• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

A Certain Magical Virtual-On introduces “Transition” action, control styles, more

Source: http://gematsu.com/2017/09/certain-magical-virtual-introduces-transition-action-control-styles

System

Points System

In addition to the “when your HP is reduced to zero, you’re KO’d” system in previous Virtual-On titles, A Certain Magical Virtual-On also introduces a new points system. If a KO did not occur within the time limit, the winner and loser were previously decided by each player’s remaining amount of HP, but in the same situation this time, the winner and loser are decided through points, which accumulate when you down your opponent. Because of this, even if you have more HP than your opponent, you will still lose if battle timer ends and they have more points.

Also, a violation will occur if the user with more points begins to play passively, such as running around without hitting their opponent. After a warning, penalties such as point deductions will be imposed.



“Transition” Action

Various speedy actions such as dashes, jumps, and a variety of attacks are one of the appeals of the Virtual-On series. This time, a new “Transition” action has also been added.

By pressing the Circle button during a dash, you’ll switch to a driving form that looks as if the Virtuaroid is kneeling. During a Transition, you can jump, dash in different directions, and switch to an attack without interruption while always keeping the enemy on-screen.



“Smart” and “Veteran” Control Styles

A Certain Magical Virtual-On offers two control styles.

The “Smart” control style is designed for beginners and players returning after a long absence. It is built with an automatic lock-on at its core, allowing you to fight while always keeping the enemy on-screen.

The “Veteran” control style is built with a manual lock-on at its core, allowing you to play freely with the tactics unique to traditional Virtual-On titles, such as rushing forward and manually aiming without keeping the enemy on-screen.



4th Weapon: “Boost Weapon”

In addition to the three weapons of previous Virtual-On games—the Right Weapon, Left Weapon, and Center Weapon—there is a new fourth weapon called the Boost Weapon. This is fired from the Virtuaroid by amplifying the unique ability of each pilot.
 

NEO0MJ

Member
Still can't get over that stupid name. But if that's the cost of this series returning I'll deal with it.
 

Remk

Member
Gameplay mechanics seem beefy enough.
Just give me an Asian English version and you have my money Sega
 

Recall

Member
I thought the thread title was a joke I simply didn't understand, I'm annoyed it wasn't. That certainly is a unique game title.
 
Top Bottom