Chaos2Frozen
Member
After the Nioh Beta demo ended, I decided to turn my attention back to For Honor. I find it very weird that there doesn't seem to be any videos talking about the unique characteristics of each classes (Skill/Abilities/Traits/Specialty etc.). Majority of the youtube videos out that make it seem like all three Vanguards play the same, and it doesn't help that they're only using new player footage.
But upon digging further into the For Honor official forums I found this:
http://forums.ubi.com/showthread.php/1487785-Hall-of-Heroes-Warden-Guide
Holy shit, why isn't this information easily made available?! If the developers push this info out more, we wouldn't have so many people thinking this game is just Rock-Paper-Scissors! Hell even I thought the game was just Rock-Paper-Scissors! But now it's more like Rock-Paper-Scissors but someone could have a bigger rock, another person might have a pair of bolt cutters, while I'm using sandpaper!
As a sample of the guide
Warden Special Moves
The Warden has three moves that are unique to them.
1. Double light attack -- The double light attack is a way for the Warden to maximize their damage while also being a good opener for a combo. If you connect with a left/right light attack (not an overhead) QUICKLY tap the light attack button again right as your attack hits the opponent to get a guaranteed quick second attack.
Here is an example of the double light attack.
2. Shoulder Charge -- The shoulder charge is another of the Wardens Unique moves. It allows you to temporarily break your opponents guard or to force push your opponent off of you to give yourself some breathing room when things get dicey. It can also be used to set up one of the Warden's most devastating combos. It's very versatile and can be used for both offense, and defense.
3. Overhead counter attack -- Using the light strike overhead at the right time allows the Warden to overpower most overhead strikes and return a heavy amount of damage. Beware when attacking other Wardens overhead because this is an incredibly punishing move.
IMO after this Closed Alpha Test they really should plan for an open demo. There might be a lot of people who wouldn't get it in the beginning but demos like Nioh's prove that if your combat system is good and reasonably intuitive, someone out there would make videos of it and people will learn.
But upon digging further into the For Honor official forums I found this:
http://forums.ubi.com/showthread.php/1487785-Hall-of-Heroes-Warden-Guide
Holy shit, why isn't this information easily made available?! If the developers push this info out more, we wouldn't have so many people thinking this game is just Rock-Paper-Scissors! Hell even I thought the game was just Rock-Paper-Scissors! But now it's more like Rock-Paper-Scissors but someone could have a bigger rock, another person might have a pair of bolt cutters, while I'm using sandpaper!
As a sample of the guide
Warden Special Moves
The Warden has three moves that are unique to them.
1. Double light attack -- The double light attack is a way for the Warden to maximize their damage while also being a good opener for a combo. If you connect with a left/right light attack (not an overhead) QUICKLY tap the light attack button again right as your attack hits the opponent to get a guaranteed quick second attack.
Here is an example of the double light attack.
2. Shoulder Charge -- The shoulder charge is another of the Wardens Unique moves. It allows you to temporarily break your opponents guard or to force push your opponent off of you to give yourself some breathing room when things get dicey. It can also be used to set up one of the Warden's most devastating combos. It's very versatile and can be used for both offense, and defense.
3. Overhead counter attack -- Using the light strike overhead at the right time allows the Warden to overpower most overhead strikes and return a heavy amount of damage. Beware when attacking other Wardens overhead because this is an incredibly punishing move.
IMO after this Closed Alpha Test they really should plan for an open demo. There might be a lot of people who wouldn't get it in the beginning but demos like Nioh's prove that if your combat system is good and reasonably intuitive, someone out there would make videos of it and people will learn.