All I see in this thread are people putting arbitrary restrictions on their play to make the game harder. If a game isn't challenging/fun by itself then that's bad game design.
He's not playing it wrong. The whole reason people are saying this game is great, Miyamoto himself as well, is because there are so many different ways to play it and each and every one of them is valid.
You can say that it's not the most enjoyable way to play, but you can't call it wrong.
All I see in this thread are people putting arbitrary restrictions on their play to make the game harder. If a game isn't challenging/fun by itself then that's bad game design.
And I did get 2 or 3 of the memoes, I'm not sure what your point is.
I don't think P3 is a bad game, it just did not live up to my expectations at all (this was my first Pikmin game) and I think calling it one of Miyamoto's best is a joke.
I didn't find anything to master. The game was boringly simple and there was no extra objectives other than "find fruit," which unlocked nothing and became meaningless once I realized I would have more fruit than I'd ever need just by killing the bosses.
How many days did you take to beat the game? How many Pikmin died?
All I see in this thread are people putting arbitrary restrictions on their play to make the game harder. If a game isn't challenging/fun by itself then that's bad game design.
And I did get 2 or 3 of the memoes, I'm not sure what your point is.
What about leader boards?20-something, I think. 27 maybe? Or early 30s, somewhere in that range.
How many Pikmin died? No idea, I didn't care because I had basically infinite of those little guys and I didn't get anything for having a low death number. No consequence for losing them and no reward for keeping them = I don't care about them.
What about leader boards?
leaderboards in this game are pointless though.
let's see how fast two people can together find the most glitches and cheat there way through the levels, great.
i don't discover or hear about the glitch, tough luck for me..
? how is a leaderboard ever pointless? it's always either you having a high score or not. and you either care or don't. what is different in Pikmin 3 that makes it "pointless"?
20-something, I think. 27 maybe? Or early 30s, somewhere in that range.
How many Pikmin died? No idea, I didn't care because I had basically infinite of those little guys and I didn't get anything for having a low death number. No consequence for losing them and no reward for keeping them = I don't care about them.
I haven't gotten my hands on Pikmin 3 yet, but if that element - of getting a challenge out if the effort you put in - is well preserved(most people who played it seem to think so), then I'm going to have a ton of fun with this game.
In Pikmin 1, I was never content to just barely making it through each day. I would always revise my strategy, finding the most effective way to take out enemies and allocate pikmin to various tasks. There were days I'd bring in 4 parts, or in one particular case, 5 parts(with the right preparations made the day before).
With all the different tasks added to Pikmin 3, the new types of Pikmin, puzzles, multiple leaders, the necessity for fruit, and that marriage of the best design philosophies from the two previous games, the doors are blown wide open for "self-challenge." So yeah, from what I've seen of Pikmin 3 so far, it may well deserve every accolade.
Nicely written OP, btw.
leaderboards, like most leaderboards become pointless as soon as people start cheating and finding glitches, in pikmin 3's case that has already started with people using the dodge whistle glitch to backflip/glitch through or over objects and gaps that require either another person to help you, or certain pikmin to get through, bypassing huge chunks of the game.
The ground textures in the game aren't a flaw. If you're playing the game – at least, this was the way it was for me – you won't notice the ground textures. You're too busy concentrating on the enemies or what activities you're doing at the time or juts looking at the whole environment around you.I don't own a Wii U, but I have seen it in person. It looks nice, but yeah wish the ground textures weren't so muddy. The foliage looks really awesome, as do the character models, but the ground textures themselves look like they were ported over from the Wii.
give it a few months and we will see tons of people with no pikmin deaths runs.
My fruit fervor caused me to lose a half-dozen Flower Pikmin when I sent my men to carry green grapes (ahem... Dawn Pustules) back to the Drake. But man oh man, their sacrifice was not in vain -- we now have a full row of juice (and in real life, I have a hankering for blended juices myself)! With all dat juice, I can start thoroughly combing the far reaches of levels. Also, the battle with the Vehemoth Phosbat was an instant classic. Amazing creature design, even by the series' high standards, and the setting with the bulbs strung up in the cave was delightful. Not saying more, though, so as to avoid spoiling others.
And the fact that a lot of the smaller enemies just require you to aim well and land any color pikmin on top of them for a insta-kill is poor.
the game is already far too easy, i don't want to be able to kill anything with one hit, other than butterflies, just because i aimed correctly.
It kind of seems like you missed the point, what makes the game challenging is making the best run possible, losing small ammounts of Pikmin and taking as few days as possible. And there's the mission mode on top of that, which shouldn't be ignored.
All this is saying is that you're not playing very well.
Which is the whole point of this thread.
What intrigued me about pikmin 3 was I never felt particulary challenged playing it. It feels like your supposed to get all the way through, I was waiting for it to get difficult it never did the challenge comes from pushing yourself to improve your efficiency. It definitely felt very fresh compared to everything else iv played this year.
These kind of comments are so annoying. If the game wanted you to play faster they wouldn't have given you 100 days worth of fruit. Don't insult people for enjoying the game differently than you.
Disagree on both accounts. The doesn't "want" you to play faster, it allows/challenges you to play faster but you don't have to which is why it's nonsense to say it's easy. It's essentially like picking easy over hard in the start menu. You're either engaging the challenge or you're not but you can't call the game easy because you picked the easy way through.
I'm also not insulting anyone for "enjoying the differently than I" when I say you weren't playing "well" when you took 50+ days to finish it. It's totally fine to do that and I might even reach the same area once I'm done collecting all fruit but it simply means you (or we) aren't playing very "well" (as in efficiently, never having idle units doing nothing).
The difference in Pikmin 3 is really the dynamic, player controlled difficulty. You're not forcing something on you by selecting "hard" before you load the game. You're either accepting an unspoken challenge to play better or you're not, whichever you prefer at any given time.
I dedicated an in-game week to finding fruit before advancing the story and finding the third captain. Also, multiplayer keeps sidetracking me!Are you kidding me, you've been going on and on about this game and you've only just now gotten the third captain? Less talking, more playing! Lawd!
leaderboards, like most leaderboards become pointless as soon as people start cheating and finding glitches, in pikmin 3's case that has already started with people using the dodge whistle glitch to backflip/glitch through or over objects and gaps that require either another person to help you, or certain pikmin to get through, bypassing huge chunks of the game.
this makes the leaderboard scores pointless as there are probably lots of people out there that love pikmin 3, love trying to improve their score but discover the glitch.
it's the same for most leaderboards, not just pikmin's, it's not a case of who is best, but who can hack/glitch cheat the most.
which for me at least, makes them pointless.
It's a great game, but there are two negatives for me that stop it from achieving perfection - lack of difficulty, and overall length.
Don't know if it's Miyamoto best game (He's not even the game director) but it's my GOTY by far at the moment..
The way this game was looking, I was about to get a WiiU over it. I was waiting to hear about the difficulty as people played the game. I need games to be difficult, especially when it comes to strategy games (I'm that dude who loves Xcom in Impossible mode). So I think I'll hold off on this purchase for now based on this and others who are saying the same thing.
Is there a demo?
Did you read the thread, though? As it explains why both of those are subjective impressions and not objective facts? I call everyone crazy lamenting a "lack of content" in this game. And the dynamic difficulty and why it is perfect as is has been discussed exhaustively as well. The difficulty comes from the goal you yourself set. It's just something that happens naturally through gameplay and not an artificial "difficulty select" at the start screen.
I've read every post, considering I'm about to drop $400 just to play this game. I have to be *sure* that this game will kick my behind, and what I'm gathering is that it *might*. I just can't buy a WiiU right now over a game that *might* be difficult. I will get a WiiU one day and I will play this, I just see that I don't need to absolutely have this in my life atm.
That's a shame. :/