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RTTP: Arkham Asylum, City, Origins, Knight (Up: City)

I was due for replay of all these Arkham games. I had played through each at least a couple times, but spent a lot of time just running through challenge maps for each, and dicking around in the maps of City and Knight.

While my overall opinions wouldn't be changed by these replays, I did gain some greater appreciation for certain aspects of each title.

Arkham Asylum

The intro for this one is still great, escorting Joker as he's pulled deeper into the asylum. Nowhere near as impressive as it was years ago, but still a solid introduction. Seeing what is a really typical scenario in the Batman mythos realized in video game form was really exciting, and the path taken makes the asylum feel expansive and labyrinthine due to all the twists and turns. Having played the game, and recognizing the areas you must pass through made it seem smaller. Still cool though.

Getting into the actual game, the early encounters are super, super basic. Like, three to five guys in a big-ass room with gargoyles you can always rely on. The core gameplay for those segments is still engaging, but a lot of the predator segments in the game, even by the time they start using booby trapped gargoyles, aren't demanding at all. Even after the initial three-guy predator room, there's no real change to those moments until you revisit that room for the initial gargoyle w/ bombs thing. Coupled with how limited the player options are, these segments left me wanting this time around. In challenges maps with certain specific criteria that needs to be met, they shine more, but in the main game they felt too easy, yet too simple too. They needed better progression from enemies throughout, maybe mix in snipers along with the booby-trapped gargoyles. More dudes alone wasn't enough.

The hand-to-hand combat is even more limited. I remember playing the hell out of the in-store demo for the combat challenge, and really getting into keeping a combo going. The fights throughout are pretty short, and it's still fun punching dudes' heads (or crotches!) into the ground. Most of the fights are short enough to keep that real lack of any depth or player agency from being a problem, and thankfully most of the longer ones introduce the two additional enemy types (titan thug and knife bro), along with weapon boxes. The final gauntlet is just too long though and doesn't feel any more epic than all the other long-ass fights (like the later one with the three elevators' worth of dudes). This aspect of the game didn't hold up as well as the predator gameplay imo. Using the bat claw during fights feels pointless since the cape stun does the same with less chance of a broken combo. The titan thugs often can't be beaten while retaining a combo since they have to do that PS1 Spider-Man Rhino-style charge before becoming vulnerable, not that matters much, but still. None of the fights standout, in the moment or in retrospect, since they're all the same. Fighting the titan thugs and Bane all feel the same, fighting normal dudes definitely all feels the same since the only weapons they get are bats and guns, the knife dudes barely mix it up and the deranged patients are rarely mixed with normal enemies (and they're a pretty fucked up depiction of mentally ill people that never seems to be properly addressed).

My biggest qualm with the game is all the portions in between the enemy encounters. Moving throughout the island generally involves just hoofing it on foot. There's pretty frequently new locations, but all too often, the locations, even those that have interesting design, are just window dressing. It wasn't that engaging getting around, and the only ways that's mixed up throughout are a couple underground areas in which the grapnel can't be used, some ventilation shafts, and that's about it. The standout areas of traversal are the cliff hopping near Batman's mini-Batcave where you actually get to glide around a decent bit, the couple rooms filled with Joker gas (but only one required some thought to get through) and the areas with Poison Ivy's toxic spores (but those aren't that elaborate). Even during my replay of the game back in '09, the progression seemed a bit empty. Now, eight years later, it's even more dull. There's so little going on in the asylum and what once seemed like a place teeming with life now feels really dead. That becomes worse with any unscripted backtracking where the game doesn't have any enemies to encounter. Even the scripted backtracking only ever adds a few scant enemies to fight. It got to be a real slog, and compared to something like Metroid, there's nothing interesting about any given room or overall location—no need to figure out where to go, all new gadgets are given at scripted points and there's never any real reason to backtrack on your own throughout the game. Just go wherever the game tells you because there's nothing going on elsewhere. And it takes forever to get from one end of the map to the other because of the doors, vents, etc. There are no shortcuts gained, and the way the game unfolds, there'd be no use for them—that in itself isn't bad, but doesn't make it like a Metroid game.

The only other type of encounter were the boss ones, and they just don't hold up from a gameplay perspective. When I first got to Killer Croc's lair, I was really on edge, and I didn't know that crouching lets you move real quick without alerting him. It did have a good build up—seeing Croc climb out of that elevator during the opening sequence, seeing him pop up at that one locked door, knowing that he was loose in the sewers, etc. Replaying it, it was still somewhat intense, as anything with one-hit kills will be, but it went on too long for its own good. The whole "with time to plan" and "unexplained plan" thing with Batman placing the explosive gel at the mouth of his lair was and still is cool. It helps with portraying Batman is even more badass than the player (similar to certain aspects of the combat and predator gameplay). The game was really lacking moments like that though, and too often reduces Batman to being reactionary and just a brute, though the circumstances of an unexpected asylum takeover helps with that (though Batman should've had a much better idea of the shit that was going down).

Scarecrow's little obstacle courses were pretty underwhelming, even at the time, but the first hallucination sequence is still really good. While it's clear Batman's under influence of the fear toxin, the mogue scene was still genuinely creepy, and seeing the trippy hellscape appear where there was once a wall is wild. Poison Ivy's fight was just weak, same with Bane which was just a rehash of the titan thug. Ivy at least was a unique scenario, but just tossing endless batarangs is kind of lame. The depictions of Ivy and Bane really suck though, and having Croc be that much of a beast that Batman can't go up against him at all is pretty meh. I really liked the Batman: The Animated Series episode where he and Batman face off in the sewer where Croc has an advantage, but doesn't require Batman to run from him. Something better could've been done for them all, but eh. They're not even decent typical video game boss battles, and didn't hold up at the time either.

The collectibles weren't fun to get. The Riddler trophies so rarely required any thought on how to get them, and just blowing up a wall or pulling down a vent cover got old. The riddles where you have to scan the answer were pretty easy. The question mark alignment was interesting however, even if in practice it was never very engaging. The Arkham Cyphers were cool, and have a better sense of progression since they tell a story that actually goes somewhere. I didn't complete either during this replay since it isn't fun, especially when I knew what was going to happen with both, but I do consider the Arkham cypher to be worth getting for newcomers. The Riddler trophies don't become and more engaging to collect ever, and the conclusion is just a sound file of Riddler getting caught.

The final boss battle is horrid, and was real bad at the time. I remember hoping that they wouldn't just have Joker on Titan as the final boss after learning about the Titan plot, and that's exactly what they did. Completely terrible final encounter through and through. The whole Titan plot was pretty straightforward super villain stuff, the fight itself in no way plays to what makes Joker a compelling villain, it was a hideous/absurd design even in-universe (Joker's vertebrae is sticking out his back and he has a mohawk...?), it's mechanically terrible as you don't even fight him, and the only potentially redeeming aspect (Joker wanting to show Batman as being a "monster" just like him) is relegated to a few lines of dialogue. The twist that the Warden was insane and believed himself to be the reincarnation of Amadeus Arkham hearkens to the comic A Serious House on Serious Earth—however, it's relegated to a collect-a-thon with the Arkham cyphers. It should've just been a part of the main game and its ending because the actual final encounters blows, and the ending itself is just "welp, we caught the bad guys, Joker's back to normal and Two-Face is robbing a bank" which leaves a lot to be desired. Without the existence of a sequel, one could fairly assume nothing of much relevance happened after that ending. Revealing that Joker was trying, in his own twisted way, to show Batman even the Warden was crazy and that he tried torturing/killing inmates would've been much better to end on. The story mostly entirely straightforward, with the presence of Bane being the lone surprise (though pre-release material showed him off). Nothing really happens outside of the deaths of two of the three unique-to-Arkhamverse characters. The plot just spins its wheels until the end, and then the ending is completely insubstantial.


In short:
Trailblazing at the time, did a good job realizing Batman's physical abilities in a 3D game Was a solid Batman game, not merely a good platformer/shmup with a Batman theme
But:
World design seems haphazard and plays like an imitation-Metroidvania without any of the stuff that makes the Metroidvania genre special
Final boss is the worst it could've possibly been
Batman says stuff like "I eat punks like these for breakfast" and has weird delivery throughout
Game does too little with its gameplay throughout, and the only sense of progression is "now fight even more dudes"

Don't think I'll go back to this any time soon. Or ever.



Arkham City post

I also played Origins and Knight recently, so I'll add stuff for each. when I get around to it
 
It was definitely a product of its time.

The stealth and combat still hold up incredibly well, but everything else is bogged down by repetition or simply lame design. I also played it again about a couple years ago, and I don't think I'll ever come back to it. I have a lot more appreciation for the later entries City and Knight (Origins will forever be garbage.)

P.S. Kevin is a great Batman but he is definitely too old for this incarnation, the guy in origins did a much better job.

Honestly, they're both pretty damn bad. Kevin Conroy sounds like he's phoning in every performance now. He even admits that he was bored as fuck voicing Arkham Knight.

Roger Craig Smith is actually a good voice actor, but they don't do anything with him in Origins. He just sounds like a meathead all the time with very little emotion.
 
AA is probably the most overrated entry in the series, which makes sense considering it was the first and set the tone and gameplay for all to follow. The game has some cool parts like the croc fight and scarecrow levels, but there are definitely parts of it that are a slog, ivy phase in particular.

The story is the most tragic thing in all these games, each entry has a couple of great ideas or moments but they never manage to follow through with them. AC probably has the strongest story of the 3 in general. AK the best sequences and AA the best atmosphere.

Some people didn't like the move to open world in AC but they really nailed that feeling of sailing through the air in Gotham, unfortunately there wasn't that much to do in it but hey the traversal was great.

The batmobile in AK is probably the mechanic with most wasted potential in all three games. It is cool to call your car/ dive into it/ dive out of it, crush walls with it, and though it handles floaty it is still fine. The main issue is that the world just doesn't support it. The world is too small, the streets to narrow and ultimately it just feels like a cumbersome gadget that the devs really want you to use and it could have been so much more, but alas.

I still think they are all great games, but I'm not sure if I'll replay them any time soon.

P.S. Kevin is a great Batman but he is definitely too old for this incarnation, the guy in origins did a much better job.
 

Davide

Member
It was definitely a product of its time.

The stealth and combat still hold up incredibly well, but everything else is bogged down by repetition or simply lame design. I also played it again about a couple years ago, and I don't think I'll ever come back to it. I have a lot more appreciation for the later entries City and Knight (Origins will forever be garbage.)

Couldn't disagree more. I'm replaying Arkham Asylum on PS4 at the moment and it has been among the top best ageing games of last gen. The only game in the Arkham series that could match or maybe surpass it was Knight. Final boss fight was weak but it's a game I feel is near-perfect.

Meanwhile Assassin's Creed II was also one of my favourite games of 2009 and it's aged pretty badly. Uncharted 2 was great but it's been surpassed IMO.
 
Couldn't disagree more. I'm replaying Arkham Asylum on PS4 at the moment and it has been among the top best ageing games of last gen. The only game in the Arkham series that could match or maybe surpass it was Knight. Final boss fight was weak but it's a game I feel is near-perfect.

Meanwhile Assassin's Creed II was also one of my favourite games of 2009 and it's aged pretty badly. Uncharted 2 was great but it's been surpassed IMO.

What did you think of the progression of enemy encounters, if you don't mind my asking? I feel like even at the time, the repetition and recycling of elements (e.g. Bane = titan enemy) was lackluster even at the time. If that wasn't a problem for you, what specifically feels near-perfect, and why?

I played the PC version of each game, and I haven't touched the remasters—does that affect your view on AA in a significant way?

It's funny you mention Uncharted 2, because within the boundaries of that game, I don't think there's much more that could've been done better, whereas there's a lot I think could've been way better with Asylum, even at the time.
 
AA is probably the most overrated entry in the series

Seriously? I think Arkham shitty (city) takes that spot. Everyone goes on about it like it's the 2nd coming of christ himself (some of the things were better like the combat, but the design of the city, the characters designs, even the fucking story shat the bed oof)
 
I really love all these games, but especially Origins. Great Batman story. It was the least groundbreaking entry, but it had me the most captivated. Maybe it's because I only mainlined it through the story, which is what I've done when I replayed the other Arkham games, but I really like Origins a lot. Knight was definitely my least favourite, but it's like choosing a least favourite ice cream. It's still ice cream.
 

Davide

Member
What did you think of the progression of enemy encounters, if you don't mind my asking? I feel like even at the time, the repetition and recycling of elements (e.g. Bane = titan enemy) was lackluster even at the time. If that wasn't a problem for you, what specifically feels near-perfect, and why?

I played the PC version of each game, and I haven't touched the remasters—does that affect your view on AA in a significant way?

It's funny you mention Uncharted 2, because within the boundaries of that game, I don't think there's much more that could've been done better, whereas there's a lot I think could've been way better with Asylum, even at the time.
Progression of enemy encounters is fine but the progression of Batman's fools is really good. I love the gameplay, the level design, the atmosphere, the music, the art design, the voice acting, the writing is fine. I played the game on X360 first a few times and now on PS4.

Uncharted 2 doesn't impress me quite as much as other people, so many of the enemies are bullet sponges and there's too many endless waves of enemies. I think 4 is a better game.
 
I'm playing through them again right now, just finished up the main campaign of AC. I still think City is my overall favorite because it scratched the nostalgia itch the best.

I LOVE Knight though, probably more than anyone else here. I really enjoyed the Batmobile segments and the Riddler stuff. I do think Mark Brown is right in regards to the problem with added scope to these games, though.

All that said, its a brilliant trilogy.
 
I love all the Arkham games. One of my favorite series of all time and there is not a single bad game in the bunch. Even the Vita/3DS game was decent. However, I guess I'm in the minority here but Arkham Asylum is my favorite one. I liked the story a bunch and found it much more focused than later entries. The Asylum itself was amazing to explore and it had just the right amount of challenge rooms. The only issue I had with it was the final boss was...not great.
 
Seriously? I think Arkham shitty (city) takes that spot. Everyone goes on about it like it's the 2nd coming of christ himself (some of the things were better like the combat, but the design of the city, the characters designs, even the fucking story shat the bed oof)

But the character designs are along the same line as Asylum and Asylum's story is meandering, uneventful and poor. City's story may be as meandering at times, but it sets up far better gameplay scenarios and has a significant ending. And literally every aspect of the gameplay was improved, even down to the collect-a-thon side quest involving saving hostages, deathtraps and an actual conclusion with Riddler. It's still the same kind of experience overall as Asylum since they each are a series of fights, stealth sequences and traversal, so the map difference is more a matter of personal preference—the rest of the game's aspects are pretty much objectively equal to or improved over Asylum though. Seems hard to argue that a game which considerably and comprehensively improves over its predecessor could be overrated just because of one or two non-gameplay related parts.

I'll go further into that when I write about City though.

Progression of enemy encounters is fine but the progression of Batman's fools is really good. I love the gameplay, the level design, the atmosphere, the music, the art design, the voice acting, the writing is fine. I played the game on X360 first a few times and now on PS4.

Uncharted 2 doesn't impress me quite as much as other people, so many of the enemies are bullet sponges and there's too many endless waves of enemies. I think 4 is a better game.

Okay—I just couldn't find much appreciation for those aspects this time around.
 

Davide

Member
I'll have to replay City to see if I like it any more. I probably have a worse impression of it playing it on last gen consoles. It was probably much better on PC. Asylum was a game well suited to them, but the open world of City looked ugly on the 360. Knight which I really enjoyed looked amazing.
 

J_Viper

Member
Yeah I tried to go back and play through AA again earlier this year, but I can't do it

I'd say it's a case of the sequels adding so much to the combat and predator scenarios that AA feels way too simplistic and repetitive nowadays. I think I'm gonna skip ahead to CIty for my series replay

My personal rankings would be release order

AK>AO>AC>AA
 
Replayed through all the Arkham games this year and City for me is by far the worst, Asylum held up pretty well actually in the PS4 Remaster, Origins has my favorite story, Knight has best combat and city, and City has nothing of note for me.
 
Asylum was one of those games I revisited every now and then but the last time I did, I had just come off finishing Arkham Origins so everything felt really... basic. It was certainly great when it came out (and actually quite mindblowing for a Batman fan) but once City came out, Asylum became difficult to replay. The gameplay was a step up in every department and it made Asylum feel very sluggish in comparison. Ugly art style too.
 
Forgot to mention: during my most recent playthrough, the final boss glitched out and was frozen in place while I whaled on him non-stop. It would've been enjoyable is it was easy to continually hit him and build up an endless combo, but the he was standing straight up and the hit boxes were finnicky. Had to reload the checkpoint—a perfectly fitting, awful cherry atop the awful sundae
 
If we're not including Arkham Knight's tank battles, then Asylum definitely has the worst boss fights. Bane was just a titan guy with extra health, Poison Ivy was mostly fighting dudes, dodging projectiles and then throwing a batarang, and Joker was... Oh man, it was bad.

Killer Croc section went on far too long as well.
 
Asylum > Origins > City > Knight
I love all of them despite some frustrating parts in Knight. I vastly prefer the Metroidvania structure of the first one to the semi-open worlds of the sequels. Origins had the best story, boss fights and art design despite the unfortunate technical issues.

Also, Asylum was the most satisfying Platinum I ever got alongside Demon's and Dark Souls. Those combat challenges were no joke.

An amazing series that I'll keep going back to for years.
 
If we're not including Arkham Knight's tank battles, then Asylum definitely has the worst boss fights. Bane was just a titan guy with extra health, Poison Ivy was mostly fighting dudes, dodging projectiles and then throwing a batarang, and Joker was... Oh man, it was bad.

Killer Croc section went on far too long as well.
I honestly had more enjoyment with the two tank boss fights, or even the large scale tank battles over the ones in Asylum. They play better, and while they can feel out of place, I can at least garner some enjoyment from them.

Asylum > Origins > City > Knight
I love all of them despite some frustrating parts in Knight. I vastly prefer the Metroidvania structure of the first one to the semi-open worlds of the sequels. Origins had the best story, boss fights and art design despite the unfortunate technical issues.

Also, Asylum was the most satisfying Platinum I ever got alongside Demon's and Dark Souls. Those combat challenges were no joke.

An amazing series that I'll keep going back to for years.

Asylum wasn't hat good a Metroidvania though. I go into this more in the OP, but it sounds like you're praising the genre rather than this game in particular.
 
Arkham City

The intro for this still holds up well, and not just for an older game. It manages to quickly showcase the many plot threads in play that set-up this ridiculous, yet Gotham-appropriate scenario. While nothing of note would come of it, having Strange reveal he knows Batman's secret identity immediately provides a hook instead of relying on it being a Batman game to draw players in. Starting as Bruce Wayne and being funneled through processing into Arkham City is quick and dense. The bits of foreshadowing for Deadshot and Azrael are nice, and not too in the your face. Being greeted by all the inmates and The Penguin did a pretty good job selling it as a dangerous place. Getting to crush Penguin's hand and his goons before climbing up to the delivered batsuit was a nice moment of empowerment.

Right off the bat, the combat is fleshed out and upon leveling up, its apparent there are many more options. Right after using the cryptographic sequencer, I just ran/flew around beating dudes. The cape stun > beatdown is probably the best, most satisfying addition to the combat—the way the hits gradually speed up before the slight delay before the final hit (which, like with most attacks, has a contextual animation, like slamming a dudes head into a wall) is just really, really good. Gadgets are integrated into combat with "quickfire" functionality, allowing antics such as spraying some explosive gel on the ground mid-fight then detonate it at an opportune time. This plays well into the combo meter-focused nature of the combat because certain moves/abilities require a certain combo be reached, and then help build a combo in some way (e.g. "freeflow focus" freeze blast requires a high combo be reached, and then freezes big groups who can then be picked apart). It's fun just to dick around with the different abilities, and it allows for more engaging challenges in challenge maps. The enemy types that are introduced to counter certain abilities both make combat more demanding/difficult, and makes for mixing things up more rewarding—stuff like armored dudes who require a really long stun > beatdown to defeat can also be sent flying into other enemies with the electrical charge, for some reason. Or shocking dudes with bats/pipes cause them to randomly swing around, hitting their allies. The best part is that a combo can always be retained until the last enemy is finished, even the big titan dudes (triple cape stun allows for that). Knife dodge/knife dodge takedown, weapon disarm+destroy, bat swarm (which is effective and useful, but the bats just appear instantaneously from nowhere, the device is only useable during a fight, and it isn't nearly as cool as from Batman: Year One or Batman Begins), aerial attack (satisfying to end a fight with), and even sliding all has use during a fight and goes a long way in making this aspect of the game engaging throughout. All of this was really overwhelming during my first playthrough, even as it was doled out—I blazed through the main game since I was playing at a friend's house, and that may have been the reason. Having more time to mess around with each ability made a world of difference, and it was all still fun this time around. Having some options for player expression goes a long way, especially when each option is something lifted from other Batman media.

After saving Catwoman, the tutorial predator sequence in the church does a good job showing how the smoke bomb can be used (and that is a really welcome Batman gadget), and how there are possible takedowns like through wooden walls or choking a dude out with Batman's legs from above. Once in the steel mill, there's a full-on predator segment, and being able to do stuff like burst out of a vent grating and immediate knock a dude out, do a normal stealth takedown (e.g. chocking a dude out in a headlock), but then transition into a quicker, louder takedown (e.g. doing a DDT on the headlocked dude) is just ... exactly what I look for in a Batman game. Throwing smoke pellets and having guys randomly shoot around in it, then taking them out is possible here, and it's just as fun as I remember. There was good balance between the options and quality of combat and predator gameplay in this game, but predator probably stays the strongest. While it comes later, stuff like detective mode jammers and mines do a decent job of countering player abilities to add some challenge. While everything in the game's main mode is easy, it does make things more engaging (more options, forces players to switch up tactics) and it allows for some genuinely challenging challenges in the challenge maps. The later scenarios like the one atop Wonder Tower were great with all the variables.

Something of note is that (namely outdoor predator segments, some part of the story, a few that repopulate), combat and predator gameplay can be mixed together, or leapt between. You can be really aggressive with stealth by diving into a group of enemies, using the batclaw upgrade to pull guns out of dudes hands, throwing smoke bombs/ice grenades, throwing three batarangs in succession etc., and then just zip away. Very batman-ish, if the player so chooses.

The progression of the game was either me heading somewhere new or dicking around with side mission. The first time I played the game, I blitzed through it in like five hours, and even though the player can go in any direction from the start, the next story-related area is always highlighted/highlight-able. Again, I was overwhelmed my first time through, but this time, I'm just doing whatever feels right atm. I like maneuvering through the game world and the gliding/dive-bombing/gliding mechanic is satisfying, and engaging enough moment-to-moment to make getting around enjoyable. The grapnel upgrade should've just been a mandatory thing with a tutorial because that makes getting around easier and leads to the grapnel boost takedown upgrade which this replay cements as one of my favorite attacks in a game, both for being fun to use and being a genius concept for an attack (grapnel up a ledge with an enemy above, fly over ledge/railing, grab guy, use moment from grapnel pull to lift guy up before slamming him into the ground, knocking him out cold).

The overworld is densely packed with stuff, and I genuinely feel for people who feel compelled to do everything they come across. I didn't 100% this game as I was just planning on zipping through these replays, but I still found myself completing some Riddler riddles and collecting his trophies. They're all over the place in City, and so many have little spatial puzzles they're built around that demand clever use of player abilities/gadgets. It's really gamey, yet still appropriate to the Riddler to have something like a giant "high striker" fairground game (that you have to do a high divebomb move onto). I really enjoyed just using the abilities in this game, so any excuse to do that some more was welcome. The way those tie into the overall Riddler side quest is really good, but I'll get into that in a bit. The overworld itself is fine, even though I passed through the same areas a lot. The interiors were where the new stuff was throughout the main game, and while there's plenty to do in it, parts of Arkham City got a bit old to see on its own.

The boss battles have a baseline of "decent" in this game—Grundy's and Ra's al Ghul's are super gamey in that they have a "do this a few times, then do it differently with more stuff going" structure, yet they're really serviceable. Pretty ridiculous in different ways, yet they manage to feel appropriate and fitting to the characters involved. The final boss is another of those types, and is good/dramatic. The shining exception is Mr. Freeze who ends up being one of the finest boss fights I've played through for accomplishing such a momentous feat: have a tense fight with a powerful enemy as Batman without arbitrarily gimping what Batman can do. Freeze hunts down Batman in his makeshift hideout in the old GCPD building (after a "questionable writing" pop ultimatum/flimsy justification) and he adapts to every attack Batman performs on him. If the player sneaks up behind him and does a takedown, he'll regain his composure after the attack and will continually fire an ice spray behind him, preventing that same attack. If the player uses the railings to hang off of or attack from (using the aforementioned leg-choke takedown, or from glide-kicking off of them), Freeze makes them icy afterward so Batman slips right off of them. Even on normal difficulty, it plays to the strengths of the gameplay (predator gameplay, and all the attack options that come with it), doesn't take away any player ability without proper contextualization (i.e. freezing stuff/traps in the room or activating countermeasures), and it's thematically appropriate for both the boss enemy and the player character who are each from existing media. On hard difficulty, Freeze takes less damage with each attack and virtually every type of takedown has to be used—it becomes increasingly harder to get Freeze into the right position and making sure a plan will work really matters. Great stuff.

The side missions are mostly distractions, though a decent amount of love went into their lore/dialogue/etc. They tend to be one kind of act that needs to be repeated over and over. Following bullet trajectories and studying crime scenes to track down Deadshot is an interesting concept, but it's very basic here to the point of it merely being the player going through the motions. The Zsasz telephone game challenges are similar in that you're just rushing from phone to phone, though, again, the dialogue where Zsasz tells his backstory is worth it for those interested. Azrael, Mad Hatter, Identity Thief and the like are just supe basic, but with nice window dressing. Neat, but insubstantial.

Going back to the collectibles: The Riddler sidequest still feels like one of the best of its type that I've played, and the clear standout. Again, I didn't complete it this time, but I have before, and the setup (Riddler kidnaps the Arkham City medical team), the collectathon loop (find Riddler henchmen/informants, leave them conscious as last enemy in a group, interrogate, then find the trophies), getting through the death trap puzzle rooms to save the hostages and all the culminating in taking Riddler down personally is just good. The whole process feels substantial and not like filler, with unique challenges all throughout.

The story is messy and hilariously convoluted in that it so casually introduces the League of Assassin's having an underground lair below this old section of the city, same with Solomon Grundy, giant zombie thing hooked up to ancient Tesla-like machines, being sicc'd on Batman by the Penguin. The concept of the Joker dying and infecting Batman with the disease to force him to find a cure is pretty neat though, and Mark Hamill is as entertaining as the Joker as ever. Despite the (appropriate?) absurdity, I have a newfound appreciation for the developments and interactions between characters/villains other than Batman—they don't all feel like they exist solely to impede Batman. Freeze almost kills Penguin for kidnapping him, Talia has a beef with her father, Catwoman is stealing from Strange's vault as a means of providing for her adoptive daughter (this story bit is relegated to an inmate interview tape, which is a shame), Penquin and Joker's gang wars, etc. Really goes a long way in making the proceedings more engaging.

Strange's knowledge of Batman's identity doesn't go anywhere when it totally could've. Stuff like attacking Wayne Manor and Robin/Nightwing having to fight off TYGER guards, or stopping Batman from doing something at the threat of revealing his identity ... something. Anything. Even if they kept everything else the same, they could've at least have Batman, when finally confronting Strange face-to-face in Wonder Tower, that Strange can't reveal Batman's identity because he's obsessed and it's all he has left (in Riddler's interview tapes, Riddler gloats that he knows Strange dresses up as Batman and sobs in private), and that's why he never revealed it even when he could have or something that would settle that matter. The other plot lines like Strange manipulating Quincy Sharp into believing he's Amadeus Arkham reincarnated and then becoming mayor in order to create Arkham City sounded a bit outlandish, but a moron being groomed by a much more cunning evil to take office and allow some horrible shit to happen are "legally" hits closer to home now, so I appreciate that aspect of the story more.

The conclusion to the whole game was significant at the very least and did a decent job of encapsulating the relationship between Joker and Batman. I came away from the game feeling like it went places and featured a lot of dope Batman-like scenarios (e.g. riding up an elevator with armed guards waiting at the top, climbing out and dropping on top of them as they open fire as the doors open).

In short:
Good game with very fleshed out, polished systems that capture the essence of Batman
Bizarre, off-beat story that has some redeemable aspects and a considerable conclusion, albeit a potentially unearned one
One of the best designed boss battles ever, one of the best collectathons ever
Still could've incorporated some bonus story stuff into the main game (i.e. Catwoman's motivations/Strange threatening her daughter)
Menu theme is goddamn incredible
 

PantsuJo

Member
I played the WiiU version of Arkham City and it was totally unbalanced: the "power up" mechanics was like an "easy mode".

I need to replay it on PC asap. Or the remaster.
 
And tangential to the main game, but the work done on Catowman's, Robin's and Nightwing's combat and predator gameplay animations are exceptional, particularly for entirely optional bonus characters. Even to this day, I find Catwoman's attack animation to be ore diverse than Batman's, blending together more smoothly, and generally being more impressive. It seems the game almost always defaults to Batman's double back-fist move for double counters and the face-railing slam for moves near railings, yet with Catwoman, there's seemingly more animations possible, and she does that dope pommel horse-like maneuver on railings, and it's all completely smooth ... so neat.

how are the arkham remasters? or should i just stick to PS3 version!

I don't have any familiarity with those, but what I've gathered is that they're not comprehensively the best versions.

Those remasters are probably better in every way than the PS3/360 versions on a PS4 Pro or XB1X, but in some ways are worse than the PC ones. There are subjective improvements though, and just for cost, I'd recommend the PC versions if that's possible.
 

Shredderi

Member
Hah, I actually started Arkham Knight for the first time a week ago. I'm having a tough time with it though. I'm so bored most of the time and I want to like it because the production values are insane. I actually put the game on pause and bought Asylum for PC. I played it on ps3 when it first released and I was instantly more hooked to it than I was to Knight. Yes everything is more primitive but Asylum actually works remarkably well as a halloween game for me. It has that proper gothic atmosphere. All of those games are on pause now because of The Evil Within 2 but after I'm done with that you can bet your ass I'm going back to finish asylum. The location just has this nice sense of place to it that I'm sorely missing on Knight.

Also, the gotham in Knight doesn't look or feel like a city to me. The background city looks like a proper city but the Gotham we're playing in Knight looks like an elaborate racetrack/playground more than an actual city. I just don't buy the setting as a city at all. Don't know if anyone else felt that way.
 
Also, the gotham in Knight doesn't look or feel like a city to me. The background city looks like a proper city but the Gotham we're playing in Knight looks like an elaborate racetrack/playground more than an actual city. I just don't buy the setting as a city at all. Don't know if anyone else felt that way.

All the games' locations felt that way to me. The design of the Asylum is nonsensical, same with the layout of Arkham City (and by extension, Origins) and that of Knight. It didn't make story sense to have so many gargoyles indoors, but from a gameplay perspective, it did. All the games prioritized supporting the mechanics available to the player, and that holds up better than realism, especially for such fantastical games.
 

Shredderi

Member
I edited for clarification. Each Arkham game feels more like a playset than lived-in, believable spaces. And considering each game explores new ground (no other Batman game came close to these in being comprehensive), it's forgivable.

Sure, I get why they're designed the way they are, but I still feel like I haven't had a game in proper gotham xP
 
AK > AA > AO > AC

I know people don't like the Batmobile on the AK but it is the better game. The movement is fluid, the combat is increasingly more complicated, the amount of stuff to do is diverse and one of the DLC is decent (season of infamy).
AA lay the foundation for all the games and although simple compared to the later versions it works really well. When dispatching Bane or locking Harley it really feels as if Batman is retaking control of the situation. The first time I played it was magical. The combat and predator challenges are the real difficulty here.
AO doesn't have anything special. The setting is okayish, the plot is terrible, but the boss fights are great. They are the high point of the game. The world seems bigger than it should be.
AC is the biggest deception of the franchise. The move to open world was not well done. Moving around got better, but it's not satisfying. The plot is ridiculous (I enjoy Joker's voice but he should not be the main antagonist on every Batman game) and the cat woman parts are frustrating. The DLCs are passable. Despite this it has the best boss fight in the series (Mr. Freeze).
All games are good but the first and last ones are, in my opinion, the best ones. I replayed both more than 3 times to get 100% and all achievements in different platforms and accounts. The other 2 I only played once (and didn't get all achievements).
 

PantsuJo

Member
Couldn't disagree more.
Well, except for rightfully putting AO in the low tier, I guess, which is better than some revisionism I've seen from people who claim it's the best in the series.
Not the best but the second best,imo.

And no, not revisionism: simply the truth.
It's leagues better than Knight, for example.
 
Couldn't disagree more.
Well, except for rightfully putting AO in the low tier, I guess, which is better than some revisionism I've seen from people who claim it's the best in the series.
Origins' has all the gameplay improvements from AC along with some non-terrible boss encounters. This is all subjective, but it's really hard to put it below Asylum for the reasons stated in the OP.
 

SomTervo

Member
While Knight isn't necessarily a great Batman game (Asylum still holds that crown and possibly always will) i still think it's the best superhero game made to-date.

Origins is also the best adventure in the series and feels most like a Batman comic.

City is still a great game but is a worst of both worlds half way point for the series.

As such i also go with:

AA = AK > AO > AC

I edited for clarification. Each Arkham game feels more like a playset than lived-in, believable spaces. And considering each game explores new ground (no other Batman game came close to these in being comprehensive), it's forgivable.

Yup, except Origins imo which has the most believable world. It has actual empty and negative space, like a real place.
 

shimon

Member
I don't know about AA. I remember my experience was nerfed by the constant Titan fights that were all copy-paste and then the final boss fight was also disappointing as hell. Also felt like the asylum was too small. I'm honestly surprised hearing AA is the best for some people. At the same time people look for different things in their games so maybe I shouldn't be surprised?

Anyways I definitely enjoyed City and Origins way more. Knight was horrible. I had to force myself to continue the main story,same with most of the side quests. I enjoyed Riddler stuff but that's one of the strongest points in the series for me so I loved it in every game.

So for me it's:

AO=AC > AA >>>>>>> AK
 
While Knight isn't necessarily a great Batman game (Asylum still holds that crown and possibly always will) i still think it's the best superhero game made to-date.
What keeps it from feeling like a Batman game for you, and what then constitutes something being a great "Batman" experience? Because mechanically, this series became more Batman-like in that there are more abilities, gadgets, and scenarios lifted directly from other popular Batman media. I personally find the concept of Asylum (inmates takeover Asylum, force Batman to confront his part in their plight) to be more what I look for in a Batman story or game compared to Knight's setup (city under siege), but I didn't find Asylum to capitalize on its setup satisfactorily in regard to its story, its themes or its gameplay (story goes nowhere, doesn't show explore flaws/irony of Batman's participation in the Arkham system, and it's not a good Metroid-like, respectively). Knight realized its setup more completely, on top of having better realized gameplay, and while I don't look for big, bombastic "all or nothing" stories in Batman media, it's still Batman-like take on such a setup, and is something done before in other Batman comics/movies/etc.

I don't get how Knight isn't very "Batman" when sizable chunks of it deal with the movie studios/Joker-infected plot line that feels straight out of 60's Batman (even has some off-kilter camera work in cutscenes iirc), a retelling of Red Hood, and with the part of Joker in his mind slowly gaining control, culminating in that final segment in Batman's mind. And that's just in regard to its theming, not to mention the fleshed out gameplay.

I've seen that "doesn't have heart/love for the subject matter"criticism levied at Origins and City too, which I never got the impression of. Not only are these games the greatest realization of the Batman myth is in games so far, they're among the most "love letter"-like of all Batman media.
 
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