mckmas8808
Mckmaster uses MasterCard to buy Slave drives
There doesn't need to be a demand per se. This audience doesn't really demand anything. You put a product or service in front of them that they like or are interested in, and they'll use it. Mobile gaming is the best example of this. There was no demand for mobile gaming and yet it has become the biggest platform(based on revenue generated) in the gaming industry by a wide margin. GTA 6 is going to be a cultural phenomenon; you don't think there will be millions of people around the world who would love to check out that game and have no interest in buying a console? I do. Buying a $300+ console is a big commitment that many people aren't going to do, especially not for just one game they'll play for a month or two if that. Once game streaming becomes as simple as something like Netflix and it has all the popular games everyone is talking about day one it will be huge. Will it ever get to that point? We'll have to see.
Stadia failed because Google didn't understand the audience for game streaming. Google tried to go after console gamers by talking about all the advantages Stadia had over the Xbox One and PS4, big mistake. The audience for game streaming doesn't care about that because they aren't interested in the Xbox One or PS4. They also ran stadia on servers that didn't run Windows, which limited how many games were on the platform. Amazon doesn't even advertise Luna, so it had no chance of being successful. As for Ubisoft +, I thought that was Ubisoft's version of EA Play, not a streaming service. The audience for game streaming is people who want a low barrier of entry to play the games all their friends are talking about on social media and yes, there are a lot of people who fall into this category.
Does it? I thought streaming your own paid games was free because it works like remote play.
We've seen time and time again that people are going out of their way to NOT stream games. Most of the people that are currently doing so are the hardcore gamer.
Almost none of the casual gaming crowd has bought in on game streaming yet. And that's at relatively low monthly rates.
The business model doesn't work great on its own, unlessyou have to buy the game first.