Sony's new policy under Herman is at least one first party AAA game per year. They can have more but only one is guaranteed.
Why is that diabolical?I can understand mandatory overtime and crunch when a game is nearing completion. But to require it for an internal demo is diabolical or it's proof that there's a lot of people fucking around in ND and not doing their jobs. Or both.
It wasn't off it either, anyway this sounds like a studio increasing it's work load to get this finished and I'm all for that (obviously with time off over the holidays).It was never on the slate for next year.
No most logical cross gen, day one on ps6, i don't even know how people think PS6 would released on late 2028 or 2029 as logic thing lol,There won't be any full PS6 games with this kind of budget for years.
And with the current situation, even less so.
With concerns about DRAM, SSDs, the economic climate...
It will be cross-gen or PS5.
But there's no chance of it being a PS6 exclusive.
But the most logical thing would be PS5 and a later release on PS6.
You could just not play itFingers crossed Sony hates it and tells them to cancel it so the bald headed demon lady loses the role of the main character.
I despise looking at her face!
That was planned date, he clearly say they missing the many deadlines and for me that indicate it will release on 2028Breaking news! Game dev studio asked their workers to work betwen 2 to 4 extra hours a day during a few weeks because were late to reach a milestione after having missed multiple ones in this project. C'mon, this is really news worthy? This is just common sense to bring back the project on track, it isn't even crunch.
This isn't crunch, crunch is to work way more hours even during weekends and to do it during months.
Fun fact: devs are allowed to bring their dogs to the ND office.
Nah, they aren't in development hell.
After having missed a few milestones they've been asked to work a few extra hours during a few weeks to catch up and don't miss another one they were going to miss. This is just normal business and in fact it's surprising that they were allowed to miss the previous ones without doing some extra hours.
And no, the article didn't say they were planning to show it in the TGA this year. It said that at the end of its month they have a milestone that (like in the case of most milestones) includes having a demo of the game that gets reviewed by the higher ups. This demo is to see what the team did in that milestone: the features and content they implemented, the current state of some specific things, how it feels at this point, etc. It's a common practice to show the rest of the team and specially the bosses what everybody did and how the project is progressing. It doesn't imply at all anything bad, and very rarely causes them to make a project reboot or cancellation.
It just helps them to see in what state they have the game, specially because often in this demos is when for the first time they assmeble some pieces of the project together that until then were developed separatedly, and help them see if the stuff they did until then is working or if it needs some extra iteraton, and to better see if they need to focus more or less in this or that area during the next milestone etc.
What Jason said is that the game is planned to release mid 2027. Meaning, before PS6 release and clearly not a PS6 title.
Yes, internal 'spreadsheets' in gamedev studios (normally there's an internal app or website to track working hours) are to track the extra working hours of each person, to compensate them with extra money and/or extra vacations days, and for producers to detect if certain worker or team is making a lot of overtime, which means that producer has to find the reason and move tasks to other teams if possible or bring more people to that team if possible.Salaried employees (in america) at least dont get paid for overtime. It seems like ND is tracking overtime on internal spreadsheets which means they are planning on paying them for that time spent.
No, Jason Shredder said it IS NOW planned for mid-2027: "The game is slated for release in mid-2027, according to the people familiar with the schedule" and that the demo they needed to have to complete this milestone has been completed "For most staff, the recent period of mandated overtime ended this week as Naughty Dog finalized the demo".That was planned date, he clearly say they missing the many deadlines and for me that indicate it will release on 2028
No most logical cross gen, day one on ps6, i don't even know how people think PS6 would released on late 2028 or 2029 as logic thing lol,
... he wrote an entire article about staff doing no more than 60 hours a week for a couple of months for a demo? Either it's a slow news day, or, he knows Intergalactic is struggling and he's laying the ground work for an expose.
I can understand mandatory overtime and crunch when a game is nearing completion. But to require it for an internal demo is diabolical or it's proof that there's a lot of people fucking around in ND and not doing their jobs. Or both.
my guess is sony wanted a demo ready for TGA given how Neil said they would be showing the game soon after the TGA reveal in 2024.I can understand mandatory overtime and crunch when a game is nearing completion. But to require it for an internal demo is diabolical or it's proof that there's a lot of people fucking around in ND and not doing their jobs. Or both.
How long has the game been in development for?
Christofer Sundberg founded the studio in 2020 and the team started to come together in late summer / fall of 2021, when we moved to our first studio space in Nacka, Sweden. The experience we are releasing is built on systems, assets, and ideas developed over the last five years.
We will see.A postponement of PS6 is not impossible at all. It would even be the best thing.
Could but I like their games so if it got cancelled they would move on to something else that would hopefully not have the bald headed demon as the main character.You could just not play it
Lol, I will see you on 2028 with your comment and intergalactic still unreleased, bit on your avatar?Yes, internal 'spreadsheets' in gamedev studios (normally there's an internal app or website to track working hours) are to track the extra working hours of each person, to compensate them with extra money and/or extra vacations days, and for producers to detect if certain worker or team is making a lot of overtime, which means that producer has to find the reason and move tasks to other teams if possible or bring more people to that team if possible.
Or, in case the overtime was caused because the tasks done there were dependant of somebody else's completing their own tasks and got them too late, then to make sure next it doesn't happen again and that people have their shit done in time so the guys who depend on them being ready can start to work when are supposed to, helping them to don't have overtime (or to have less).
No, Jason Shredder said it IS NOW planned for mid-2027: "The game is slated for release in mid-2027, according to the people familiar with the schedule" and that the demo they needed to have to complete this milestone has been completed "For most staff, the recent period of mandated overtime ended this week as Naughty Dog finalized the demo".
This is the first time they're asked to work overtime in this project, which means that despite having missed a few milestones the project continued on track to be released when scheduled, and had this few weeks of little overtime to catch up and make sure they achieved this milestone on time.
It really wouldn't be that hard for them to do another game with Joel. There's the entire time period between the outbreak and the first game. I don't see it ever happening though.If Naughty Dog is working graveyard shifts then maybe they can bring Joel back from the grave
And that $25 game will likely looks far better than Intergalactic on terms of graphicsmy guess is sony wanted a demo ready for TGA given how Neil said they would be showing the game soon after the TGA reveal in 2024.
When Neil told them no, we dont have anything to show for TGA, Sony execs got mad and forced them to produce something before christmas as punishment. There is no other reason to mandate such an arbitrary date. This is pure vindicative behavior from herman and maybe the new Japanese CEO who is thinking the same thing you are thinking. i.e., lots of people fucking around at ND since 2020.
In contrast, Ex-Avalanche devs banded together and formed a brand new studio in 2020-2021 and are set to release their new AAA game set in an open world early next year. Looks great. Has a 10 hour campaign with an additional 15 hours of side content. Is going to sell for a meager $25. Meanwhile ND with their 400 person dev team cant even get an internal demo done in 5.5 years since shipping TLOU2.
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they have Marvel tokon and saros as well.I thought it's coming next year ?
If not what Sony has for next year ? Wolverine only ?
Have really good impression about wolverine, insumniac currently are the best sony studio on terms of quality and productivitythey have Marvel tokon and saros as well.
i hate this mental health day trash just take a nap in the break roomSee, back in the day I'd understand. Being in software development myself, I've had 4 months of crunch recently, working till midnight almost every night, and it's a horrible time, truly.
(but because of poor management, thank goodness i've been moved to a different and frankly more important project)
But how much of this crunch now is because of all their blue hairs are taking mental health days, fighting the chuds on twitter, and work simply isn't being completed on time.
Old weenie boy will also fails to mention that these west coast crazies are being paid absolute trucks of money.
I thought it's coming next year ?
If not what Sony has for next year ? Wolverine only ?
Hermen's policy is at least one TENTPOLE (new non-GaaS big AAA SP game) first party game per HOLIDAY SEASON.Sony's new policy under Herman is at least one first party AAA game per year. They can have more but only one is guaranteed.
There's nothing diabilical on asking to work a little overtime during a couple of weeks after having missed a few milestones to ensure they don't miss another time and that they go back on track.I can understand mandatory overtime and crunch when a game is nearing completion. But to require it for an internal demo is diabolical or it's proof that there's a lot of people fucking around in ND and not doing their jobs. Or both.
Conversely, the biggest contributor to video-game crunch culture is people voluntarily putting in extra hours because they're proud of what they do and want to see it take the best shape possible.
You're high if you really believe this. Naughty Dog gave us graphics the level of TLoU2 on the PS4. You can hate Druckman and whoever, but Naughty Dog don't generally miss on the graphics front.And that $25 game will likely looks far better than Intergalactic on terms of graphics
They kindly miss on last gameplay part of first trailer, hopefully this wasn't representative of the gameplay graphics,You're high if you really believe this. Naughty Dog gave us graphics the level of TLoU2 on the PS4. You can hate Druckman and whoever, but Naughty Dog don't generally miss on the graphics front.
Working for a unionised company I find that so long as people are paid there are more complaints about not getting overtime than having to work it. I hated contractual overtime until my first month of it hit my pay. then I put in for it every chance I got.Obviously Naughty Dog and every Sony studio needs to unionize so they can go on strike over this. Workers rights are human rights.
They even work from office 3 days per week, lolLmao overtime is expected in my industry every month of the year. Where is my headline? The fact that these people would run and cry to Bloomberg about it is a joke. Welcome to corporate America. You really think they are gonna pay you 100-200k plus to work from home 40 hours a week? If so, tell me where to go I'll pack my bags now.
Screams poor planning from the top imoI can understand mandatory overtime and crunch when a game is nearing completion. But to require it for an internal demo is diabolical or it's proof that there's a lot of people fucking around in ND and not doing their jobs. Or both.
Yeah, honestly it just all screams like a huge issue with management, production, and just the over all shot callers on the project.I can understand mandatory overtime and crunch when a game is nearing completion. But to require it for an internal demo is diabolical or it's proof that there's a lot of people fucking around in ND and not doing their jobs. Or both.
And tech and gaming companies are also big into free perks. Free food, bring your pet to work, come to work dressed like a slob etc... Every time you see tech and gaming workers at head office it's always super nice offices and desks, and pending the company tons of free perks. And big pay.Lmao overtime is expected in my industry every month of the year. Where is my headline? The fact that these people would run and cry to Bloomberg about it is a joke. Welcome to corporate America. You really think they are gonna pay you 100-200k plus to work from home 40 hours a week? If so, tell me where to go I'll pack my bags now.
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And there we go. "Drama" over. Like even Schreier says the obvious part out loud here but you've got tons of people on the same purple forum playing armchair virtue signalers, when their whole lives & identities revolve around consuming mass-produced corporate products.
Like please, you aren't boycotting anything. Not anymore than you did Hogwarts Legacy, even your own mods purchased that on the DL while posturing in posts![]()
Two weeks later![]()
'overtime? overtime?! fuck that shit, bitch!'...
Fingers crossed Sony hates it and tells them to cancel it so the bald headed demon lady loses the role of the main character.
I despise looking at her face!
they have Marvel tokon and saros as well.
If this means I'm going to play some good
first party on my PS5, let's get thé work done!