My biggest issue with game was enemy designs were really dull. To me the most important part of any survival horror games is the monster designs to me that even more important than story in horror games.
This is why I'm so excited for ILL despite not being biggest fan of FPS.
I don't like when they say "different from the OG, way more action-based" They say it's shifting from careful planning and resource management, it could still be good, but could also easily ruin what made the base game good.
It also seems that the new enemy will be a "stalker" type, I'm not sure about that. I don't think every survival horror needs to have one.