I grew up with the NES and was lucky enough to have a SNES and Genesis back in the day. I preferred Sonic over Mario and even still I think the 2D Sonics have aged well and I still prefer them over the 2D Mario games.
I skipped the Playstation and the Saturn (having been burned on the 32X) and got the N64 and felt kinda' burned by Nintendo by the lack of mature rated or horror games available on the system in comparison to the Playstation. So I migrated to PC gaming around 98 or so.
Dreamcast came out and I took a "wait and see" approach to see if it had legs. At one point I did want one for House of the Dead 2, Sonic Adventure 1, and Code Veronica. But by the time Xmas was slowly coming around it looked like the Dreamcast was dead. I also skipped the Gamecube/PS2/Xbox era for other reasons but I did play a little bit of Sonic Adventure 2 and it was the level where you play as Knuckles and you have to collect things.
I bought that Sonic bundle many months ago largely for Sonic Generations (which I can't get to work without major FPS drops on my PC) and finally tried Adventure 2 again. I put about a half hour into it before I closed it and uninstalled it.
Pros:
Good music.
The Sonic levels are mostly fun
...
Cons:
Horrible camera
Being forced to play as Sonic's friends.
The levels where you play as Sonic's friends are incredibly un-fun (especially the Knuckles levels and I understand that the Rouge levels are basically the same).
Some janky controls.
A really bad story that isn't interesting and pops up too often.
It sucks because -at the very least- it doesn't have the hub world from Adventure 1 which I greatly despised. But it seems like for every good idea there's two bad ideas that made it through.
I have no desire to finish this.
It's astonishing when you compare the Adventure games to Generations and really all Sonic Team needed to do was: have tight controls, a GOOD camera, keep the action fast and don't make it a collect-a-thon or kill x number of enemies to proceed, and stop forcing the player to use Sonic's Friends. That's all. You'd have an all around good 3D Sonic game.
I skipped the Playstation and the Saturn (having been burned on the 32X) and got the N64 and felt kinda' burned by Nintendo by the lack of mature rated or horror games available on the system in comparison to the Playstation. So I migrated to PC gaming around 98 or so.
Dreamcast came out and I took a "wait and see" approach to see if it had legs. At one point I did want one for House of the Dead 2, Sonic Adventure 1, and Code Veronica. But by the time Xmas was slowly coming around it looked like the Dreamcast was dead. I also skipped the Gamecube/PS2/Xbox era for other reasons but I did play a little bit of Sonic Adventure 2 and it was the level where you play as Knuckles and you have to collect things.
I bought that Sonic bundle many months ago largely for Sonic Generations (which I can't get to work without major FPS drops on my PC) and finally tried Adventure 2 again. I put about a half hour into it before I closed it and uninstalled it.
Pros:
Good music.
The Sonic levels are mostly fun
...
Cons:
Horrible camera
Being forced to play as Sonic's friends.
The levels where you play as Sonic's friends are incredibly un-fun (especially the Knuckles levels and I understand that the Rouge levels are basically the same).
Some janky controls.
A really bad story that isn't interesting and pops up too often.
It sucks because -at the very least- it doesn't have the hub world from Adventure 1 which I greatly despised. But it seems like for every good idea there's two bad ideas that made it through.
I have no desire to finish this.
It's astonishing when you compare the Adventure games to Generations and really all Sonic Team needed to do was: have tight controls, a GOOD camera, keep the action fast and don't make it a collect-a-thon or kill x number of enemies to proceed, and stop forcing the player to use Sonic's Friends. That's all. You'd have an all around good 3D Sonic game.