Relevant due to thread on 343i looking for a new narrative director. Some nice points but I was genuinely surprised that the new Halo is no longer a trilogy but a 'saga' now.
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Halo 4 might have played it safe, but in getting the series moving again, it was also a success. Its tougher to say the same about Halo 5: Guardians, which arrived in 2015 and sold about half as well as Halo 3 which was released at roughly the same point in the Xbox 360's lifecycle. Here, having apparently not been paying such close attention, 343 repeats the most glaring mistake of Halo 2 it introduces a new character and makes us play as him, even though playing Halo and being Master Chief are one and the same thing. In fact, Halo 5s deviations go even further than Halo 2s Arbiter missions, setting us at odds with Master Chief and calling his (our?) motivations into doubt. The result is a stuttering campaign constantly undercutting its own momentum.
The problem, really, is that like all 343s work, Halo 5 still feels like an act of interpretation rather than invention, caught between respecting the things that intrinsically define Halo, and building a future for the series. Faced by rival shooters filled with wall-running and double-jumping, Halo 5 tries to combine the series classic, elegant feel with a more modern maneuverability. And its multiplayer is literally split down the middle, caught between the past and a potential future, with an Arena mode that delivers the stripped down, loadout-free formula that old-school Halo players have long called for, offset by the more speculative Warzone mode, which mixes Call Of Duty-like microtransactions with an experimental, toe-in-the-Destiny-waters combination of PvE and PvP.
But being clear-eyed about the problems Halo faces also means being realistic about its past. The fact is Bungies games were often more important than they were good, at least after the initial thrill of Halo: Combat Evolved.
This at least helps put the task 343 faces and has faced into perspective. Its not true that Bungie was brilliant and 343 is simply unable to match them. It might be true that Bungie has an uncanny, ambitious knack of breaking new ground and that 343 has a creative culture based necessarily on careful conservation. It might also be true that Bungie bailed before the problems its ambition helped create needed fixing, and that 343 has struggled to find a solution. But this is the nature of the two studios Bungie, clearly, never wanted to oversee a global entertainment property and churn out variations on a theme every three years to service it (this Penny Arcade cartoon was, at one point, framed on the wall of the developers Bellevue headquarters). But thats exactly what 343 Industries was custom built to do and it has done so, with remasters, and twin-stick spin-offs playable on Windows-branded mobile devices, and live-action web series which expand the lore even past the over-ambitious convolutions of the Bungie era. And none of it has made Halo great again.
Halo needs this sense of daring, of structural experimentation otherwise, caught between creativity and conservation, 343 Industries looks set to steer Halo into a slow obscurity
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