Dacvak
No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
Obviously I'm not trying to say that mobile gaming (iOS, Android) is any less legitimate than dedicated portable gaming devices (3DS, Vita), but there's definitely a funk in the air anytime I talk to people about iOS gaming.
I was browsing this thread on /r/Games and I just couldn't believe how many "gamers" completely discounted the sheer idea of gaming on a phone.
Now, I get the complaint against touch controls. They, straight-up, aren't as good as physical controls (when they're strictly emulating physical controls), so if that's the answer to this entire question, I guess it's more obvious than I thought. But surely that can't be the only reason people don't take mobile gaming seriously, is it?
What about the prices? Or the low barrier of entry? The fact that there are 100 awful games to every 1 great one? I don't believe that more selection can degrade the existing quality, so I don't buy that either.
I love mobile gaming. I love dedicated portables, too. But even though I have probably thousands of purchased games on my iPhone, I still usually end up spending time with shit like Robot Unicorn Attack instead of GTA Vice City, and leave the "real games" to my 3DS. I haven't figured out why that's the case, either. Bastion is on my iPhone, it's one of my favorite games of all-time, yet I can never bring myself to play it. This makes virtually no sense to me.
I'm almost positive a lot of you are in the same boat as me. Maybe you have the reason figured out (and if so, enlighten me). But I guess the bigger question is: what will it take for mobile gaming to become "gamer-accepted"? (I'm obviously not talking about sales... mobile sales are crazy-high.)
I was browsing this thread on /r/Games and I just couldn't believe how many "gamers" completely discounted the sheer idea of gaming on a phone.
Now, I get the complaint against touch controls. They, straight-up, aren't as good as physical controls (when they're strictly emulating physical controls), so if that's the answer to this entire question, I guess it's more obvious than I thought. But surely that can't be the only reason people don't take mobile gaming seriously, is it?
What about the prices? Or the low barrier of entry? The fact that there are 100 awful games to every 1 great one? I don't believe that more selection can degrade the existing quality, so I don't buy that either.
I love mobile gaming. I love dedicated portables, too. But even though I have probably thousands of purchased games on my iPhone, I still usually end up spending time with shit like Robot Unicorn Attack instead of GTA Vice City, and leave the "real games" to my 3DS. I haven't figured out why that's the case, either. Bastion is on my iPhone, it's one of my favorite games of all-time, yet I can never bring myself to play it. This makes virtually no sense to me.
I'm almost positive a lot of you are in the same boat as me. Maybe you have the reason figured out (and if so, enlighten me). But I guess the bigger question is: what will it take for mobile gaming to become "gamer-accepted"? (I'm obviously not talking about sales... mobile sales are crazy-high.)