Wizardry, Eye of the Beholder, Dungeon Master, Bards Tale, Legend of Grimrock, Etrian Odyssey, Elminage, Summon Night, etc. While Wizardry style dungeon crawlers seem to have always been popular in the east they also seem to bee enjoying a small renaissance in the west (admittedly mostly on handhelds) of late. So what do you think are the most important elements of the genre and/or what do you find most enjoyable about them?
I think its safe enough to say that at a bare minium they need to have dungeons to explore (primarily in first person)
Personally I find the party construction and working out synergies between various classes/abilities and powering them up is a lot more enjoyable for me than the mapping/exploration elements.
I think its safe enough to say that at a bare minium they need to have dungeons to explore (primarily in first person)
Personally I find the party construction and working out synergies between various classes/abilities and powering them up is a lot more enjoyable for me than the mapping/exploration elements.