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Halo Master Chief Collection: H1-4. H2 full remaster. 1080p60. $59.99 Nov 11 Xbox One

Wat? Millions of people playing in 4k?

Doubtful. According to the monthly Steam survey 34% percent of PC gamers use 1080p with a select few playing in higher resolutions. Hell even 24% of people are playing in 1,366x768.

http://store.steampowered.com/hwsurvey/

I was referring more to people playing games in 2K on a 4-inch smartphone display with a 326ppi, so pixel density for pixel density, it's quite redundant? I'm well aware 4K adaptation rate is not there yet, but it will be soon, now that 4k displays are within the minus 600 USD price range.


Anyways.. My entire point was that, 1080p is not a big deal, and people making a fuss about it on Neogaf are annoyingly toxic and ill informed. It's like they don't even realize that Angry Birds runs in twice the resolution of these consoles are capable off. So why does it matter? Is it trolling? Is it a joke?

It boggles my mind.
 

Vinc

Member
I never made that comparison and your statement is just wrong based on simple math.

900p -- 1080p = 44% difference
30fps -- 60fps = 100% difference

I also never said it is a fact you won't notice a difference. I said probably.

However, this resolution shit is already goofy enough. I will enjoy the game at 900p as I will at 1080p.

The game will probably end up 1080p anyway, which you will be happy about. For me I am looking forward much more to content news like maps or the ranking system.

If you tell me 1080p is important for you - okay, go for it. Your opinion. If you tell me you will not buy the game because of less rendered pixels, then for me, this is just foolish. My opinion.

This thread does not deserve to be shit on with this resolution hogwash
.

That's not exactly the definition of respecting other people's opinions... we're discussing the resolution of an HD remaster, isn't it appropriate? You can't blame people for caring about certain aspects of the game in the game's OT.
 
Gosh..

I never made that comparison and your statement is just wrong based on simple math.

900p -- 1080p = 44% difference
30fps -- 60fps = 100% difference

What's this even supposed to mean? If you lost a finger that would be a 10% loss of fingers, but if you lost an arm that would be a 50% loss of arms, so you wouldn't notice losing a finger? What kind of crazy logic is this??

I also never said it is a fact you won't notice a difference. I said probably.

However, this resolution shit is already goofy enough. I will enjoy the game at 900p as I will at 1080p.

The game will probably end up 1080p anyway, which you will be happy about. For me I am looking forward much more to content news like maps or the ranking system.

If you tell me 1080p is important for you - okay, go for it. Your opinion. If you tell me you will not buy the game because of less rendered pixels, then for me, this is just foolish. My opinion.

This thread does not deserve to be shit on with this resolution hogwash.

Who the fuck told you that you a) couldn't enjoy it in 900p, b) shouldn't enjoy it in 900p, c) I will not buy it? Can you not argue without putting words in my mouth?

I simply stated that sub-1080p for a 10 years (2 generations) old game running on a 2 years (1 generation) old engine is unforgivable.

Cue your 343i apologist bullshit..

And how is it that you can freely call my opinion about whether 900p is good enough or not foolish because, you know, you are the fucking authority on this shit or something, yet at the same time when I call you out on yours it's "goofy resolution shit"?

Just.. please, spare me.
 

Skele7on

Banned
Guys you're fighting over resolutions again.

JEEEEESUS.

Chill out, Halo is back, hopefully with a kick ass ranking system.

chill out
 

BeforeU

Oft hope is born when all is forlorn.
That would be the biggest joke ever and I would boycott the shit out of this game.

mZDoDby.gif
 

IHaveIce

Banned
Hey guys everyone who doesn't think 1080p is the only acceptable tesolution and you should pretty much burn your house if it doesn't ship in1080p is a 343 apologist


You heard it here first.
 
What's this even supposed to mean? If you lost a finger that would be a 10% loss of fingers, but if you lost an arm that would be a 50% loss of arms, so you wouldn't notice losing a finger? What kind of crazy logic is this??

That's an extreme case of apples and oranges.

I simply stated that sub-1080p for a 10 years (2 generations) old game running on a 2 years (1 generation) old engine is unforgivable.

That's a lot of assumptions and wrong information. They're still optimising the game. For all we know, they might still hit their 1080p target. Complaining now about something that might not happen seems pointless to me.

Also, H2A is using a new engine by Sabre Interactive, not Halo 4's. The multiplayer component does, indeed use a modified version of 4, but AFAIK, it doesn't support instant engine switching.

My XBOX 360 can run by Halo 2 at 720p.. Should I not expect something better out of this? I realize the H2A version runs on the H4 engine, but that engine ran at 720p on a console with 1/16 the ram and compute power.

Actually, it doesn't. The 360's BC layer renders games at 480p 4XMSAA. And, again, H2A doesn't use the Halo 4 engine.
 
Been watching a ton of old H2 MLG main stage matches and some H3 streams on twitch...watched Naded play on Guardian and Onslaught and nearly had an aneurysm...other than Pitt there were always things about those H3 maps that just annoyed me to no end. There wasn't much room for error in regards to movement and I guess the only way I can describe it is walking on a tight rope.
 

BeforeU

Oft hope is born when all is forlorn.
My XBOX 360 can run by Halo 2 at 720p.. Should I not expect something better out of this? I realize the H2A version runs on the H4 engine, but that engine ran at 720p on a console with 1/16 the ram and compute power.

There is just too much wrong in this post. Someone please explain people who are counting pixel why its hard to achieve 1080p for Halo 2.

hint: Its running both buffers. On its own engine and on new engine simultaneously so switching between new and old is seamless.
 
I was referring more to people playing games in 2K on a 4-inch smartphone display with a 326ppi, so pixel density for pixel density, it's quite redundant? I'm well aware 4K adaptation rate is not there yet, but it will be soon, now that 4k displays are within the minus 600 USD price range.

Define "soon". It's going to be years before 4K is the most common resolution people on PCs are using.
 
There is just too much wrong in this post. Someone please explain people who are counting pixel why its hard to achieve 1080p for Halo 2.

hint: Its running both buffers. On its own engine and on new engine simultaneously so switching between new and old is seamless.

At the risk of repeating myself, one of those egines was written to run on a P3 with 64mb ram. If they can't buffer that and switch to it seamlessly, I applaud their mad skillz.
 

Vinc

Member
I just wish everyone would just respect other people's opinions. I care about the game, I care about resolution, I'll be disappointed if it's not 1080p, I can see the difference, my TV is big enough, I don't have bionic eyes, I'm not full of shit, etc etc. I like 1080p/60fps. It's quite awesome. I hope this game reaches it, I'd be disappointed if it didn't. I'd expect a new gen machine to be able to do it on a Halo 2 remaster.
 

Calm Killer

In all media, only true fans who consume every book, film, game, or pog collection deserve to know what's going on.
if 900p for Halo 2 is because of the instant classic mode switching it's the most dumb decision ever, just make it fade like H1A

I disagree. Instant switch is just as important to me. Resolution isn't that big of a deal to me. So just a reminder, people thinking this are not always right.
 

BeforeU

Oft hope is born when all is forlorn.
At the risk of repeating myself, one of those egines was written to run on a P3 with 64mb ram. If they can't buffer that and switch to it seamlessly, I applaud their mad skillz.

Right because that's the only thing which would effect this. Do you even know the new engine it runs on? And no its not Halo 4 engine. Its entirely new engine.
 
That's an extreme case of apples and oranges.

But is it unwarranted?

That's a lot of assumptions and wrong information. They're still optimising the game. For all we know, they might still hit their 1080p target. Complaining now about something that might not happen seems pointless to me.

Also, H2A is using a new engine by Sabre Interactive, not Halo 4's. The multiplayer component does, indeed use a modified version of 4, but AFAIK, it doesn't support instant engine switching.

We are not talking about Frostbite 3 level of demanding tech here, we all saw what it can do, it's pretty much the H4 engine. Technically, it should be similar. If it's that much more demanding yet so much the same, they shouldn't have even bothered.

Actually, it doesn't. The 360's BC layer renders games at 480p 4XMSAA. And, again, H2A doesn't use the Halo 4 engine.

I stand corrected on Halo 2 BC resolution. My point stands for the rest.
 
why are people mad at 343

Mattrick tried to run the brand into the ground and permanently gimped the hardware for this generation cycle--there's nothing to be done for it but to get used to sub standard resolutions on this thing for the half a decade or more that this gen will last

it's absolute shit hardware, nothing to be done for it
 
Neither CE nor Halo 3 use an FoV of 90 degrees for their single-player view. CE's original 4:3 and Halo 3's default 16:9 both use 70 degrees horizontally. This winds up making Halo 3's feel smaller, since you get less vertical view; Halo 3's 4:3 view gives you only 55 degrees horizontally.

Even in top-bottom split-screen, Halo 3 is barely over 90 degrees.

Halo FoVs

Interesting page. Thanks for the link.
So playing mp split-screen is actually an advantage, due to the wider FOV.
Using full screen instead of widescreen in split-screen multiplayer, gives you the widest FOV; I would have thought the reverse, but it's not.
ODST actually has the widest FOV for single-player widescreen of all the Halo games.
 
Lol the argument about resolution is ridiculous, they said the game will be "1080p/60 fps" so that's what I'm going to logically assume the game is going to be lol. Why is there a debate on it?
 

IHaveIce

Banned
Is the collection one of the first games ever to do tesolution?

Oh wow you got me, a typing error while writing with mobile.

I hope there are awards for pointing stuff like that out somewhere on the internet, not that you wasted your time completely.
 

Mumford

Member
Sad to see people are arguing about resolution here. I'm expecting 1080p native & I'll be disappointed if it's not, but I'm buying it anyway. The fact that it's getting upped to 60 FPS is good enough for me, man. Gameplay is king.
Long live the king. Come back to me, Halo.
 

Chitown B

Member
IIRC they suggested they might still be trying to get it perfect before confirming 1080p for Halo 2. Actually, the screenshots from E3 look like they were only rendering at ~810p (3/4 res on each axis).

It's probable that this doesn't mean much, though.


Neither CE nor Halo 3 use an FoV of 90 degrees for their single-player view. CE's original 4:3 and Halo 3's default 16:9 both use 70 degrees horizontally. This winds up making Halo 3's feel smaller, since you get less vertical view; Halo 3's 4:3 view gives you only 55 degrees horizontally.

Even in top-bottom split-screen, Halo 3 is barely over 90 degrees.

Halo FoVs

ahhh.... Seems like many people were confused on that:

http://www.bungie.net/en-US/Forum/Post?id=539061

I was fine with the view for H1-3 though.
 
But is it unwarranted?

It is. Your example is absolutely ridiculous. Comparing lost limbs to lost pixels? Whatever...

We are not talking about Frostbite 3 level of demanding tech here, we all saw what it can do, it's pretty much the H4 engine. Technically, it should be similar. If it's that much more demanding yet so much the same, they shouldn't have even bothered.

Yes, because watching current footage makes you know exactly what's going on under the hood... Again, they're NOT using the Halo 4 engine, but a new one by Saber Interactive. Comparisons are pointless at this point. I'd wait for the inevitable Digital Foundry article to know exactly what the engine is capable of.

I stand corrected on Halo 2 BC resolution. My point stands for the rest.

That's the thing. You don't have a point. You've made false assumptions and reached conclusions when nothing is still final. You're clearly overreacting.
 
Sad to see people are arguing about resolution here. I'm expecting 1080p native & I'll be disappointed if it's not, but I'm buying it anyway. The fact that it's getting upped to 60 FPS is good enough for me, man. Gameplay is king.
Long live the king. Come back to me, Halo.

No one official said it wouldn't be 1080p lol! It was officially stated it will be, so no "logic" from any posters here can rationally deny that.
 

Klocker

Member
Oh god this resolution nonsense is so annoying... Seriously. Just let it go. The consoles are what they are with less power than most pcs and all devs have to make trade off to get all the effects that they want.

Go play Ryse on a well calibrated tv from your couch and tell me you are not wowed at 900p.
 

Gumbie

Member
Oh god this resolution nonsense is so annoying... Seriously. Just let it go. The consoles are what they are with less power than most pcs and all devs have to make trade off to get all the effects that they want.

Go play Ryse on a well calibrated tv from your couch and tell me you are not wowed at 900p.

Yep. I'm all about 1080p but Ryse at 900p is the best looking "next gen" game I've seen yet. I was blown away by how good it looked and this is coming from someone who has a 780ti video card and cranks all settings to max in PC games.
 

Mumford

Member
No one official said it wouldn't be 1080p lol! It was officially stated it will be, so no "logic" from any posters here can rationally deny that.
Yeah I know, people are hanging on the Frankie's "not yet locked in at 1080" statement. That's the price he pays for being honest I guess. Something would have to go terribly wrong to have it not be 1080 by the sounds of it, because "not yet 100% locked in at 1080" is just how development goes sometimes (I'm assuming based on what little I know of game development). I find it somewhat unbelievable that people take that here and lose their shit over it, but I mean, whatever man. Going on the hypothetical that this actually rather small portion of the MCC collection (in the bigger picture of things) might be 900p instead of 1080 isn't even a big deal (and yes, I notice 900 vs 1080). I was just disappointed to come into this thread this morning after not reading it for a while for it to be resolution debate, because honestly, I still find the sheer concept of MCC to be rather awesome and something that's worth discussing over on its own.
 

Vinc

Member
The official announcement was that all games in the collection will be 1080p, 60 fps.

Did you want a link to that or something?

EDIT: There's gameplay videos too of Halo 2 anniversary. IGN's one for example.

Oh no I was just curious, I just remember reading a few pages back in this thread that they were "trying" to reach 1080p for it but weren't sure they would make it due to the instant switching between old and new graphics.
 

Sordid

Member
No one official said it wouldn't be 1080p lol! It was officially stated it will be, so no "logic" from any posters here can rationally deny that.

Crucially, all four games run at 60 frames per second. But 343 still isn't sure if it'll get all four games to output at 1080p resolution. It's looking good for Halo 1, 3 and 4, but Halo 2 is the sticking point, which I find slightly bizarre.

"We're heading for 1080p," Ries says. "That's what we want to do, but I can't commit to that right now.

"Some of the levels in Halo 4 are already running at 1080p. I'm confident some of the games will get there. I'm not confident in all of them."

"The only open question right now is Halo 2 Anniversary mode," O'Connor adds, "because we have the two frame buffers, and we're doing Xbox One level of graphics. The idea is we try and get it to 1080p but we may have to sacrifice the resolution on that to have that mode. Our target is to get to 1080p."

That's the quote, it's pretty official to me. Halo 2 Anniversary isn't guaranteed to be 1080p despite what they said at E3.

The res doesn't bother me btw, I can't wait to play all of these games again! If everyone keeps saying 1080p for all games and then one or more doesn't reach 1080p it's just fodder for fanboys though, there'd be concern trolls everywhere.
 

Vinc

Member
For me, personally, the resolution and framerate are the biggest reasons why I want to buy these again at full price. I still own all of the original games, including Anniversary. I'm also more of a campaign guy, even though I LOVE Halo 1, 2 and 3's MP. Resolution and framerate are important things to me. Not THE most important thing for every game ever, but important enough that they are the main deciding factor in me re-buying old games at full price. It's the whole point of the remaster for me. I initially thought everything was going to run 1080/60 and I was super happy about it, which is why I was surprised to see this quote in here last time and wasn't able to read the whole thread. That's why I asked the question. I didn't want to spark a debate on here. I do find it a bit sad that people aren't able to let others care about what they want to care about. It's ok if some people don't care about the res, I care about it.

I really hope they make it to 1080/60, otherwise I'll reconsider my purchase.
 
Hey, look. Another thread complaining about resolution. I should just make a "Resolution Complaint Thread" so I don't have to read 10 pages about graphical complaints on EVERY game thread. xD

I'm vaguely joking. Graphics are important to a lot of people. It does get a bit silly sometimes though.
 

Naked Lunch

Member
Cant wait to play thse games at 60fps on dedicated servers. Halo has always had wonky lag with the host system. I thought I would never be able to play some of the older Halo maps ever again. This is the only game ill need this gen (along with World of Tanks XB1 version please).
 
Cant wait to play thse games at 60fps on dedicated servers. Halo has always had wonky lag with the host system. I thought I would never be able to play some of the older Halo maps ever again. This is the only game ill need this gen (along with World of Tanks XB1 version please).

I agree, the dedicated servers on H2 will be amazing. I still remember the modders, stand byers, and other ways people cheated online in that game.
 

Portugeezer

Member
This comment. Just ... Wow.
With a comment like this I don't even know if you deserve the game anyway. However, in the end I am pretty sure they will deliver 1080p - even maybe at the cost of other effects-, just because of guys like you.

They need to run 2 engines at the same time. One of them is pretty new and powerful. The game still has 4 months.

No one deserves the game... unless they buy it, then they deserve it.
 
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