http://www.develop-online.net/news/vr-momentum-slows-dramatically-on-steam/0223756
The study, spotted by VentureBeat, shows the number of Steam users that acquired a HTC Vive only grew 0.3 per cent in July and was flat in August. Similarly, growth from Oculus Rifts Steam userbase only reached 0.3 per cent in July, and 0.1 per cent in August.
Speculation suggests that were seeing the end of the early adoption for VR. Anyone willing to splash out full price hundreds of dollars for a headset, thousands for a compatible PC or laptop is expected to have done so, meaning the only way the VR market can grow is to reach out to more mainstream or lower-spending consumers.
Sonys PlayStation VR launches next month, while Google is hoping to launch Daydream soon. It could be that mobile and home console VR solutions prove to be more appealing and accessible to the broader market.