flipping_heck
Member
Just completed Dark Souls 3 and it was an interesting and fun game to the Souls series (played and completed all apart from Bloodborne). Overall, a bit better than DS2 but not as good as DS1 or Demon Souls.
Only wanted to highlight the issue I had with the bosses I had in this game, compared with other Souls games, pretty much all the bosses had a phase 2 or multiple phases to the fight, which is fine in some bosses in the whole series but becomes tiresome in DS3.
Almost every boss in DS3 had a different phase when they reach half health or reach a certain point in the game, this was cool in early Souls games like the Maneater fight, Gargoyles, O&S where panic kind of sets in and having to re-adjust strategy when you least suspect it. Why couldn't DS3 just give me the real boss fight from the start instead of waiting for me to whittle them down to half health?
Here in DS3, the surprise and panic is pretty much lost and ultimately becomes a game of dying a few times in the first phase and dying a few times in the second phase in order to beat the boss. Some key bosses that stuck out for me were Pontiff, Aldrich, Sword Dancer, Oceiros, Nameless King and Soul of Cinder, cool looking bosses but had very similar formula in approaching them.
Personally, the boss battles are some of the best things about the souls series, when you have bosses like Artorias, Sif, Kalameet, Old King Allant, Tower Knight and many others which are memorable due to the atmosphere and the fight being mostly about endurance and patience to learn their moveset and applying it through the whole fight.
Only wanted to highlight the issue I had with the bosses I had in this game, compared with other Souls games, pretty much all the bosses had a phase 2 or multiple phases to the fight, which is fine in some bosses in the whole series but becomes tiresome in DS3.
Almost every boss in DS3 had a different phase when they reach half health or reach a certain point in the game, this was cool in early Souls games like the Maneater fight, Gargoyles, O&S where panic kind of sets in and having to re-adjust strategy when you least suspect it. Why couldn't DS3 just give me the real boss fight from the start instead of waiting for me to whittle them down to half health?
Here in DS3, the surprise and panic is pretty much lost and ultimately becomes a game of dying a few times in the first phase and dying a few times in the second phase in order to beat the boss. Some key bosses that stuck out for me were Pontiff, Aldrich, Sword Dancer, Oceiros, Nameless King and Soul of Cinder, cool looking bosses but had very similar formula in approaching them.
Personally, the boss battles are some of the best things about the souls series, when you have bosses like Artorias, Sif, Kalameet, Old King Allant, Tower Knight and many others which are memorable due to the atmosphere and the fight being mostly about endurance and patience to learn their moveset and applying it through the whole fight.