Waldo Lydecker
Member
I just read the IGN review of Driveclub and they said this:
I mean, WTF?
Why do games get knocked for not being open-world?? I, for example, prefer closed circuit racing above those open-world games. For me Burnout 2 (and 3) are far better games as Burnout Paradise. SSX Tricky for me, was the highlight of the series. And I could go on for hours.
Why are all games have to be open-world this day and age? For me the cons of open-world design are hugh as they are less focused, less memorable, less tight and far more generic.
Are there other games who don't like them?
EDIT: Also with adventures or RPG's: if they are too open, too non-linear they always cause a 'why should I care' reaction in my case when playing. For me it get's too random and generic.
But then again I prefer a certain case of linearity and focus. Different gamers with different tastes, but one should not review a game negatively for being not designed with an open-world is what my message is.
THE VERDICT
Driveclub is the best-looking racing game I’ve ever seen on a console, but down deep it’s a more modest, conventional arcade racer than the sprawling, open-world types we commonly see today.
I mean, WTF?
Why do games get knocked for not being open-world?? I, for example, prefer closed circuit racing above those open-world games. For me Burnout 2 (and 3) are far better games as Burnout Paradise. SSX Tricky for me, was the highlight of the series. And I could go on for hours.
Why are all games have to be open-world this day and age? For me the cons of open-world design are hugh as they are less focused, less memorable, less tight and far more generic.
Are there other games who don't like them?
EDIT: Also with adventures or RPG's: if they are too open, too non-linear they always cause a 'why should I care' reaction in my case when playing. For me it get's too random and generic.
But then again I prefer a certain case of linearity and focus. Different gamers with different tastes, but one should not review a game negatively for being not designed with an open-world is what my message is.