SlimySnake
Flashless at the Golden Globes
Regarding indies, I have brought this up several times but Expedition 33 started off with one programmer in 2020. he then hired 3 more. So this team of 4 programmers were able to upgrade their build to UE5.4 and get the CPU upgrades in. That allowed them to ship the game at 1080p 60 fps on base consoles. one of the first UE5 games. meanwhile Stalker devs with their 300 person teams still havent released their UE5.5 patch that they promised over a year ago since the game was built on UE5.1 and was extremely CPU bound. Same goes for Avowed. Came out just 2 months before Expedition 33, a year after UE5.4 was released, shipped on UE5.3 and was extremely CPU bound in cities.Yup
There's of course a limit to blame everything on lazy devs, I mean ,UE5 did come in hot too, I won't fully be onboard with everything Tim said, but yes, there's way to make sure your game performs good, but Epic also just made a showcase that they cut down 68%, sixty-height percent of Fortnite's shaders. So... maybe not everything was optimal there.
But when script kiddies fix your game, I cannot think of a bigger shame for the huge team of programmers and graphic engineers. They need to lower their head in shame. Or whatever their tradition for unfathomable shame is
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j/k of course
FF7 rebirth is the biggest fucking slap in the face I've seen in a while from the mod community to a big publisher. I think we have to go back to Nier automata's fix by Kaldaien, which is another Square Enix title.
Also one of my pet peeve, if you couldn't bother to enable an ultrawide toggle and peoples add support for it within 2 hours of the game's launch with an hex edit, lazy as fuck too. You can't convince me that with all these huge team of programmers working on the game for years, that nobody bothered to spend a couple of hours implementing it, was a cost reason. But its getting rarer these days that its not supported so at least there's that.
Indies have excuses, they're basically learning to make games with freaking youtube videos or online courses. Major publishers have no excuses.
At the end of the day, its laziness. poor work ethic. lack of pride in your own work. Back in the day, devs had to figure out things themselves. I remember ND being extremely harsh on themselves for not figuring out how to ship Uncharted 1 without tearing. Then openly gave credit to GG for showing them how easy it was to implement vsync. Now, you have epic releasing these massive performance improvements (They have doubled the performance of hardware RT and improved CPU performance by 50%) and devs are like nah, we are good.
DF said that the FF7 Rebirth team literally stripped out the screenspace shadows functionality that already existed in the engine. Why? Why are they so stupid. Capcom needs Path tracing to get proper self shadows on faces. And they are the good ones. KojiPro tech director literally said he didnt add anything next gen because PS5 isnt a big leap over PS4. Like literally admitting he didnt even try. 6 years, 100x faster SSD, 7x faster CPU, 8x faster GPU, ray tracing and mesh shader support, brand new Cerny IO, and didnt add anything new. Pure laziness.