samoilaaa
Member
We can see that alot of games are implementing rpg elements like leveling system , skill upgrades to make the experience more enjoyable for the player , it gives a sense of achievement it makes us feel good to see numbers go up , the problem is that most of the time they are very shallow and feel like filler content , for example in assassins creed , instead of feeling natural to progress it feels like extra work and makes the game feel bloated
So how can rpg elements be implemented to make the progressions feel more natural and meaningful ?
So how can rpg elements be implemented to make the progressions feel more natural and meaningful ?