SolVanderlyn
Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Anyone remember the old school world maps? When your character would suddenly become huge, as if they were literally gallivanting across a drawn map? Of course you do.
My favorite is one of the last games I can remember using one, Tales of Vesperia. Every city looks detailed from the map screen, as opposed to the few iconic towns or houses you usually see in RPGs. To top it off, every city has a beautiful ring around it - a blastia - that really adds to the immersion of the Vesperia world. It's a constant reminder how much these people depend on these devices. The music is not bad either, and conveys the feel of a grand, sweeping adventure. You'd frequently get skits while travelling on the map, too, making travel less tedious than it could have been otherwise. The entire game is gorgeous, and the world map is no exception.
Of course, there are other types of maps, too. For example, Super Mario RPG is an example of a map that leaves traversal to the dungeons and towns, and is essentially a point and click map that you control with a d-pad. It's lacking in the exploration department, but it also makes your journey through the SMRPG world much more concise and straightforward. That may be a plus or minus for some. It arguably left the devs more time and resources to put into the dungeons and towns, as well.
Music wise, Tales of Rebirth has my favorite map theme. The game switched from its gorgeous 2D sprites to wonky 3D models whenever you went to the map screen (why!?) but the theme is so graceful and heroic that I even found myself looking forward to visiting it again at times.
I may have chosen this as my favorite if it didn't look so much worse than the rest of the game...
What's your favorite world map? Why is it your favorite? What do you think makes a good world map? What's your favorite style of world map? WHERE WERE YOU THE NIGHT OF THE 25TH!? Sorry, I know that's a lot of questions. It's a broad topic otherwise, though.
My favorite is one of the last games I can remember using one, Tales of Vesperia. Every city looks detailed from the map screen, as opposed to the few iconic towns or houses you usually see in RPGs. To top it off, every city has a beautiful ring around it - a blastia - that really adds to the immersion of the Vesperia world. It's a constant reminder how much these people depend on these devices. The music is not bad either, and conveys the feel of a grand, sweeping adventure. You'd frequently get skits while travelling on the map, too, making travel less tedious than it could have been otherwise. The entire game is gorgeous, and the world map is no exception.
Of course, there are other types of maps, too. For example, Super Mario RPG is an example of a map that leaves traversal to the dungeons and towns, and is essentially a point and click map that you control with a d-pad. It's lacking in the exploration department, but it also makes your journey through the SMRPG world much more concise and straightforward. That may be a plus or minus for some. It arguably left the devs more time and resources to put into the dungeons and towns, as well.
Music wise, Tales of Rebirth has my favorite map theme. The game switched from its gorgeous 2D sprites to wonky 3D models whenever you went to the map screen (why!?) but the theme is so graceful and heroic that I even found myself looking forward to visiting it again at times.
I may have chosen this as my favorite if it didn't look so much worse than the rest of the game...
What's your favorite world map? Why is it your favorite? What do you think makes a good world map? What's your favorite style of world map? WHERE WERE YOU THE NIGHT OF THE 25TH!? Sorry, I know that's a lot of questions. It's a broad topic otherwise, though.