BiGBoSSMk23
A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
I got this game for my bday after expressing some interest in it, but never purchased it myself because of the Bioshock comparisons (I never could "get" the appeal it either).
So, I'm approaching it with the mindset that I love sci do/space crawlers/horror/espionage -
basically games like SOMA and DE:Human Revolution, where sneaking and perusing the environment for info and lore feels organic to the narrative.
I'm getting the same sense of narrative disconnect I got from the first steps into Dishonored.
Now this could be because of my bias towards sci fi/cyberpunk, but both Prey and Dishonored drop you in the world without sufficient preamble, IMO.
It's like: here are these characters in this situation. Care for them.
I don't feel it does enough to explain the state of the world and its premise. It just let's you loose in it with a thread of intrigue for you to follow, which leads to my next issue.
The gameplay. My God does this game need mouse and keyboard support on console. Not only that, but WAY more emphasis on stealth.
I'm having a terrible time trying "play my way" to get to objectives.
Maybe I'm not upgrading my character correctly or I'm just cutting my exploration short because of the god-awful camera lag, but I feel there is more to it than that.
In Deus Ex there were clear indicators of what you could do in a specific area while a certain main objective was active. The game let you know, intrinsically, that there was finite sandbox per hub/level of finding items/info at your leisure.
I'm all for less tutorializing of games, but I don't feel like Prey introduces you well enough to its world and the mechanics at your disposal to flesh that world out.
I'm very early in the game.
I still have a chance to make it "click".
I haven't found my way inside the Psychotronics Morge to get to Dr Bellamy's body, and I just decided to leave the lobby and LOAD.........(press X) my way into the Hardware Labs.
I already gave up on a game a while back
, and I really wanted to like this one. It's a gift too. Lol
So, I'm approaching it with the mindset that I love sci do/space crawlers/horror/espionage -
basically games like SOMA and DE:Human Revolution, where sneaking and perusing the environment for info and lore feels organic to the narrative.
I'm getting the same sense of narrative disconnect I got from the first steps into Dishonored.
Now this could be because of my bias towards sci fi/cyberpunk, but both Prey and Dishonored drop you in the world without sufficient preamble, IMO.
It's like: here are these characters in this situation. Care for them.
I don't feel it does enough to explain the state of the world and its premise. It just let's you loose in it with a thread of intrigue for you to follow, which leads to my next issue.
The gameplay. My God does this game need mouse and keyboard support on console. Not only that, but WAY more emphasis on stealth.
I'm having a terrible time trying "play my way" to get to objectives.
Maybe I'm not upgrading my character correctly or I'm just cutting my exploration short because of the god-awful camera lag, but I feel there is more to it than that.
In Deus Ex there were clear indicators of what you could do in a specific area while a certain main objective was active. The game let you know, intrinsically, that there was finite sandbox per hub/level of finding items/info at your leisure.
I'm all for less tutorializing of games, but I don't feel like Prey introduces you well enough to its world and the mechanics at your disposal to flesh that world out.
I'm very early in the game.
I still have a chance to make it "click".
I haven't found my way inside the Psychotronics Morge to get to Dr Bellamy's body, and I just decided to leave the lobby and LOAD.........(press X) my way into the Hardware Labs.
I already gave up on a game a while back
Alien Isolation, it was just too fucking boring overall.