MastaKilla
Member
https://www.sofstudios.com/index.ph...-sears-moves-to-advisory-role-for-h-hour-r192
Well this can't be good for the game that's for sure. I contributed to the kickstarter and I can't say i'm confident i'm ever gonna get my SOCOM fix on ps4 now
Here's their most recent update...
EDIT: Apparently they've also taken down the forums that were available to kickstarter contributors.... just seems a little shady.
Thoughts?? I just want some Socom!!!
David Sears is no longer the full time creative director for SOF Studios. After receiving the news of his desire to leave the Studio, it was crucial for the Studios to respect David’s decision and to release the information publicly when he and SOFs both felt it appropriate to do so.
As a result, David has been officially placed as an advisor, along with other industry experts, to provide subject matter expertise to the Studio as we continue to build our company and our game.
I want to share a statement with you all from David:
“For personal reasons I had to make the hard decision to leave SOF Studios. This was particularly difficult since I had invested so much of myself in the project and the design for the full game. However, that design is done and the team is experienced and more than capable of delivering. In fact, they are well on their way to achieving the goals I set for them. Basically, if other factors in your life mandate that you have to move on, in this case at least it didn't jeopardize the quality of the game." – David Sears
Well this can't be good for the game that's for sure. I contributed to the kickstarter and I can't say i'm confident i'm ever gonna get my SOCOM fix on ps4 now
Here's their most recent update...
For the record, David did resign on September 23, 2014. However, up until that time he continued to work to make certain that all the elements needed to create a successor to SOCOM were in place. He also agreed to become a member of our Board of Advisors, which will enable him to be available to SOF Studios. This commitment will assure that H-HOUR will reflect the original vision and style of play that the community helped shape during design.
Based on the events of the last few days and after careful consideration we have come to the conclusion that a Studio should not be responsible for developing a community; the community itself is better fit to build the environment needed for that type of interaction. A Studio should give interested members the information they need to understand our progress in the development of H-Hour and allow them to provide constructive feedback on that development.
To meet these challenges, we have decided to communicate with members through our Updates on our site, social media and our Support Portal and remove access to the community forums to all outside of Studio staff. This will allow us more time to focus on providing regular timely updates on our development progress going forward. We apologize in advance if this upsets anyone but we need to make the best use of the resources at hand and keep moving this project forward.
SOF Studios-Update: the following deliverables have been completed over the past two months:•As previously communicated, we secured all the funding needed to take H-Hour to Steam Early Access in March 2015.
•We are currently in high-level discussions for PS4 funding.
•While the staff was on break this September, we upgraded and completely rebuilt all of our IT infrastructure. This included hardware and software upgrades to ensure the Dev Team had all the tools in hand when they returned to work on the game.
EDIT: Apparently they've also taken down the forums that were available to kickstarter contributors.... just seems a little shady.
Thoughts?? I just want some Socom!!!