• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

AMD announces Radeon SKY Series For Cloud Gaming (Possible solution to Sony's Gaikai?

artist

Banned
And when I called Pitcairn for next-gen, people said cooling it would be impossible. Well, here you go, AMD has managed to get the Pitcairn on single slot AND with passive cooling. o_O


big_slide-1m3dyn.jpg


AMD Radeon Sky 500:
(Pitcairn) - Full 7870 chip downclocked only 50MHz (950MHz)
2276bdewk.jpg


AMD Radeon Sky 900:
(Dual Tahiti) - (Not exactly a 7990 since it's based on the downclocked 7950, still a mGPU card with a decent size die and passive cooling is impressive)
radeon-sky-900jaaye.jpg



In regards to the Cloud gaming;

amd-sky-series3mpx6u.jpg




From the official page;

AMD Radeon SKY Series

AMD Radeon™ Sky Series are capable of supporting up to six HD game streams at once*.

*Test conducted at AMD measuring the ability of a Colfax CX 1250-N4 1U rack mount server with Ciinow Cumulus Cloud Services version 2.0 running on an AMD Opteron™ 6380 16 core Server processor with one AMD Radeon Sky Series model 700, 32GB RAM, video driver 12.10.17.1 to stream to games simultaneously. At 60 fps and 720p resolution, 3 streams were achieved; at 30fps and 720p, 6 streams were achieved. 3 games: LEGO® Batman™, Harry Potter™ Years 1-4, and Devil May Cry; 6 games: Trine, LEGO® Batman™, LEGO® Harry Potter™ Years 1-4 and Years 507, Far Cry 3, CardBoard Castle. FP-77


AMD RapidFire Technology (Dat secret sauce!)

“Secret sauce” is an elusive quality that makes something distinctive or special. It's hard to put your finger on, but you know it when you see it. When it comes to AMD Radeon™ Sky series graphics for cloud gaming, our secret sauce is AMD RapidFire technology.

AMD RapidFire technology is a combination of hardware and software that enables cloud gaming partners to benefit from an open API that simplifies the manipulation of key hardware controls to provide HD visual quality, minimal latency and optimal network bandwidth resulting in a compelling and responsive gaming experience from any device over the internet. In line with AMD’s commitment to industry standard APIs, like OpenCL™, DirectX® and OpenGL, an industry standard API for cloud gaming can help to align the industry around one platform and drive continued innovations that benefit the industry at large.

With AMD RapidFire technology, AMD is also building in support for direct access to AMD Radeon™ Sky GPUs from virtual machines created by leading hypervisors including VMware® ESX/ESXi and Citrix XenServer™, providing greater density and more simultaneous game streams from a single server.

I know Nvidia was Gaikai's partner and is likely providing them with their GRID products. Looking at the K2 (GTX690 or dual GTX680), it's listed as capable of 4 simultaneous 720 30fps streams.

So 4 streams on the K2 versus 6 streams on the Sky 700. It's obvious that the Sky 700 is going to be MUCH cheaper.

Could Sony be possible contemplating moving to the AMD for Gaikai as well? (Provided performance hit/benefit isnt significantly different)
 

RoboPlato

I'd be in the dick
This would be an awesome cooling solution for next gen consoles if it can go into them in time. Maybe it'll even allow them to up the core clocks.
 

Ty4on

Member
Passive cooler? I'm pretty sure that's just a heatsink for a server with fans already in place just like these cards.
Or a regular blower card with the fan removed as you can see space for the fans in the last two cards just like you would when watching a blower cooler with the fan and plastic removed.
Those cards would also overheat in 1 second in a regular case and 2 seconds in a vertical case. This is a passive 680, we're talking just 200W TDP.
 
Yea...I totally wouldn't trust that for any prolonged gaming sessions.

These things are intended to be used in servers so they had better be suited for prolonged sessions.

Why is passive cooling considered necessary or desirable for this kind of game streaming?

Because when you pack a bunch of cards together in a server, individual fans are not optimal. A bunch of fans are just going to fight each other and create turbulance. Also more moving parts=more possible points of failure. Better to use heatsinks and fewer larger fans to move air.
 

Josh7289

Member
Because when you pack a bunch of cards together in a server, individual fans are not optimal. A bunch of fans are just going to fight each other and create turbulance. Also more moving parts=more possible points of failure. Better to use heatsinks and fewer larger fans to move air.

Thanks.

So these aren't really intended for the end consumer, are they?
 

Ty4on

Member
The AMD Firepro S7000 looks just like the Sky 500. The manual has this to say about cooling:
Airflow
Considerations
10 CFM measured from the heatsink outlet fins is required for adequate cooling.
Anything lower can result in damaging the card.
It's not a passively cooled card, but rather cards designed for servers with fans blowing cool air over the heatsinks.
 

artist

Banned
Also of note is that AMD will provide both the CPU as well as the GPU for their Cloud gaming solution where as Nvidia's (already pricey) solution will be needing expensive Intel processors ..
 

Shai-Tan

Banned
One of the reasons you can do it is server rooms are cool whereas regular desktop cards have to assume a much wider temperature variation.
 

nampad

Member
Wow at that Sky 900 heatsink. The card looks like a JRPG weapon.
So now we just need Microsoft to announce something and then everyone is doing game streaming.
 
It's for cloud gaming, servers in other words.
I understand for what are they for. But man, a passive cooled 7950, some of that tech should crossover to desktops. Btw, any news at all of what these guys want to do with the 8000 series? This space go boring the last few years.
 

Rolf NB

Member
I understand for what are they for. But man, a passive cooled 7950, some of that tech should crossover to desktops. Btw, any news at all of what these guys want to do with the 8000 series? This space go boring the last few years.
It's not passively cooled. It needs airflow. The server case will have to provide that airflow.
 

Mudkips

Banned
I understand for what are they for. But man, a passive cooled 7950, some of that tech should crossover to desktops. Btw, any news at all of what these guys want to do with the 8000 series? This space go boring the last few years.

It's not passively cooled. The server chassis has fans.
 

Demon Ice

Banned
Oh ok so these are NOT for consumers to buy and put into their own PCs at home. I've never even heard of cloud gaming before, has this been going on for some time? Is this what that OnLive thing was about?
 

DonMigs85

Member
One of these plus a good CPU and fast system RAM may actually be enough to survive the entire next-gen console cycle
Oh wait, they're meant for servers and targeting up to 6 clients at a time...
 

i-Lo

Member
Imagine:

The year is 2018. A great many number of people have access to broadband and bandwidth cap is no longer a big issue in most parts around the world. Given the existing install base of broadband users Sony takes a gamble of converting PS4 into a PS5 (much like PSV will mirror PS4) via their own cloud service Gaikai. The install base for PS4 already would be at a high number by then and all that will be left to buy are control sensors/peripherals.

I could imagine AMD's tech being used to create hordes of servers.
 

DieH@rd

Banned
One of these plus a good CPU and fast system RAM may actually be enough to survive the entire next-gen console cycle
Oh wait, they're meant for servers and targeting up to 6 clients at a time...

4-5Tflops card with access to 4-6GB of stacked ram will be enough. That will come in 2015.
 

DonMigs85

Member
I'll miss the days of having a monstrous PC or console in the house.
And what if aliens come and sever our communications? No more cloud gaming
 

drexplora

Member
I dont get why people are yearning for PC GPU's with 8GB of memory onboard.
Today most of that would go unused by developers, its too far past the lowest common denominator (dont forget the ps360)..
I also dont get the notion of PC's supposedly having to "catch up" to the PS4 in that regard..Its like saying 3Ghz intel=3Ghz amd..
People also think 8GB of GDDR5 in the PS4 will go unused..it's too much!!

The PS4 and it's architecture doesn't really apply much to current day gaming machines.
For one, none of us plan on sticking with our current HW for the next 7-10 years.
The PS4 also has a unified memory system so its GDDR5 will be used by its GPU and CPU.
Most of us with PC's have a dedicated pool of lower bandwidth/latency RAM for the CPU, and an additional pool of higher bandwidth/latency RAM for the GPU.
You could probably get away with 4GB of video ram and 8GB of system ram to keep up with the PS4 just fine, stricly RAM-talkin!
Having 8GB GDDR5 dedicated to the GPU and another 8-16GB of DDR3 dedicated to the CPU would totally outdo the PS4's memory capabilities.
 
Top Bottom