Back in the day, when the DC had just been launched and the PS2 was imminent, there was much talk in console graphics circles about NURBS -- non-rational uniform B-splines. In layman's terms, NURBS would enable smooth curved surfaces in polygonal games, replacing, say, tires that looked like hexagons with real circles. It was thought that we'd first see NURBS on PS2 and that they'd be commonplace in future generations.
What happened here? My understanding is that some PC games have implemented NURBS (Doom 3 comes to mind) but that they've never appeared on a console. Did I miss something? Why is this no longer a focus? The absence of real curved surfaces really knocks out the feeling of immersion in an otherwise-engrossing title, like Uncharted.
What happened here? My understanding is that some PC games have implemented NURBS (Doom 3 comes to mind) but that they've never appeared on a console. Did I miss something? Why is this no longer a focus? The absence of real curved surfaces really knocks out the feeling of immersion in an otherwise-engrossing title, like Uncharted.