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Nintendo lowers forecast from ¥55B profit to ¥25B loss [3DS 18M->13.5; WiiU 9M->2.8M]

mackaveli

Member
nintendo2013a6bqv.png


Article isn't up yet but bloomberg pushed this notification on my phone just now.

Will edit once article is posted.

Thoughts? Seems pretty bad to go from 55 billion yen profit to a 25 billion yen loss in net income.

Edit: I think the $55 billion profit was Nintendo's estimate for the year not analysts. So that seems pretty bad.

There is also a drop of 100 billion yen operating profit to 35 billion operating loss.

I wonder why the big change.

Bloomberg Article: http://www.bloomberg.com/news/2014-...-loss-on-stagnating-sales-of-wii-u-games.html

Link to Nintendo's release: http://www.nintendo.co.jp/ir/pdf/2014/140117e.pdf

Nintendo expects 2.8 million Wii-U sales down from 9 million and 3DS from 18 million down to 13.5 million.

3DS Software 80 million -> 66 million and Wii U software 38 million -> 19 million.

In the year-end sales season which constitutes the highest proportion of the annual sales volume, software sales
with a relatively high margin were significantly lower than our original forecasts mainly due to the fact that
hardware sales did not reach their expected level. As a result, the total of selling, general and administrative
expenses will surpass gross profit, which leads to an operating loss.
The reason why we will post ordinary income despite the operating loss situation is that we now assume that
the yen will be weaker than our original assumptions at the beginning of the fiscal year, which results in foreign
exchange gains.
On the other hand, we expect to post a net loss because we need to reverse deferred tax assets in relation to the
losses carried over from the previous fiscal years mainly in the United States, as we can no longer expect our
financial performance to recover in the current fiscal year.
Exchange rate assumptions for the fourth financial quarter as well as for the end of the full fiscal year have
been revised from 90 yen to 100 yen per U.S. dollar, and from 120 yen to 140 yen per euro in consideration of
the recent exchange rate situation

Update:

Via Aquamarine.

http://www.nintendo.co.jp/ir/en/library/earnings/140117/index.html

Opening explanations by the President
at the press conference regarding full-year financial forecast
and dividend forecast modifications

January 17, 2014
Satoru Iwata, President

We would like to explain the modifications of the full-year financial and dividend forecasts announced today.

We revised our full-year consolidated financial forecasts for the fiscal year ending March 31, 2014 that we announced at the beginning of the fiscal year by estimating new net sales of 590 billion yen against the initially projected net sales of 920 billion yen, new operating loss of 35 billion yen against the initially projected operating profit of 100 billion yen, new ordinary income of five billion yen against the initially projected ordinary income of 90 billion yen, and new net loss of 25 billion yen against the initially projected net income of 55 billion yen. Foreign currency assumptions for the end of the fiscal year have been revised from 90 yen to 100 yen per U.S. dollar and from 120 yen to 140 yen per euro.

Revised consolidated unit sales projections are, as outlined in “Notice of Full-Year Financial Forecast and Dividend Forecast Modifications,” 13.5 million units of the Nintendo 3DS hardware and 66.0 million units of the Nintendo 3DS software, 1.2 million units of the Wii hardware and 26.0 million units of the Wii software, and 2.8 million units of the Wii U hardware and 19.0 million units of the Wii U software. There are no modifications to our initial projections for the Nintendo DS hardware and software.

As for the estimated annual dividend, if the actual consolidated financial results are in line with our modified financial forecasts, there will be no annual dividend per share. However, on the basis of our dividends paid in the last two years, we have set a minimum of 100 yen for the year-end and annual dividend per share for this fiscal year.

As year-end sales constitute an extremely high proportion of the annual sales volume in the video game industry and the annual financial performance of a video game company rests heavily on its performance in the year-end sales season, we put in place various promotional activities in order to promote sales and expand our audience in the year-end sales season of the previous calendar year. However, it is now expected that our sales will fail to meet our previous forecast by a large margin.

Giving a detailed explanation on our sales performance in and leading up to the year-end sales season by platform, Nintendo 3DS continued to show strong sales in the Japanese market. The unit sales for Nintendo 3DS in the previous calendar year amounted to approximately 4.9 million units, falling short of our aim of five million units by a small margin. However, as I explained before, given that every gaming device from the year 2000 onwards apart from Nintendo DS and Nintendo 3DS did not reach sales of four million units even in their peak years, we can say that the sales figure for Nintendo 3DS in the last calendar year was indeed very high. However, outside Japan, while its market share increased as we continued to release compelling titles throughout the year, Nintendo 3DS did not reach our sales targets in the overseas markets, and we were ultimately unable to achieve our goal of providing a massive sales boost to Nintendo 3DS in the year-end sales season. Using the U.S. market as an example, Nintendo 3DS became the top-selling platform in the last calendar year, according to NPD, an independent market research company, with its cumulative sales exceeding 11.5 million units; however, the estimated annual sales of the Nintendo 3DS hardware remain significantly lower than our initial forecast at the beginning of the fiscal year. In Europe, while the individual markets showed different results, France was the only market in which we experienced relatively strong sales, and we failed to attain our initial sales levels by a large margin in other countries.

Wii U sales, on the other hand, showed some progress in the year-end sales season as we released various compelling titles from the summer onwards, launched hardware bundles at affordable price points and also performed a markdown of the hardware in the U.S. and European markets; however, they fell short of our targeted recovery by a large margin. In particular, sales in the U.S. and European markets in which we entered the year-end sales season with a hardware markdown were significantly lower than our original forecasts, with both hardware and software sales experiencing a huge gap from their targets. In addition, we did not assume at the beginning of the fiscal year that we would perform a markdown for the Wii U hardware in the U.S. and European markets. This was also one of the reasons for lower sales and profit estimates.

We therefore modified our unit sales estimates in accordance with our performance in the year-end sales season and after the turn of the year, and the drop in software sales had the largest negative effect on our profit forecasts.


Also, yen appreciation against the U.S. dollar and euro, which on one hand affects dollar-based and euro-based sales positively, also increases costs incurred in foreign currencies when they are converted to Japanese yen. While the yen remained very strong for a sustained period of time, Nintendo made a concerted effort to pay more of its manufacturing costs in U.S. dollars in order to minimize its impact. However, as the era of the exceedingly strong yen concluded, our domestic business, which had been progressing at a relatively strong pace, has seen an increase in manufacturing costs, while our overseas business, which is yet to reach its full potential, has not fully benefited from the weaker yen yet. In terms of our profitability in the current fiscal year, therefore, we were unable to sufficiently take advantage of the weaker yen.

As for advertising expenses, and research and development expense forecasts, we made revisions to increase them by eight billion yen and 15 billion yen respectively from their forecasts made at the beginning of this fiscal year. We expect advertising expenses to increase due to the effect of the expenses incurred in foreign currencies to be converted into Japanese yen by using weaker yen rates. The estimated increase of research and development expenses is based on reflecting our ongoing enhancement of the development structure, and new research and development activities. These increases contributed to lowered estimated profit forecasts.

We expect that we will post ordinary income despite the operating loss situation. This is because we now assume that the yen will be weaker than our original assumptions at the beginning of the fiscal year, and re-evaluation of assets and liabilities denominated in foreign currencies owned by Nintendo Co., Ltd. at the end of the fiscal year as well as foreign exchange gains at the time of cash receipts and conversions of foreign funds into yen, among other factors, are expected to exceed the projected operating loss.

On the other hand, we expect to post a net loss despite expecting ordinary income mainly because we need to reverse deferred tax assets in relation to the losses carried over from the previous fiscal years mainly in the United States, as we can no longer expect our financial performance to recover in the current fiscal year.

We will provide more information on our short-term as well as mid-term prospects at the Corporate Management Policy Briefing to be held on January 30, 2014, which will take place in Tokyo a day after we announce our financial results for the third quarter.

These are all of the explanations about modifications of our full-year financial and dividend forecasts.

Forecasts referred to above are based upon management's assumptions with information available at the time the announcement was made and, therefore, involve known and unknown risks and uncertainties. Please note that such risks and uncertainties may cause actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts).
 

L~A

Member
BeKWU6GCEAAxzGR.png:large



In the year-end sales season which constitutes the highest proportion of the annual sales volume, software sales
with a relatively high margin were significantly lower than our original forecasts mainly due to the fact that
hardware sales did not reach their expected level. As a result, the total of selling, general and administrative
expenses will surpass gross profit, which leads to an operating loss.
The reason why we will post ordinary income despite the operating loss situation is that we now assume that
the yen will be weaker than our original assumptions at the beginning of the fiscal year, which results in foreign
exchange gains.
On the other hand, we expect to post a net loss because we need to reverse deferred tax assets in relation to the
losses carried over from the previous fiscal years mainly in the United States, as we can no longer expect our
financial performance to recover in the current fiscal year.
Exchange rate assumptions for the fourth financial quarter as well as for the end of the full fiscal year have
been revised from 90 yen to 100 yen per U.S. dollar, and from 120 yen to 140 yen per euro in consideration of
the recent exchange rate situation

Official notice.
 

Aces&Eights

Member
Article isn't up yet but bloomberg pushed this notification on my phone just now.

Will edit once article is posted.

Thoughts? Seems pretty bad to go from 55 billion yen profit to a 25 billion yen loss.

Edit: I think the $55 billion profit was Nintendo's estimate for the year not analysts. So that seems pretty bad.

I wonder why the big change.

www.bloomberg.com On the front page. No article yet.

Link to Nintendo's release: http://www.nintendo.co.jp/ir/pdf/2014/140117e.pdf


Bummer. I like Nintendo and bought a WiiU. Problem is, as fun as some of their games are I always look at them as my secondary. Games like Fallout, InFamous, Battlefield and such are my goto. Mario, Pikmin and such are leisure games that I can wait for until they are cheaper. Also, Nintendo online is a far cry from psn or LIVE. MP gaming is huge and not being able to do coop with a buddy across town in SMB 3D World is a joke.
 
I'm ok with Iwata sticking around as a spokesperson but I don't know if he should be calling the shots.

You know who should be running Nintendo

Reggie
 
I really like Iwata, and think he really understands what Nintendo is and needs to be.

I know it's popular to hate on him and blame him for the short term losses like this, but I honestly am not confident that there is anyone better suited to lead than him.

I think it would be a huge misstep, and a massive blow to Nintendo to remove Iwata.
 

Dysun

Member
Could see this coming from a mile away. 3DS wasn't going to pick up the slack of the horrid performance of the Wii U alone
 

Rhindle

Member
That has to be one of the worst misses in the history books for a major public company. Just astounding that they kept their ridiculous forecasts until the bitter end.

Heads will roll.

Well maybe not, because...Nintendo.
 

DTKT

Member
ELI5 "deferred tax assets" ? They were planning on paying back some of last year "taxes" with this year "profits"? But since this year is bad, they can't use that cushion to soften last year bad performance?

Ugh, accounting.
 

wrowa

Member
I'm not sure why people hope so much for a change in leadership, when it would likely have consequences no one who's fond of Nintendo would like.

Last week Nintendo's shares started to rise due to an industry rumout about Nintendo announcing smartphone plans at the end of the month. In light of this news, it wouldn't surprise me if something leaked internally and this is indeed going to happen.
 
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