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PlayStation 6 Release Locked for 2027, “Not Just on the Table, It’s the Plan,” Says Kepler2 Following Sony and AMD’s Project Amethyst Showcase

You know the entire PS5 revealing revolved around the SSD hype, so will there be another hype around the SSD for PS6?

And please don't tell me that the PS5 SSD is overkill anyways.

Will there be a PCIE Gen 5 SSD that reaches 20GB/sec-30GB/sec for PS6?
 
If these specs turn out to be true, raster only adoption will plummet next gen. Any engine pushing tech will include some low quality analog to software lumen for cross gen compatibility and get rid of baked lighting altogether. The time and effort baking takes will make it worth the effort to build some lumen-like tech instead for current gen compatibility and just go all in on RT/PT for next gen.

I hope that's the case but games are super slow with this stuff.

We have Mesh Shaders since 2020 (on consoles, 2018 on pc) and so far only few games use it. We have hardware decompression and the whole I/O on consoles (designed for super fast loading) but at the same time we see many, many games just hammering CPU when loading...

To be honest I lost hope when it comes to developers.
 
If these specs turn out to be true, raster only adoption will plummet next gen. Any engine pushing tech will include some low quality analogue to software lumen for cross gen compatibility and get rid of baked lighting altogether. The time and effort baking takes will make it worth the effort to build some lumen-like tech instead for current gen compatibility and just go all in on RT/PT for next gen.
Yes from last interview alongside leaked documents, I think their main target is to upgrade ray/path tracing capacity and I think this reasonable, currently the upgrade on graphics is heavily aligned to ray/path-tracing power more than regular raster power, so if next gen are capable of ruining game's with path tracing alongside good upscalled 4k, 60fps this more than enough
 
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I hope that's the case but games are super slow with this stuff.

We have Mesh Shaders since 2020 (on consoles, 2018 on pc) and so far only few games use it. We have hardware decompression and the whole I/O on consoles (designed for super fast loading) but at the same time we see many, many games just hammering CPU when loading...

To be honest I lost hope when it comes to developers.
Because using mesh shaders instead of what they already have, or making full use of the I/O, or optimizing CPU takes more work. Getting rid of light baking takes less work. Using mesh shaders, even if the end result looks better, does not reduce their development budget. Devs will first gravitate towards things that result in cost savings.

I'm sure devs that are not pushing the hardware limits will continue using raster and maintaining status quo, but the savings for the rest would be too tempting to ignore. It's why UE5 adoption is so good, despite its performance hurdles. Less work.
 
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One man's "cool" is another's "weeabo bling cringe"
Robin Williams What Year Is It GIF
 
The generation will last very little if you don't count the cross-gen period for AAA games (2020-2022), so much so that it seems like it started in 2023.

At this point, it feels like it will always be worth buying one generation and skipping the next, lol.
 
Would be nice to have confirmation so i don't end up buying a pro and one year later there's a new sony console.
That's one reason they won't confirm. Not to worry though, pretty sure the same games will be releasing on the PS5 long after the PS6 comes out xD.
 
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You know the entire PS5 revealing revolved around the SSD hype, so will there be another hype around the SSD for PS6?

And please don't tell me that the PS5 SSD is overkill anyways.

Will there be a PCIE Gen 5 SSD that reaches 20GB/sec-30GB/sec for PS6?
SSD, particulary ps5 ssd vs what we got previous gen aka in ps4 with its super slow outdated af 5400rpm hdd(by then even cheap pc hdd were 7200rpm, sony really cheaped out big time) was huge improvement and it shows in all the games, ps6 even if it gets top of the top expensive ssd maybe it will be 2x as fast, maybe not even that, in games performance difference will be close to 0 (maybe 10% faster loading times, if that) between those 2.

Its really likely ps6 gonna improve, and a lot in areas ps5 sucked terribly, aka rt and ai upscaling, differnce might be 5 to 10x on each, to the point we gonna get rt on (almost) all AA and AAA games as a baseline, and tons of it, not just some tiny bit of rt shadows/reflections with quarter the res.
 
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I still bet it is 2028 in terms of practicality and economics. But on the bright side if 2027 launch for ps6 and psp3, is true then we could see a very early big price drop for base ps5 and ps5 pro incoming possibly next year or even this Christmas season. A very cheap ps5 pro, will be a big win for gamers and Sony.
 


Source: https://www.neogaf.com/threads/from-project-amethyst-to-the-future-of-play-amd-and-sony-interactive-entertainment's-shared-vision.1688947/page-4#post-270885018
Love that posted on NEOGAF, source also NEOGAF cycle of life. K KeplerL2 rocks.

a8qvsd.jpg
 
They're going to release the PS6 a few months after I drop $800 on the GTA6 PS5 Pro bundle.

It's all so tiring.
They are smart, first u spend cash on gta6 and pr0 bundle, then doubledip with ps6 version, obviously much improved, gotta get ps6 for that too obviously, and maybe later definitive edition in 2036 on ps7(which will rival maxed pc version from 2028 ;p ).
GTA6 gotta break 200m copies, and double/tripple dipping is sure way for it to make it happen, rockstar knows we will do it coz we already did exactly that with gta5 :)
 
SSD, particulary ps5 ssd vs what we got previous gen aka in ps4 with its super slow outdated af 5400rpm hdd(by then even cheap pc hdd were 7200rpm, sony really cheaped out big time) was huge improvement and it shows in all the games, ps6 even if it gets top of the top expensive ssd maybe it will be 2x as fast, maybe not even that, in games performance difference will be close to 0 (maybe 10% faster loading times, if that) between those 2.

Its really likely ps6 gonna improve, and a lot in areas ps5 sucked terribly, aka rt and ai upscaling, differnce might be 5 to 10x on each, to the point we gonna get rt on (almost) all AA and AAA games as a baseline, and tons of it, not just some tiny bit of rt shadows/reflections with quarter the res.
I was hoping that a portion of the SSD could be used as a way to store graphical assets with a read/write speed of 20GB/sec to 30 GB/sec which is almost the RAM bandwidth of PS3 and Xbox360, therefore freeing up the MAIN RAM of PS6 (and Xbox Magnus). I know there are latency issues, but every little bit helps in finding new creative technical ways to improve graphical fidelity and efficiency

The other issue is that games for PS6 and magnus is going to be much bigger in size, most likely 100GB-200GB in size and there is just not going to be enough space on the SSD to store all your saved and downloaded games, I am not sure how Sony and MSFT will resolve that issue. Perhaps SD cards with SD express standard 8.0 and up? MiniSSDs?
 
You know the entire PS5 revealing revolved around the SSD hype, so will there be another hype around the SSD for PS6?

And please don't tell me that the PS5 SSD is overkill anyways.

Will there be a PCIE Gen 5 SSD that reaches 20GB/sec-30GB/sec for PS6?
no. pathtracing is the new thing.
 
You know the entire PS5 revealing revolved around the SSD hype, so will there be another hype around the SSD for PS6?

And please don't tell me that the PS5 SSD is overkill anyways.

Will there be a PCIE Gen 5 SSD that reaches 20GB/sec-30GB/sec for PS6?

No, it will be a new equally overhyped feature. edit: sorta beaten
 
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Try to further close the gap? What?

USA release dates:
PS1 - September 1995
PS2 - October 2000 (5 years later)
PS3 - November 2006 (6 years later)
PS4 - November 2013 (7 years later)
PS5 - November 2020 (7 years later)
PS6 - late 2027 (7 years later)

Please tell me how this is anything different. I also wanted it to release in 2028...but guess what? You don't need to buy consoles day one. Also if it released in 2028 that would've been the outliner (8 year gap)...not releasing in 2027.
Wooo where to begin.

Lets see, it took the PS5 Pro to come out to make the system stand out this gen. (All other gens had some kind of progess in graphics/gameplay or both on the base console).
The PS5 has had less inhouse exclusives released than the previous gens above.
By userbase definition alone GTA 6 should lengthen the PS5/Xbox/Wii2 by 5 years. Another words (2 or 3 more 3 year game development cycles should occur with the current gen.) If Xbox is truly out, Sony has no real reason to end this current gen!
Shoot, even the PS3 had better releases than the current PS5. (Sad to say but, true!)
 
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Kind of feel like an idiot buying a pro this year now .

Naughty dog still haven't completed an actual ps5 game yet. Games take sooo long to make now, this gen has barely got going and they're releasing a new one already.

There seems no reason to actually buy a ps6.
 
I'm triggered by this image:
playstation-6-leak-major-leap-gaming-performance-2-1536x864.webp

If Sony keeps using that god awful PS3Poor typeface for PS6 I'm going to punch someone!
Edit: wow, I just realized that since modern browsers don't show the alt text of an image the web had to implement a button to see the hidden second punch line. I'm twenty million years old already...
They've been using that since the PS2 in 2000.
 
Try to further close the gap? What?

USA release dates:
PS1 - September 1995
PS2 - October 2000 (5 years later)
PS3 - November 2006 (6 years later)
PS4 - November 2013 (7 years later)
PS5 - November 2020 (7 years later)
PS6 - late 2027 (7 years later)

Please tell me how this is anything different. I also wanted it to release in 2028...but guess what? You don't need to buy consoles day one. Also if it released in 2028 that would've been the outliner (8 year gap)...not releasing in 2027.
why would you use USA dates when the Japanese PS2 launch date (march 2000) makes the generation pretty close to 7 years as well.
 
I wonder if we're going to end up under the 1.0 threshold of original Nuaghty Dog games released per console generation.
 
Why do people care if they release it too early in their own estimation? There's almost certainly not going to be any exclusives for years, possibly none for the entirety of PS6's lifespan. The architecture just isn't going to change that much.

Bring it on for the people who want more ray-tracing features and better IQ.
 
Definitely didn't miss anything.
Except Demons Souls and Returnal, if one is into that kind of games ( the latter can be played a lot better on PC now though).
If not for Sanos, I would get rid of my ps5 after the new Ghost game.
Unless the PS6 gets a "must have" exclusive day 1, I won't bother, as my PS5 is only being used a for a couple of games a year.
 
That would be a pure nightmare if true. But you could be right. The disc-less PS5 would need to be $350 or less by time the PS6 comes out in my opinion. Otherwise, they'd be trying to sale the new product to the same TAM (Total Addressable Market) as the PS5.

The PS5 needs to be $350 no-drive and $400 with the drive, once the PS6 drops. And the PS6 should and will possibly be $600 with no drive at launch.
Ideally it would be a nightmare but realistically it's the most logical thing.

The PS5 DE is now $100 more expensive than it was in 2020, the Xbox prices are up even more.

We're past the gens of consoles actually dreopping in price over years.
The Nintendo Switch is currently sold for $350 in the US, while the Nintendo Switch 2 is $450.
PS5 DE and SE dropping to, again, $450 and $500 respectively, while the PS6 DE and SE are $550 and $600 respectively is a fine enough scenario.
 
It's incredibly difficult to believe Sony would launch a new system before bringing on their big guns for what we already have that still hasn't seen whatever devs can squeeze out of it. More so when it's been a slog to get people to upgrade from PS4 to PS5 AND all the price increases for software and services. Unless of course this is just for a handheld.
Their big guns have already been released and they are Spider-Man Miles Morales, Horizon Forbidden West, Gran Turismo 7, God of War Ragnarok, Spider-Man 2, Helldivers 2, Astro Bot, Death Stranding 2 and Ghost of Yotei. Only Wolverine, Intergalactic and, perhaps, Marvel Tokon are still left at this point of the generation.
The generation is over, pack it up.
 
Not much, probably. The last non-sports, non-demo title Sony released on PS4 was a 2022 game delayed out of 2021.

That might be more because of the PS4's platter drive than anything else. And it's not like Sony has released all that many non remaster games so far.
 
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The other part is that the performance gap between PS4 and PS5, while not historically great... is still far more than PS5 to PS6 will be.
 
Their big guns have already been released and they are Spider-Man Miles Morales, Horizon Forbidden West, Gran Turismo 7, God of War Ragnarok, Spider-Man 2, Helldivers 2, Astro Bot, Death Stranding 2 and Ghost of Yotei. Only Wolverine, Intergalactic and, perhaps, Marvel Tokon are still left at this point of the generation.
The generation is over, pack it up.
I don't think so. Even if that's all there is, which is unlikely, coupling those with at least GTA 6 should be a hell of a catalyst for getting people to swap over to the ps5 from previous gen which makes far more sense than just scrapping everything again to start something that's also likely to be cross gen again.
 
So that when they do release a new console, the power is there to make actual next generation games. The PS6 is going to be basically what the PS5 Pro should have been and not much more.
I agree with your point generally speaking. But I think this next gen is a special case because we're coming up to a wall for die shrinks and rasterization. And, the tech for better RT and AI upscaling is already there.
 
Looking forward to picking up a PS6 day 1. Then again, I decided to skip getting a PS5 Pro. If I had gotten the Pro, I'd likely wait a few years into next gen to see if a PS6 Pro would be announced. But 2020-2027 is more than enough for me to feel I got my money's worth in gaming, and will be ready to upgrade by then.
 
If these specs turn out to be true, raster only adoption will plummet next gen. Any engine pushing tech will include some low quality analogue to software lumen for cross gen compatibility and get rid of baked lighting altogether. The time and effort baking takes will make it worth the effort to build some lumen-like tech instead for current gen compatibility and just go all in on RT/PT for next gen.

I don't think it will, not at first, unless they are truly abandoning their previous player base. The average GPU does not do well with RT/PT so that would reduce their market significantly - both console and PC. We'll see some first party exclusives and maybe some other paid exclusives use it, but most devs will still need to support raster a bit longer.

I do agree that eventually we will see a full move to RT/PT as standard, it's just easier for developers.
 
Because using mesh shaders instead of what they already have, or making full use of the I/O, or optimizing CPU takes more work. Getting rid of light baking takes less work. Using mesh shaders, even if the end result looks better, does not reduce their development budget. Devs will first gravitate towards things that result in cost savings.

I'm sure devs that are not pushing the hardware limits will continue using raster and maintaining status quo, but the savings for the rest would be too tempting to ignore. It's why UE5 adoption is so good, despite its performance hurdles. Less work.

Right now even RTGI is usually more work for devs because they still make baked lighthing for old machines anyway. Only UE5 is free of this.

At some point developers need to drop support, just like with Doom DA and IJ - RTGI only. Even fucking FFVII Rebirth requires hardware with mesh shaders on PC (too bad game still looks last gen when it comes to geometry). Without that we will always see more and more raster only games because developers won't bother with RT.
 
I don't think so. Even if that's all there is, which is unlikely, coupling those with at least GTA 6 should be a hell of a catalyst for getting people to swap over to the ps5 from previous gen which makes far more sense than just scrapping everything again to start something that's also likely to be cross gen again.
GTA6, while will surely sell a good amount of PS5s, isn't enough to counter the natural decline of hardware sales after FY23.
And what does "scrapping everything again to start something" even mean in this context? That's literally what happens when a new console launches, so what's exactly the big deal here?
 
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