http://toucharcade.com/2013/06/10/w...re-design-controller-support-teased-in-ios-7/
There's not a lot of info on this yet, but official gamepad support (under the "made for iOS" program) is a huge event, IMO, and the long-missing piece of gaming puzzle. Apple didn't talk much about games or about Apple TV today, but I'd imagine that they'll really push both concepts this fall once there are games and gamepads available.
You've already been able to play iOS games via AirPlay on the big screen, but now you can use your iOS device (iPad, iPhone, Apple TV) as an actual console with an actual controller. Obviously we're still talking mostly sub-PS360-quality production values, but it's still a major step forward for the platform.
There's not a lot of info on this yet, but official gamepad support (under the "made for iOS" program) is a huge event, IMO, and the long-missing piece of gaming puzzle. Apple didn't talk much about games or about Apple TV today, but I'd imagine that they'll really push both concepts this fall once there are games and gamepads available.
You've already been able to play iOS games via AirPlay on the big screen, but now you can use your iOS device (iPad, iPhone, Apple TV) as an actual console with an actual controller. Obviously we're still talking mostly sub-PS360-quality production values, but it's still a major step forward for the platform.
Two types of game controllers supported:
From WWDC Platforms Kickoff (not the keynote), Crytek demonstrates (unannounced?) iPhone game running with game controller.