AMD just lifted the embargo on the reviews of their latest GPU - Pitcairn, which makes up the Radeon 7800 series. The most shocking aspect I gathered from all the reviews was that this was a tiny chip that consumed 100W less than the GTX580 while pumping out similar graphics power. Few reasons why I think a custom design based off of Pitcairn is a good candidate to power the next cycle of consoles from Sony and Microsoft.
A. Die Size
Die size dictates the cost of manufacturing the GPU. The Pitcairn (7870) GPU is 212 mm². For reference, the Xenos (X360 GPU) is 190mm² without the daughter die and the RSX is 240mm². Remove the PC centric logic from Pitcairn; like Crossfire, Eyefinity, UVD, PCIe and it would probably be pretty close to Xenos' die size.
So it's definitely in the same ballpark as the previous console GPUs.
B. Power consumption
Peak power consumption is about 115W. Pitcairn is also the highest performance per watt GPU. Hardware.fr undervolted their card and managed to get a power draw of only 95W out of their card. Now take the 2GB of GDDR5 memory or 8 chips out of the equation or about 20W and the TDP of the GPU alone would be closer to 75W.
While I cant find the exact TDP of Xenos or RSX, good estimates out there put both of them to be <100W.
C. Heat dissipation
In terms of heat dissipation, the Pitcairn GPU isnt the hottest GPU around and it isnt employing a elaborate dissipation setup. The GPU could be slightly cooler (smaller) with the custom design (without PC centric logic) and could also be clocked slightly lower than 1GHz to fit the heat envelope of the required design.
D. Performance
In terms of performance, Pitcairn is overall pretty close to the GTX580 and not really that far off from the 7950, which are based on the flagship PC GPUs available currently.
Compared to the original Xenos and the RSX, Pitcairn ticks off all the right boxes.
The only (major) unknown is the direction that Sony/Microsoft are heading to. Will they emphasize the technical requirements as much as they did in the previous cycle or will they decide to go the other direction. I hope for the former.
A. Die Size
Die size dictates the cost of manufacturing the GPU. The Pitcairn (7870) GPU is 212 mm². For reference, the Xenos (X360 GPU) is 190mm² without the daughter die and the RSX is 240mm². Remove the PC centric logic from Pitcairn; like Crossfire, Eyefinity, UVD, PCIe and it would probably be pretty close to Xenos' die size.
So it's definitely in the same ballpark as the previous console GPUs.
B. Power consumption
Peak power consumption is about 115W. Pitcairn is also the highest performance per watt GPU. Hardware.fr undervolted their card and managed to get a power draw of only 95W out of their card. Now take the 2GB of GDDR5 memory or 8 chips out of the equation or about 20W and the TDP of the GPU alone would be closer to 75W.
While I cant find the exact TDP of Xenos or RSX, good estimates out there put both of them to be <100W.
C. Heat dissipation
In terms of heat dissipation, the Pitcairn GPU isnt the hottest GPU around and it isnt employing a elaborate dissipation setup. The GPU could be slightly cooler (smaller) with the custom design (without PC centric logic) and could also be clocked slightly lower than 1GHz to fit the heat envelope of the required design.
D. Performance
In terms of performance, Pitcairn is overall pretty close to the GTX580 and not really that far off from the 7950, which are based on the flagship PC GPUs available currently.
Compared to the original Xenos and the RSX, Pitcairn ticks off all the right boxes.
The only (major) unknown is the direction that Sony/Microsoft are heading to. Will they emphasize the technical requirements as much as they did in the previous cycle or will they decide to go the other direction. I hope for the former.
/fanboy wishlist