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Dark Souls III TRC Patch Notes (inc. PS4 Pro patch)

Ferr986

Member
Made system updates for The Ringed City.
Increased frame rate for gameplay on PlayStation®4 Pro.
2 New maps added to Undead Match, Dragon Ruins and Grand Roof.
Added function to Undead Match where, if password matching is used, players can split into teams.
Added function to Undead Match that allows one team of players to match with one password, and the other team to match with another password.
Added function where various hosts could be displayed on the bonfire warp menu.
Added warning text that advised player if he/she has dropped too many items in a single location on the field.
Fixed issue where the loading screen was displayed for longer than usual when the guest returned to his/her own world after an online multiplayer session.
Fixed issue in "The Painted World of Ariandel" where the opened/closed status of the door to the Cleansing Chapel did not synched properly during online multiplayer session.
Fixed issue where a guest could enter alone into the boss room for the Dancer of the Boreal Valley during online multiplayer session.
Fixed issue where the level sync feature in Undead Match did not synched consistently during online multiplayer session.
Fixed issue in the loading screen where guests were not alerted to an error that occurred on the host's side during online multiplayer session.
Fixed issue when player using the miracle Tears of Denial doesn't get attacked during online multiplayer session.
Fixed issue where weapons and items sent to the box get corrupted when inventory is full.
Fixed icons that specify which certain items are for which gender. (ex. Chain Armor).
Improved attack power for Daggers. In accordance with this fix, critical hit is decreased in order to make critical power the same as present.
Improved motion of normal attack for Ultra Greatswords, Great Hammers and Curved Great Swords.
Decreased stamina depletion when attacking using Ultra Greatswords, Great Hammers, and Greataxes.
Improved attack power for Curved Greatswords.
Decreased motion of normal attack while dashing for Katanas. Improved motion of any other normal attacks.
Improved motion of shield bash skill. In accordance with this fix, stamina consumption has been reduced.
Improved motion of Dagger's Blind Spot skill.
Increased rate at which Frostbite builds up when using Vordt's Great Hammer, Irithyll Straight Sword, and Friede's Great Scythe.
Shortened attack window of Carthus Curved Sword and Dark Sword, Gargoyle Flame Hammer and Follower Sabre.
Improved motion of Crescent Moon Sword's skill, Crescent Blade.
Improved the motion of Moonlight Greatswords's skill, Moonlight Vortex.
Improved FP recovery effect of Executioner's Greatsword.
Fixed so that Frost Blade appears from the beginning of Pontiff Knight Curved Sword skill.
Improved FP decrease effect of Yorshka's Spear skill, Pacify.
Improved motion and the frost effect of Pontiff Knight Great Scythe skill.
Improved motion of normal attack for Greatlance.
Fixed so that poise is applied during Greatlance two-handed attack.
Fixed so that poise is applied during Dark Hand skill, Lifedrain.
Disabled parry during Pickaxe's two-handed attack.
Improved duration of the Perseverance effect.
Fixed issue where attack power of some bolts was different from the assumed value when using Avelyn.
Fixed issue where one-handed attack motion of Crow Talons was the incorrectly using the animation for the Fists.
Fixed issue where player can apply enchantment of Bloodlust to other weapons.
Fixed so that poise is applied during Spin Sweep attack.
Fixed issue where Onislayer continued to attack consecutively.
Improved correction value for Sharp or Heavy weapons' upgrade.
Increased rate at which bleeding builds up when using a reduced bleeding build-up.
Decreased rate at which bleeding builds up before using a reduced bleeding build-up.
Increased rate at which poison builds up when using a reduced poison build-up.
Along with improving correction value for Sharp or Heavy weapons' upgrade, adjusted correction value for Refined or Hollowed weapons' upgrade.
Improved defense and also decreased weights for heavy armor.
Improved the motion of Lightning Stake, Lightning Storm and Way of White Corona.
Extended time when using the miracles of Gnaw, Dorhys' Gnawing and Wrath of the Gods.
Fixed issue where bonus value is not affected by Dark Damage when equipping Hornet Ring during critical attack.
Improved attack power and decreased duration of poison and poison effects players use.
Decreased rate at which blood builds up when using Carthus Rouge.

Patch will release this Friday. Includes new PvP arenas for Ariandel and Season Pass users.

TRC will come on the 28th.

EDIT: Some stuff that was missing in the first patch notes

Added a function to check how many available hosts there are in each area for matching in the warp menu.

Increased the Attack Power of the Dagger weapon class, and decreased the critical power so that the overal damage of criticals doesn't change.

Shortened attack window of Carthus Curved Sword and Dark Sword, Gargoyle Flame Spear and Follower Sabre.

Improved the Bleed build-up of Blood infusions. Reduced Bleed build-up of weapons not infused with Blood.

Improved the Poison build-up of Poison infusions.

Along with improving the correction values for Heavy and Sharp, decreased the correction values for Refined (nothing about Hollow here).

Note: For those who don't know, correction values are multipliers added to the weapon's uninfused stats to get the infused values.

Extended time during which you can move when using the miracles Gnaw, Dorhys' Gnawing and Wrath of the Gods.

Increased the damage of Poison and Toxic dealt by players, and shortened its duration.
 

Dio

Banned
What does increased framerate mean?

Capped 60, variable framerate hovering around 45 fps like Infamous Second Son on regular PS4, or a solid 30?
 

Ferr986

Member
What does increased framerate mean?

Capped 60, variable framerate hovering around 45 fps like Infamous Second Son on regular PS4, or a solid 30?

We don't know. We'll have to wait till Friday.

I highly doubt it's 60 capped so ir's either unlocked framerate or stable 30 without framepacing.
 

bacardi

Member
Honesly, the PS4 Pro should handle 60 FPS in this game without a problem, i've seen this run at 60 on lower tier PC configs. Depends on the devs i guess....
 

Corky

Nine out of ten orphans can't tell the difference.
What?!?

I did not expect that. Please let it be well-implemented.
 
Need a gif for BB fans


1li1sj.gif
 
Fixed so that poise is applied during Dark Hand skill, Lifedrain.
Wow! Another buff to the hand?
The Dark Hand went from being nearly useless when the game first released to being one of the more OP low level weapons.
 

CrayToes

Member
I mean, it's more than likely going to be a variable frame rate. Unless it's an average 60fps then I'm not interested. Would much prefer to have UHD support.
 

bigol

Member
If it's like the FF XV Pro support it's not so great. Fps floating between 30 and 60 is as bad as framepacing.
 

ubiblu

Member
Kimmundi (Bandi-Namco Community Manager @ Reddit) mentioned increased frame-rate is variable...that's about all we know so far.
 

Jinroh

Member
I nearly got a stroke when I read the topic title. But it's very vague, we don't know what it means. I wonder if it's locked at 30 or variable.
 

pa22word

Member
Honesly, the PS4 Pro should handle 60 FPS in this game without a problem, i've seen this run at 60 on lower tier PC configs. Depends on the devs i guess....

Toaster level PCs have better CPU's than what's in the modern consoles, though. Depending on the way the game is programmed it might be completely impossible to run the game at 60FPS due to hard bandwidth limitations.
 

HeelPower

Member
you gotta be reasonable. This is FROM Software we are talking about. Genius at game design. Terrible engineers though.

Wonder if this myth will ever disappear.

DS3 and BB pretty much look and run better than the great majority of ARPG out now ,and people still say this.

DS1's PC port was crappy ,but that's well in the past at this point.
 
Carthus Rouge finally got nerfed!! It should never have been in the game in the first place or bosses should have bleed resistance/immunity like Dark Souls 1. Constantly getting rewarded for going ham on a bosses made DS3 feel like Bloodborne.

The only thing they didn't touch upon is two handing a weapon. The damage to stamina ratio when two handing a weapon is just too unbalance in DS3, especially in larger weapons but I guess this could have been fixed by them lowering the stamina cost of the large weapons.
 
Carthus Rouge finally got nerfed!! It should never have been in the game in the first place or bosses should have bleed resistance/immunity like Dark Souls 1. Constantly getting rewarded for going ham on a bosses made DS3 feel like Bloodborne.

The only thing they didn't touch upon is two handing a weapon. The damage to stamina ratio when two handing a weapon is just too unbalance in DS3, especially in larger weapons but I guess this could have been fixed by them lowering the stamina cost of the large weapons.

improved strength scaling should also make two-handing more viable
 

KillLaCam

Banned
So.. I have this on PC and PS Pro. I'm so happy we get a patch. I like playing souls on console way more for some reason
 

Easy_D

never left the stone age
What does increased framerate mean?

Capped 60, variable framerate hovering around 45 fps like Infamous Second Son on regular PS4, or a solid 30?

It'll most likely hover around 45 FPS. Unless they did some magical engine optimization where the CPU isn't the bottleneck
 
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