Remember what you are seeing on the screen is not what you see in the helmet fidelity wise.
That's the split out signal, inside the helmet you will have screen door and blurring.
Those won't take away from the graphics and art direction, just saying in the helmet there is a layer of VRness applied to the graphics that is off putting to some people.
A lot of complaints I see about people trying the PS VR Demos at Best Buy is that when they stand in line and watch the players infront of them play on the monitor for 10 mins so they adjust to it like they are playing the game as if it was played on a monitor.
Then when they put on the helmet the VR aspect is cool, but they complain about the blurriness and that it doesn't look like it did on the monitor.