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Sony interested in MachineGames?

https://comicbook.com/gaming/news/playstation-sony-bethesda-xbox-machinegames-studio/

i dont how mildly true this is but there's small rumours going about that sony seems interesting in Microsofts studio MachineGames..? If sony is interested and acquired the studio and the ips then sony could own the rights of wolfenstein and possibly Quake series. Begs to question is if its true certainly be a better purchase then bungie if they can get the ips with it
 
Comicbook is a very bad source, it's just an aggregator of every fart on the net. And this one came from the one of the wannabe twitter insider
 
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Probably fake news and isn't worth a read. But it will make sense for Sony to spend money on another developer that takes forever to develop games, they are Swedish, so most likely
big on DEI and leftist shit internally, and owns no IPs/nothing of note. Seems like the perfect purchase for Sony.
 
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https://comicbook.com/gaming/news/playstation-sony-bethesda-xbox-machinegames-studio/

i dont how mildly true this is but there's small rumours going about that sony seems interesting in Microsofts studio MachineGames..? If sony is interested and acquired the studio and the ips then sony could own the rights of wolfenstein and possibly Quake series. Begs to question is if its true certainly be a better purchase then bungie if they can get the ips with it
This is about as uncredible as anything out there. Thread should be deleted.

I want Sony as far away from acquiring any studio.
 
Machinegames should break free and be independent. They are too good to be under MS and Sony, who most likely will only shut them down in the long run, even if they are successful. Never trust these megacorps.
 
Are you stupid? Machinegames own no ip

Wolfenstein, Quake etc are id software i

Their engine is also based on id tech. If they were sold it would PURELY be the talent/people
 
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Are you stupid? Machinegames own no ip

Wolfenstein, Quake etc are id software i

Their engine is also based on id tech. If they were sold it would PURELY be the talent/people

Is who stupid? --- the personal insults are entirely unnecessary.

There's nothing inherently wrong with buying a team specifically for the talent. That's where most of the value is. Sony has a tonne of IP it's sitting on that Machine Games could leverage. And Decima is one of the best engines out there.

Don't be such a douche for no reason.
 
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Is who stupid? --- the personal insults are entirely unnecessary.

There's nothing inherently wrong with buying a team specifically for the talent. That's where most of the value is. Sony has a tonne of IP it's sitting on that Machine Games could leverage. And Decima is one of the best engines out there.

Don't be such a douche for no reason.
Exactly and there prone to make good single player games make good use for killzone and other games. The truth is there's no harm of asking to buy certain ips of Microsoft if they wanna claw some money back
 
I have no doubt that some of these teams have been shopped around by Xbox. Why wouldn't they? Instead of just simply cutting losses and the negative press of layoffs and closure, you sell them to someone. Even a competitor. Even PlayStation.

That said, I'm not sure that PlayStation would want to take that on. If Xbox is looking to close a studio, it's almost certainly because they aren't performing. Ninja Theory couldn't secure a buyer from what we're hearing. The only way I could see PlayStation springing for that is, as someone said, they want to revive an old shooter franchise, like Killzone. If they think Machine Games has what it takes but they just need the right project.

Who knows. Better outcome than a closure but I'm not sure they have a strong enough case.
 
The source is Millie A


Glasses No GIF by nounish ⌐◨-◨
 
Is who stupid? --- the personal insults are entirely unnecessary.

There's nothing inherently wrong with buying a team specifically for the talent. That's where most of the value is. Sony has a tonne of IP it's sitting on that Machine Games could leverage. And Decima is one of the best engines out there.

Don't be such a douche for no reason.

From a business perspective, the IPs are what's valuable, because they are yours forever (or until you sell them to someone else). The team itself is not as valuable because people can leave for other jobs. There's also no guarantee that a team that's highly esteemed today will be that in 10 years (ie. Bioware, Bungie, etc). That's why Insomniac was so cheap to acquire, because they came with no IPs.
 
From a business perspective, the IPs are what's valuable, because they are yours forever (or until you sell them to someone else). The team itself is not as valuable because people can leave for other jobs. There's also no guarantee that a team that's highly esteemed today will be that in 10 years (ie. Bioware, Bungie, etc). That's why Insomniac was so cheap to acquire, because they came with no IPs.

Not really.

Wolfenstein isn't a big seller. So the team has more value than the IP.
 
Not really.

Wolfenstein isn't a big seller. So the team has more value than the IP.

It doesn't matter. In the business world, IP is king. Paramount is buying WB not because it wants WB's employees. Paramount wants WB for their IPs and back catalog. I'm just telling what it is. I work in M&A. Nobody cares about the actual employees. They are expendable and almost after every M&A there's massive layoffs.
 
The source is Millie A a well known fake insider.
Yeah, this thread should be locked.

Anytime a rumor is read I'd highly recommend paying attention to who it is from. There are too many people out there that are full of shit just hoping to get attention and clicks. Anyone can say anything these days and people just run with it, it seems.
 
It doesn't matter. In the business world, IP is king. Paramount is buying WB not because it wants WB's employees. Paramount wants WB for their IPs and back catalog. I'm just telling what it is. I work in M&A. Nobody cares about the actual employees. They are expendable and almost after every M&A there's massive layoffs.

Sales don't matter!?? Are you nuts?!!!

IP only has value in so far as it can be monetized. If you can't make money it has no value. You have no idea what you're talking about.
 
Sales don't matter!?? Are you nuts?!!!

IP only has value in so far as it can be monetized. If you can't make money it has no value. You have no idea what you're talking about.

I didn't say sales don't matter. I'm saying in M&A, IP is king and far more important than some rando employee at a company. An IP has inherent value the moment you obtain it. For example, if Sony obtains the Wolfenstein IP, they can immediately monetize the Wolfenstein back catalog of games. Joe Schmo from Engineering at Machinegames has lesser value to them because Joe Schmo can leave tomorrow and go to another company or Sony already has their own Joe Schmo that already does the same work. Again, I'm not trying to insult you. I'm just telling you as someone who works in M&A, no buyer ever comes to the table and say I want your employees as the first demand. They always start with IPs and assets.

Also, I like how in one of your posts you say "personal insults are entirely unnecessary" and then you jump straight to personal insults, but hey you do you.
 
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Can't see it personally. I don't think they're IPs Sony would want even if MS was prepared to package them with the studio.

But anyway, all of the studios MS are closing are clearly under-performing. If Sony wants the staff, better to hire them person by person to fit their organisation.

If Sony wants the IPs, better to approach MS to buy or license them and get their own teams to work on them. But Wolfenstein and Quake? Hardly the crowd pullers they once were.

Sony still has for example, Socom, Killzone, MAG, Resistance and other stuff they could reincarnate if they want this kind of game, and they don't have to pay a penny.
 
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Sony has no reason to be interested in Machine Games, and that source is a fake insider that lied many times being wrong on their preditions, and never had a leak (that wasn't a safe bet or something copypasted from somewhere else) that ended being true.
 
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They made the new Indiana Jones game though.
The game was surprisingly good. Would it be better in 3rd person? IMO, yes, but it was still a good game and best Indy release since the Last Crusade.

That said, I just don't see Sony being interested unless MS sweetened the deal with some IP, which I can't think they would.
 
From a business perspective, the IPs are what's valuable, because they are yours forever (or until you sell them to someone else). The team itself is not as valuable because people can leave for other jobs. There's also no guarantee that a team that's highly esteemed today will be that in 10 years (ie. Bioware, Bungie, etc). That's why Insomniac was so cheap to acquire, because they came with no IPs.
Yeah, but that's on the management, if those employees pack up their stuff and leave voluntarily/per contract. The top folks are ultimately responsible for the culture they nuture. Many of the original cultures in those long standing legacy studios have been completely undervalued, misunderstood and wrecked.

You got decades long teams/employees that still work together over in Japan. The western AAA has a problem retaining and valuing those folks with actual institutional knowledge. Instead, creatives are viewed as nothing more than replaceable cogs in a machinery. That sort of perspective is both archaic and self-destructive in the long run. Your IPs are worthless, if the key people who possess the deeper understanding of its founding core principles and philosophy are missing.

Look, i'm not saying game devs and creators should be smothered with praise or necessarily be cast as auteurs. Humility or being humble is healthy. However, their creative value and visionary artistry should be acknowledged, if such cases arise. Failing to do so results in self-inflicted harm and likely brain/talent drain which no serious creative business would want in the long run. Things won't change in the west until there's a considerably shake up in leadership who start to rethink and start seeing things this way. As of right now, not many of them even trust their own creative workforces or whatever input/feedback they might bring to the table. They kinda have themselves to blame for that though. They drove away their best employees within the recent decade or so ago.

Most western AAA studios have a talent asset management problem. Establishing teams with thousands of game devs, and somehow hoping that will compensate for that, is not the answer.
 
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Yeah, but that's on the management, if those employees pack up their stuff and leave voluntarily/per contract. The top folks are ultimately responsible for the culture they nuture. Many of those original cultures in those long standing legacy studios have been completely undervalued, misunderstood and wrecked.

You got decade long teams/employees that still work together over in Japan. The western AAA has a problem retaining and valuing those folks with actual institutional knowledge. Instead, creatives are viewed nothing more than replaceable cogs in a machinery. That sort perspective is both archaic and self-destructive in the long run. Your IPs are worthless, if the key people who possess the deeper understanding of its founding core principles and philosophy are missing.

Look, i'm not saying game devs and creators should be smothered with praise or necessarily be cast as auteurs. Humility is healthy. However, their creative value and visionary artistry should be acknowledged, if such cases arise. Failing to do so results in self-inflicted harm and likely brain/talent drain which no serious creative business would want in the long run. Things won't change in the west until there's a considerably shake up in leadership who start to rethink and start seeing things this way. As of right now, not many of them don't even trust their own creative workforces or whatever input/feedback they might bring to the table. They kinda have themselves to blame for that though. They drove away their best employees within the recent decade or so ago.

Most western AAA studios have a talent asset management problem. Establishing teams with thousands of game devs, and somehow hoping that will compensate for that, is not the answer.

Yes, culture is certainly a key factor. In the West, career mobility is highly valued and often times encouraged. In Asia, there's still a cultural emphasis on loyalty, and Asian employees will often take less to stay with the company that gave them their first job.
 
They are mostly known for games where you kill Nazis, so they could make a new Killzone since it features Space Nazis.

Not believing the rumor though.
 
Sony/SIE need more Japanese and Asian studios, not Western FPS-centric ones. At least in terms of balanced taste that would appeal to me.

Also MachineGames doesn't work on the Quake or DOOM titles; that's iD Software. MachineGames focus on Wolfenstein, and I don't think that IP's likely worth the cost of purchase when SIE have stuff like SOCOM, Resistance, and Kill Zone right there (all of which carry more sway with longtime PS players and would get at least comparable (if not more) reception from players at large).

I disagree only because I want Sony to have a shooter studio.

They already have one. It's called Bungie.

Fix Bungie up.

They would be a great studio to take on Killzone or Resistance.

So would Bungie, if they got fixed up right.
 
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oh god... could you imagine how much worse their games would become under Sony 🤢

The only thing keeping Sony from offering $3.6 billions for machine games and the right to Wolfenstein is that they have yet to realize they could make a sequel starring the pregnant lady from 2 AND Debra Wilson
Wolfenstein-2-Review-02-Censored.jpg

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Fuck, Neil Druckmann might even chip in personally.
 
What was the last commercial hit Machine Games had? Indie game doesn't cite numbers on wiki, so I assume failed to meet expectations?
 
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