Chittagong
Gold Member
The recent discussion on 8 Days and Getaway being just tech demos portrayed as games made me think of Sony's tactics overall to distract competition. Sony always comes up extremely strong at platform annoucements, and manages to disturb competition's game well.
To distract competition, Sony announces every possible demo it can come up with, or even a logo, as a "hot game for the platform". This gives the perception of an overwhelming catalog. See also: Gran Turismo Mobile, Devil May Cry PSP.
Then once the effect has been achieved, they (try to) quietly brush the FUD under the carpet. Usually they get away with it well.
Overall, Sony is a master in party pooper tactics. From PSP Japanese sub-$199 launch announcement (with a virtually non-shipping SKU) to showing empty PS3 mockup and calling it Spring 2006, and from displaying arrays of mockup game covers to trailer reels with CGI claimed to be real time, Sony is excellent in spoiling the party.
Now, you might say that "everybody shows work in progress stuff". But, I claim that nobody has left as many examples of products that never shipped as portrayed than Sony.
Killzone (PS3) demonstration - made in Lightwave, claimed to be realtime by "misinformed" company spokespeople.
Gran Turismo Mobile. A game that probably had anything else than this PS2 track and boxart going for it... plus many people who got a PSP for it.
PS3 mockup console. It was never going to fit this shell - that missed even all the vents.
8 Days and Getaway for PS3. To tech demos carefully labelled to come across as games.
PS3 with Dual HDMI jacks and three Ethernet jacks. Really.... really?
Probably the biggest spoiler tactic ever. While it was clear in May 2005 that Spring 2006 was out of the question for the empty shell of a console, Sony positioned it close enough to Xbox 360 to keep people waiting... and then announced delay.
Walls and walls of mockup content for PSP in E3 2004.
To distract competition, Sony announces every possible demo it can come up with, or even a logo, as a "hot game for the platform". This gives the perception of an overwhelming catalog. See also: Gran Turismo Mobile, Devil May Cry PSP.
Then once the effect has been achieved, they (try to) quietly brush the FUD under the carpet. Usually they get away with it well.
Overall, Sony is a master in party pooper tactics. From PSP Japanese sub-$199 launch announcement (with a virtually non-shipping SKU) to showing empty PS3 mockup and calling it Spring 2006, and from displaying arrays of mockup game covers to trailer reels with CGI claimed to be real time, Sony is excellent in spoiling the party.
Now, you might say that "everybody shows work in progress stuff". But, I claim that nobody has left as many examples of products that never shipped as portrayed than Sony.
Killzone (PS3) demonstration - made in Lightwave, claimed to be realtime by "misinformed" company spokespeople.
Gran Turismo Mobile. A game that probably had anything else than this PS2 track and boxart going for it... plus many people who got a PSP for it.
PS3 mockup console. It was never going to fit this shell - that missed even all the vents.
8 Days and Getaway for PS3. To tech demos carefully labelled to come across as games.
PS3 with Dual HDMI jacks and three Ethernet jacks. Really.... really?
Probably the biggest spoiler tactic ever. While it was clear in May 2005 that Spring 2006 was out of the question for the empty shell of a console, Sony positioned it close enough to Xbox 360 to keep people waiting... and then announced delay.
Walls and walls of mockup content for PSP in E3 2004.