Exentryk
Member
Quest Designer Philipp Weber speaking with VG247. More at the link.
The developer expects most people to choose normal difficulty its the default. But Normal should be a challenge, quest designer Philipp Weber told me.
Usually normal is easy, and easy is well, you can be on your phone while playing.
For those who really want to be tested, The Witcher 3 offers something not even the Souls series does Dark difficulty. Not only does this setting turn it up to 11, it introduces permadeath.
Dark difficulty is something that many people in the company are very passionate about,
Because they want a real challenge. If you die five minutes before the ending, its over. There are actually people who have already done it,
At the end of my time with The Witcher 3 and CD Projekt RED earlier this month, I decided to nail down precisely how hard the RPG is. Pulling out my notebook and a pen, I drew a simple chart and labelled the Y axis with Skyrim at the bottom and Dark Souls at the top.
I dont know what the X axis is, I apologised, But lets say the Y axis is a difficulty scale. Down at the bottom here is the toughest challenge in Skyrim. Up the top here is the hardest thing in Dark Souls something really life destroying, you know?
Weber caught on immediately. First of all, Dark difficulty would be somewhere over here, he said, indicating a space on the other side of the table from us. We both laughed.
So wheres normal? I asked, handing him my pen.
He only hesitated for a moment before drawing a line exactly in the middle of the two extremes. So there you have it.