Worldwide Shipments of AR/VR Headsets Maintain Solid Growth Trajectory in the Second Quarter (via Reuters)Virtual reality products once again made up more than 98% of shipments in the combined AR/VR market. On the VR side, screenless viewers accounted for over half of all the headset shipments during the quarter. Tethered VR headsets captured 43%, up from the 34% in the previous quarter, driven in large part to Sony's ongoing success with the PlayStation VR and Oculus increasing shipment volumes thanks to price cuts. Meanwhile, in the still very small AR headset segment, shipments actually declined year over year as several consumer-focused products with big launches last year failed to sustain their volumes a year later.
...
Demand for Sony's PSVR remained unmatched amongst the top tier of tethered headsets. The launch of Farpoint along with the VR aim controller combined with some sustained demand for Resident Evil 7 boded well for Sony.
Steady growth all around.