Cosmo Clock 21
Banned
From a recent Red Bull interview:
As a side note, over the past month or so Puyo Puyo Tetris has been announced for release in Taiwan and South Korea.
bonus tidbits from the interview
http://puyonexus.com/forum/viewtopic.php?f=12&t=3203Later, we received a considerable amount of demand asking, "Give us an English version!" from overseas hardcore puzzle game fans. Not only did we hear from western countries like U.S. and France, we also got requests from Brazil, Korea, and so on. One of our goals was to spread the Puyo Puyo scene worldwide with a dream match versus Tetris, so in that regard, the reaction we got was really great.
"Puyo Puyo itself is a hard sell, so will you help me, Tetris and its fans?" ...was part of our motives, honestly speaking. (laughs)
As a side note, over the past month or so Puyo Puyo Tetris has been announced for release in Taiwan and South Korea.
bonus tidbits from the interview
Yes... It's problematic when it comes to how much they will spend to play. Puzzle games are now generally expected to be free-to-play or are single-purchase, so the forms of entertainment must be devised so that it's economically viable. Of course, the "Puyo Puyo" franchise has the distinct advantage that it has many fans for its unique characters, but creating characters costs time and money, frankly speaking. Our attempts to work something out while being free-to-play are "Puyo Puyo!! Quest" and "Puyo Puyo!! Quest Arcade", which fortunately turned out well.
What most astonished me recently is the rise of the young hybrids who can play both Puyo Puyo and Tetris, like a new breed of human. The other day a certain TV show had "Puyo Puyo Tetris" matches, and this young person who had participated in prior shows and events had since made incredible progress. The capability for young people to improve is quite amazing.