After doing some packet capture for the Splatoon 2 Global Testfire it's been determined that Splatoon 2's tick rate was only 12.5Hz.
The tick rate is how often per second the server sends updated data to the game client. The higher the tick rate the more accurate the action occurring on screen is. You may remember that just a few months ago Blizzard had to increase the tick rate on their servers from only 20Hz to just over 60Hz.
If Nintendo is interested in making Splatoon 2 a serious competitive shooter and possibly an esport (which seemed to be hinted at during the Switch's reveal trailer) 12.5 Hz is far too low.
The tick rates of other competitive shooters:
Splatoon 1: 25Hz
Overwatch: Increased from 20Hz to 63Hz
CSGO: 64 Hz
Team Fortress 2: 66 Hz
Battlefield One: Increased from 30 Hz to 45 Hz
Rainbow Six Seige: Increased from 30 Hz to 60 Hz
The tick rate is how often per second the server sends updated data to the game client. The higher the tick rate the more accurate the action occurring on screen is. You may remember that just a few months ago Blizzard had to increase the tick rate on their servers from only 20Hz to just over 60Hz.
If Nintendo is interested in making Splatoon 2 a serious competitive shooter and possibly an esport (which seemed to be hinted at during the Switch's reveal trailer) 12.5 Hz is far too low.
The tick rates of other competitive shooters:
Splatoon 1: 25Hz
Overwatch: Increased from 20Hz to 63Hz
CSGO: 64 Hz
Team Fortress 2: 66 Hz
Battlefield One: Increased from 30 Hz to 45 Hz
Rainbow Six Seige: Increased from 30 Hz to 60 Hz