
- Prototype ship textures now work